Me, some time ago: Hey, you know what this mod needs? Flamethrowers.
Me, 20 reactions later: DEAR GOD
I'm not too confident with DF2010's reaction system, especially the container-to-container reactions. Can someone take a look at this before I start all the gruntwork of filling out the reactions properly and creating the necessary materials?
[REACTION:MAKE_LEAD_AZIDE]
[NAME:make lead azide]
[BUILDING:ALCHEMIST:NONE]< will probably make custom building
[REAGENT:sodium azide:150:LIQUID_MISC:NONE:CREATURE_MAT:INORGANIC:SODIUM_AZIDE]
[UNROTTEN]
[REAGENT:sodium azide flask:1:FLASK:NONE:INORGANIC:NONE]
[CONTAINS:sodium azide]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:lead nitrate:150:LIQUID_MISC:NONE:CREATURE_MAT:INORGANIC:LEAD_NITRATE]
[UNROTTEN]
[REAGENT:lead nitrate flask:1:FLASK:NONE:INORGANIC:NONE]
[CONTAINS:lead nitrate]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:oil:150:LIQUID_MISC:NONE:NONE:NONE]
[UNROTTEN]
[HAS_MATERIAL_REACTION_PRODUCT:SOAP_MAT]
[REAGENT:oil flask:1:FLASK:NONE:NONE:NONE]
[CONTAINS:oil]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:pyrodextrin:150:POWDER_MISC:NONE:CREATURE_MAT:INORGANIC:PYRODEXTRIN]
[UNROTTEN]
[REAGENT:pyrodextrin bag:1:BOX:NONE:NONE:NONE]
[BAG]
[CONTAINS:pyrodextrin]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:1:LIQUID_MISC:NONE:CREATURE_MAT:INORGANIC:LEAD_AZIDE]
[PRODUCT_TO_CONTAINER:oil flask]
[PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]
Takes sodium azide stored under oil (or not), plus lead nitrate stored under oil (or not), plus some fresh oil. Combines the two into lead azide, which goes into the oil (technically, the fresh oil is discarded and only the lead azide remains. I don't think DF can handle two things in one container).
Yes, I'm going to create a creature called INORGANIC and make its organs out of an assortment of toxic explosives.
It's not proper flamethrower ammo, it's hollow bolts stuffed with a mixture of high explosive and napalm (since temperature in DF is only transferred by ammo on stuckins, the stuff needs to have a sharp tip). It's made by a magma-safe race, so it's not as ridiculously insane as it sounds.
Edit: forgot the stabiliser.
And, while I'm here, dwarves don't handle magma with their bare hands...