Taking a popular forum game and doing it (I STOLE THIS, JUST REDUXING IT), SS13 style. THE RULES, for all who don't know.
The setting is our very own lovable Space Station 13. You can imagine the game as Goon Station in text format. However, we use dice to find out how successful your action is.
Each turn, every player chooses an action to do. Of course, doing things like moving down a hallway would free and wouldn't require a dice roll. Anyway, these are all done at the same time, and a 6-sided dice is rolled for your action. Let's imagine you're trying to hit Faggy McPub on the head with a toolbox.
Rolls
1 - You completely and utterly failed at your action and probably made things worse for yourself. Example: Instead of hitting Faggy McPub in the head, you miss and hit yourself in the crotch.
2 - You failed. You miss McPub.
3 - You succeeded! Kind of. You hit McPub, but it's just a glancing blow on the shoulder.
4 - You win! McPub gets smacked on the forehead and probably has a concussion!
5 - Whatever you did, you did it like a boss. McPub is smacked in the head and falls down unconscious.
6 - You went a little overboard. McPub got whacked hard enough to hear over the radio, and Security is on their way to investigate!
You can do One Movement, One Violence, and two "Generic".
Movement means you move from an area. Violence is...well...Doing something violent. Generic is like, operating a computer, and talking.
Most or all actions will have a roll associated with them, and modifiers exist. If your energy gun has a scope, you get a free +1 to all rolls with that gun. Yay!
By agreeing to play this game you acknowledge that at any time an NPC may toolbox, burn you, or generally be annoying.
Character Sheet
Name: The name of your robuster.
Profession: Assistant, Clown, Captain, etc. What you pick will gauge your ID level and what you start with.
Perk: Listed below! You can choose a maximum of TWO. Depending on your job, you may or may not get a free perk.
NOTE: At the start of Turn 1, one (or two, if we have enough people) player will be randomly chosen to become The Traitor. He will be given random objectives and can buy two traitor items. Nobody knows this in-game except the traitor himself.
http://ss13.donglabs.com/index.php?titl ... cate_Items is a full list of everything you can buy.
Perks List
Expert Toolboxer - +1 to all Toolbox-related rolls. Assistants get this for free.
Pro Boxer - +1 to all fist-related combat rolls. Boxers get this for free.
Space Law Enforcer - +1 to all rolls involving security items. -1 to conversation rolls with NPC crewmembers. Security-related jobs get this for free.
Grief Expert - +1 to mildly inconveniencing other people.
Smooth Talker - +1 to all conversation rolls with NPC crewmembers.
Steady Shot - +1 to all gun-related actions. Does not stack with Space Law Enforcer.
Traitorous Swine - +1 to all rolls involving traitor items. The traitor gets this for free.
Construction Expert - +1 to all Engineering-related rolls. Engineering jobs get this for free.
SCIENCE! - +1 to all research and bomb-making rolls. 10% chance to accidentally release gases when messing with valves. All research-related jobs get this for free.
Just CLOWNING AROUND - +1 to NPC crew relations. The Clown gets this for free.
A Degree in Saving Lives - +1 to all Medical-related actions. Medbay jobs get this for free.
Beep Boop - You can access doors and electronical equipment from afar! This is the only perk Cyborgs and the AI can have, and they start with it.
Players [3/3]
Name: Jake Read
Profession: Barman
Perks: Smooth Talker, Steady Shot. (if only one allowed go with smooth talker.
Name: David Mullar
Profession: Quarter Master
Perks: Expert Toolboxer, Construction Expert
Name: Monsigneur Scruffy De Janiteurs
Profession: Janitor Extraordinaire
Perks: Grief expert, Smooth talker
Let's mop those floors!
Map: