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Author Topic: What to do about a siege?  (Read 3345 times)

RTiger

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What to do about a siege?
« on: March 20, 2011, 08:08:53 pm »

I am under siege by 32 bowman (2 elite), 16 pikeman (1 elite), 4 maceman, 15 axeman, 2 crossbowman(1 elite), 15 spearman, and a hammer lord.

They are all now locked up in an area that I had not finished trapping.

My current military is 10 dwarves, with little training, and no armor.

Trying to think of safe ways of handling this situation. Flooding is not an option. The river is frozen, and flooding that space also means flooding the magma caverns. and the rest of my fort. I can't afford that.

If I keep them pinned down long enough, will they eventually starve?

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Girlinhat

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Re: What to do about a siege?
« Reply #1 on: March 20, 2011, 08:12:05 pm »

Invaders don't starve, so no, but if you open that way to the outside, they'll eventually break the siege and leave.

Megaman3321

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Re: What to do about a siege?
« Reply #2 on: March 20, 2011, 08:14:42 pm »

Redirect your entrance or wherever that room is through a long trap hallway.
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You see, here's how I think this works:
Overseer: Welcome to the military! You need to wear socks! Dorf: Oh, I should get military socks. My socks are civilian socks. Dorf discards socks Dorf: You know, I need a whole lot of gear now. I should get socks... last. Oh, but these steel boots with the white goo on them are nice!
I know you can pick up water, then throw said water, while underwater, to kill a fish -He_Silent_H

Urist Imiknorris

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Re: What to do about a siege?
« Reply #3 on: March 20, 2011, 08:17:03 pm »

Well, you said flooding out the goblins would mean flooding the magma, so 2+2=magma.

Just wall off your fort from the burn zone.
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Quote from: LordSlowpoke
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Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Girlinhat

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Re: What to do about a siege?
« Reply #4 on: March 20, 2011, 08:19:24 pm »

Dig a hole in the ceiling, and toss all your cats down into the room.

This won't actually help, but it gets rid of cats...

Urist Imiknorris

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Re: What to do about a siege?
« Reply #5 on: March 20, 2011, 08:20:55 pm »

Pasture all your animals on a retracting bridge over the goblins, retract the bridge.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

imperium3

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Re: What to do about a siege?
« Reply #6 on: March 20, 2011, 08:22:15 pm »

As Urist said, you have magma - what's the problem?

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Socks inspire the same sort of emotions in dwarfs that Helen of Troy inspired in the Achaean Greeks. Although it is said that Helen's face launched a thousand ships, socks have surely launched a million ultimately-fatal Store Owned Item tasks.

RTiger

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Re: What to do about a siege?
« Reply #7 on: March 20, 2011, 08:26:11 pm »

The magma is down at the magma sea. I have not tapped that source yet. It has not been any priority. The passage where the goblins are is just directly below the surface, at the river level. on one side is a drawbridge connected to my main drawbridge. Closing my main drawbridge opens up the path I trapped them in, which I intended to be a goblin grinder, but did not complete. The back of that leads to the mineshaft directly to the level above the magma sea. If I were to flood the magma chamber with water, then to drain it would be an incredible pain.
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_DivideByZero_

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Re: What to do about a siege?
« Reply #8 on: March 20, 2011, 08:36:14 pm »

Collapse the ceiling on them?
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Skivverus

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Re: What to do about a siege?
« Reply #9 on: March 20, 2011, 08:37:51 pm »

My thoughts: dig out a small side area that uses a pair of one way hatches (pressure plate linked to adjacent hatch over open space) to trap a few goblins at a time; in this area you can set up repeating spikes or fortifications (for marksdwarves or siege engines) - essentially, an auxiliary trap corridor, that you can connect to the main one once it's complete.
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Urist Imiknorris

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Re: What to do about a siege?
« Reply #10 on: March 20, 2011, 08:40:11 pm »

Goblin grinders are the best automurder devices.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

RTiger

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Re: What to do about a siege?
« Reply #11 on: March 20, 2011, 08:43:04 pm »

This shaft was intended to be a goblin grinder. Anyway, I found an answer.

Though the traps were not set up for the grinder, the hatches and pressure plates were, so the goblins cant advance to the stairway. Taking advantage of that, I dug out to the z level just below where the goblins are, and placed a hatchcover over the stairway, then placed a regular door, effectively sealing that tight.

Now I just need to wait for the river to thaw... It is only 3 squares away.
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Pan

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Re: What to do about a siege?
« Reply #12 on: March 20, 2011, 09:10:38 pm »

Now I just need to wait for the river to thaw... It is only 3 squares away.

This ought to be good. Nothing like a waterlogged goblin corpse to make your day, eh? :D
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RTiger

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Re: What to do about a siege?
« Reply #13 on: March 20, 2011, 09:14:28 pm »

Well, it will be a good jump start to my goblin grinder to sacrifice 64 goblins for weapons.
http://img199.imageshack.us/f/goblintrap.png/
« Last Edit: March 20, 2011, 09:25:35 pm by RTiger »
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RTiger

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Re: What to do about a siege?
« Reply #14 on: March 21, 2011, 05:10:36 am »

That did not quite work as expected. The water flushed the goblins out of the main corridor, and instead trapped them on the lower level. I don't see any way I can get to them now, but they are now effectively out of the way.

Now to pump out all this water and reset the trap
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