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Author Topic: Random Creature Generator  (Read 53043 times)

Vorthon

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Re: Random Creature Generator
« Reply #120 on: March 23, 2011, 07:54:28 am »

Also:

I have to say, this is going to be great for a total conversion mod centered around colonizing a garden world in another solar system. I am happy and excited for its release.
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Girlinhat

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Re: Random Creature Generator
« Reply #121 on: March 23, 2011, 08:08:46 am »

Descriptions will be fairly descriptive, since there's no comparison to existing creatures.  We all know bears are dangerous and chickens aren't (debatable, but still).  Voracious Cave Crawlers and Elk Birds are two things that occur to me have no comparison, and thus their danger level is hard to judge.  But, given the hardiness of the player base, who turns down Giants with two copper-clad soldiers and throws titans into gladiator pits, a creature like a blind cave ogre will be listed as "Dangerous to Civilians" while a proper-sized demon, and there will be HFS levels of powerful creatures, will be "Extremely Dangerous".  Let's face it, we've all faced a demon made of steam that poofs, or even some sort of toad demon that isn't that tough.  I'm talking about bronze-skinned creatures with stone organs and NO_FEAR NO_EXERT.  Wildlife isn't a good challenge to players after a bit of playing, and some of these creatures will try and revive that challenge.  Others will be rather placid or unicorn-like.  You'll have to pay attention to their color descriptions though.  If its description says "It is very dangerous" it means it's large and aggressive, and if it has a color modifier for "Its claws are teal and hard as iron" then it's best to face it cautiously.

To summarize, there will be good descriptions, and it won't be as vague as "It is dangerous".  If you pay attention you can figure out "It is enormous" + "It is aggressive" + "It has large claws" = Fun!

Urist McGyver

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Re: Random Creature Generator
« Reply #122 on: March 23, 2011, 08:37:14 am »

There's none, 1, 2, 4, and 6 eye options, this will be enough.  Keep in mind that a creature with no eyes is blind.  Try going into the arena, making a blind creature, and assuming direct control.  It's tricky!

Will add horns, fine!

Names will happen last and very sloppily.  Urina, here we come!

In portuguese(possibly spanish, I don't know), Urina means urine.
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It's treated as completely normal because this is Dwarf Fortress.  There's absolutely nothing wrong with surrounding yourself with a wall of flames, only to later realize that you're surrounded by a wall of flames.
There's nothing that can't be solved by hurling fifteen roc birds at it.

Girlinhat

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Re: Random Creature Generator
« Reply #123 on: March 23, 2011, 08:38:30 am »

This has been pointed out, and is hilarious and I don't care.  I don't do good with names!  This is why every time I write a story, I accidentally name the main character Jason.

Urist McGyver

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Re: Random Creature Generator
« Reply #124 on: March 23, 2011, 08:40:38 am »

How about immolation? A flamming creature that's not actually composed of fire.
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It's treated as completely normal because this is Dwarf Fortress.  There's absolutely nothing wrong with surrounding yourself with a wall of flames, only to later realize that you're surrounded by a wall of flames.
There's nothing that can't be solved by hurling fifteen roc birds at it.

Girlinhat

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Re: Random Creature Generator
« Reply #125 on: March 23, 2011, 08:44:29 am »

There's a "fire" template that isn't fire.  I'll need to look at what it does to figure, well, what it does, except it's really not fire.

Urist McGyver

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Re: Random Creature Generator
« Reply #126 on: March 23, 2011, 08:45:42 am »

Are Spirits of Fire composed of fire? I can't remember now...
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It's treated as completely normal because this is Dwarf Fortress.  There's absolutely nothing wrong with surrounding yourself with a wall of flames, only to later realize that you're surrounded by a wall of flames.
There's nothing that can't be solved by hurling fifteen roc birds at it.

Girlinhat

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Re: Random Creature Generator
« Reply #127 on: March 23, 2011, 08:48:23 am »

They're made of FLAME_TEMPLATE, most likely, I haven't peeked at the raw for "spirit of fire" or know where to look for that.
Spoiler: FLAME_TEMPLATE (click to show/hide)

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Re: Random Creature Generator
« Reply #128 on: March 23, 2011, 08:51:12 am »

Spirits of Fire haven't existed since 40d.

One thing to note about FLAME_TEMPLATE is that as it's always in a gaseous state, it can't actually hit (or be hit) with any force. However, with each attack made, some of the tissue will be forced off the creature (so fire men effectively "throw" bursts of themselves by punching things, but the punches have no direct effect. This applies to attacks against the creature as well). The best probable course of action is to make flame layers only show up in an extraneous form.
« Last Edit: March 23, 2011, 08:54:32 am by 3 »
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Girlinhat

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Re: Random Creature Generator
« Reply #129 on: March 23, 2011, 09:02:21 am »

I actually have no idea.  I've got a 40d save, and looked up Spirit of Fire, but 40d doesn't have a material template, so I have no idea what it's composed of, or how it manages to be made of gas, unless it has hard-coded behavior...

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Re: Random Creature Generator
« Reply #130 on: March 23, 2011, 09:10:19 am »

It's not made of gas. My spiel was regarding the FLAME_TEMPLATE; nothing at all to do with 40d. 40d operated on an entirely different system to .31 (creatures were either made out of a specific metal or STANDARD_MATERIALS; some of what are now considered material properties could be modified at the creature level, such as ignition point and density; the reason the SoF is on fire is because its FIXED_TEMP is higher than its IGNITE_POINT).
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Girlinhat

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Re: Random Creature Generator
« Reply #131 on: March 23, 2011, 09:14:48 am »

Regardless, I'll need some input on making a flame creature, or I'll need some free time when I don't feel like playing or coding.

Vorthon

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Re: Random Creature Generator
« Reply #132 on: March 23, 2011, 09:16:00 am »

What about creatures that spit/spray high-temperature liquids, like bombardier beetles?
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Kogut

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Re: Random Creature Generator
« Reply #133 on: March 23, 2011, 09:16:45 am »

"Horns are 2 or 4." No unicorns?
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Girlinhat

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Re: Random Creature Generator
« Reply #134 on: March 23, 2011, 09:18:04 am »

I'm adding 1 and 3 horns already, jeeze D:
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