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Author Topic: Making things look good and dwarven.  (Read 3244 times)

Truean

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Making things look good and dwarven.
« on: March 20, 2011, 08:40:03 pm »

Is it just me or do things in this game tend to come out... square?

Has anyone seen LOTRO? They do dwarven stuff really really well.
http://www.thebrasse.com/maps/lotro-Thorins-Hall.jpg

They have columns and geometric patterns engraved and all kinds of stuff.
http://vnmedia.ign.com/lotrovault.ign.com/images/guides/FuuryGuides/throneroom.JPG

Greenhouse:
http://4.bp.blogspot.com/__7gfP4Zk94Q/TGqZXSTWYII/AAAAAAAAAi4/Wz1MWFWvKDw/s1600/the-greenhouse.jpg

Some awesome pics here, even though I don't know jack about the clan or whatever:
http://kwl.guildportal.com/Guild.aspx?GuildID=169873&TabID=1438088&ForumID=782652&Replies=1&TopicID=6645456&Page=1

http://www.codemasters.com/images/microsites/LOTRO/housing_dwarf.jpg

I dunno. Is there any way we can get something like that?

Don't get me wrong, I'm not asking for miracles and I'm more concerned about the current bugs, but ....


Simple sum:
Has anyone tried to make something like the above pictures? Did it work?
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RTiger

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Re: Making things look good and dwarven.
« Reply #1 on: March 20, 2011, 08:45:37 pm »

Go look in the legends thread Quite a bit of the stuff in there is not square.
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Truean

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Re: Making things look good and dwarven.
« Reply #2 on: March 20, 2011, 09:21:58 pm »

Go look in the legends thread Quite a bit of the stuff in there is not square.

Legends thread? (where?)

Also I mean people tend to dig out square rooms....
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The kinda human wreckage that you love

Current Spare Time Fiction Project: (C) 2010 http://www.bay12forums.com/smf/index.php?topic=63660.0
Disclaimer: I never take cases online for ethical reasons. If you require an attorney; you need to find one licensed to practice in your jurisdiction. Never take anything online as legal advice, because each case is different and one size does not fit all. Wants nothing at all to do with law.

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RTiger

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Truean

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Re: Making things look good and dwarven.
« Reply #4 on: March 21, 2011, 09:15:34 am »

http://www.bay12forums.com/smf/index.php?topic=41896.0

Nice. No argument there. Very nice.

I'm talking about the actual buildings though. You notice how things stand out and look like they're very detailed in those photos? Something like that. The issue is the graphics interface we have (Again, the stories rock, but the visuals...).

Maybe I could make a custom workshop as a dummy building for specially carved walls. I'm unsure what value they would have if any, but for large common rooms (like the main cavern in Thorin's Hall) it might be an interesting flavor piece. No?
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The kinda human wreckage that you love

Current Spare Time Fiction Project: (C) 2010 http://www.bay12forums.com/smf/index.php?topic=63660.0
Disclaimer: I never take cases online for ethical reasons. If you require an attorney; you need to find one licensed to practice in your jurisdiction. Never take anything online as legal advice, because each case is different and one size does not fit all. Wants nothing at all to do with law.

Please don't quote me.

yggiz

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Re: Making things look good and dwarven.
« Reply #5 on: March 21, 2011, 09:32:03 am »

http://www.bay12forums.com/smf/index.php?topic=41896.0

Nice. No argument there. Very nice.

I'm talking about the actual buildings though. You notice how things stand out and look like they're very detailed in those photos? Something like that. The issue is the graphics interface we have (Again, the stories rock, but the visuals...).

Maybe I could make a custom workshop as a dummy building for specially carved walls. I'm unsure what value they would have if any, but for large common rooms (like the main cavern in Thorin's Hall) it might be an interesting flavor piece. No?

People build multiple z-level grand halls a la LOTR movie Moria. I love making these, but not quite so large. Creative internal cave-ins can create a large artificial cavern, or digging up ramps in a 30x30 area or so allows fine tuning if you want to smooth and engrave the parts that will be out of reach when finished. Most of the details are supplied by the user's imagination though, as room designations don't "see" the extra z-levels.

I like deep pits as well, throwing a few here and there for flavor in parts of the fort that don't have needed buildings on every z-level.

For the cave-ins, you channel or upramp/removeramp on multiple z-levels to isolate a three dimensional block of stone. Completely mine out the top, completely mine out the bottom, except the access to the rest of the block/ For access, build up/down stairs inside of the large block to be removed. Then build a support below the block, and remove the up stair that grants access and support. Link the support to a lever in a safe place, designate a burrow for unwanted immigrants in the block room, and pull the lever. To minimize FUN, make sure you have a solid, unmined, z-level below the cave-in to only cave-in what you want to cave-in.
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PCpaste

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Re: Making things look good and dwarven.
« Reply #6 on: March 21, 2011, 09:51:07 am »

Quote from: Truean
Has anyone seen LOTRO? They do dwarven stuff really really well.
http://www.thebrasse.com/maps/lotro-Thorins-Hall.jpg
As a matter of fact, almost all of my fortresses end up looking something akin to this.
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Urist McGyver

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Re: Making things look good and dwarven.
« Reply #7 on: March 21, 2011, 10:53:05 am »

I prefer building an abore ground defensive structure with a hole(usually a set of stairs). Then I carve fortifications on the second level of that structure and, after I finish the basic instalations, its just a matter of leveling everything on sight to expand the original structure.

On my current fort, I'm building an outer wall just outside the main structure. Then I'll build a corridor type thing with cage and weapon traps. After that its just a matter of mood :P(or maybe a strange mood)
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Re: Making things look good and dwarven.
« Reply #8 on: March 21, 2011, 11:34:27 am »

They have columns and geometric patterns engraved and all kinds of stuff.
http://vnmedia.ign.com/lotrovault.ign.com/images/guides/FuuryGuides/throneroom.JPG

People build multiple z-level grand halls a la LOTR movie Moria. I love making these, but not quite so large. Creative internal cave-ins can create a large artificial cavern, or digging up ramps in a 30x30 area or so allows fine tuning if you want to smooth and engrave the parts that will be out of reach when finished. Most of the details are supplied by the user's imagination though, as room designations don't "see" the extra z-levels.

http://www.irregularwebcomic.net/1455.html

Very relevant comic about the multi-z-level great halls. The idea is more legit, and organic, if you live in the caverns and trim away parts that you don't like.

Truean

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Re: Making things look good and dwarven.
« Reply #9 on: March 21, 2011, 12:36:16 pm »

They have columns and geometric patterns engraved and all kinds of stuff.
http://vnmedia.ign.com/lotrovault.ign.com/images/guides/FuuryGuides/throneroom.JPG

People build multiple z-level grand halls a la LOTR movie Moria. I love making these, but not quite so large. Creative internal cave-ins can create a large artificial cavern, or digging up ramps in a 30x30 area or so allows fine tuning if you want to smooth and engrave the parts that will be out of reach when finished. Most of the details are supplied by the user's imagination though, as room designations don't "see" the extra z-levels.

http://www.irregularwebcomic.net/1455.html

Very relevant comic about the multi-z-level great halls. The idea is more legit, and organic, if you live in the caverns and trim away parts that you don't like.

Entirely true. I always sort of thought that was how those things were formed. Rather than tunneling through solid rock, they found a great big cave. Or something....
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The kinda human wreckage that you love

Current Spare Time Fiction Project: (C) 2010 http://www.bay12forums.com/smf/index.php?topic=63660.0
Disclaimer: I never take cases online for ethical reasons. If you require an attorney; you need to find one licensed to practice in your jurisdiction. Never take anything online as legal advice, because each case is different and one size does not fit all. Wants nothing at all to do with law.

Please don't quote me.

GreatWyrmGold

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Re: Making things look good and dwarven.
« Reply #10 on: March 21, 2011, 04:56:15 pm »

They have columns and geometric patterns engraved and all kinds of stuff.
http://vnmedia.ign.com/lotrovault.ign.com/images/guides/FuuryGuides/throneroom.JPG

People build multiple z-level grand halls a la LOTR movie Moria. I love making these, but not quite so large. Creative internal cave-ins can create a large artificial cavern, or digging up ramps in a 30x30 area or so allows fine tuning if you want to smooth and engrave the parts that will be out of reach when finished. Most of the details are supplied by the user's imagination though, as room designations don't "see" the extra z-levels.

http://www.irregularwebcomic.net/1455.html

Very relevant comic about the multi-z-level great halls. The idea is more legit, and organic, if you live in the caverns and trim away parts that you don't like.
That webcomic really represents th essence of dwarfiness.
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