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Author Topic: Dragon Age mod  (Read 15395 times)

Ovg

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Re: Dragon Age mod
« Reply #45 on: March 27, 2011, 04:13:08 pm »

Daywalkah, add some awesome new materials (like silverite) pretty please? You can find lists of everything on dragon age wiki.
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Daywalkah

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Re: Dragon Age mod
« Reply #46 on: March 27, 2011, 04:51:32 pm »

Sure I forgot about silverite. I was already going to add ironbark, I'll put it on the to do list.
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Illanair

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  • Also known as Nexie.
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Re: Dragon Age mod
« Reply #47 on: March 27, 2011, 05:58:20 pm »

I didn't bother to read through all four pages, but if you need more information on the Antiva, the DA wikia page is pretty good as a start.

http://images.ukcs.net/14483/2rvy1sn.gif

Basically it's an empire run by money - trade and production it seems. (and ofcourse master assassins :P)
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I am going to copy the chicken entry and rename everything chocobo and make it 100x the size of a normal chicken and make it rideable.  Too bad our dwarves probably wont ride them. >_>

Ironhand

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Re: Dragon Age mod
« Reply #48 on: March 27, 2011, 07:16:02 pm »

Is it possible to make silverite more effective against darkspawn?

Maybe with a reaction or something? I haven't really gotten into that stuff...
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Daywalkah

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Re: Dragon Age mod
« Reply #49 on: March 27, 2011, 07:47:31 pm »

Is it possible to make silverite more effective against darkspawn?

Maybe with a reaction or something? I haven't really gotten into that stuff...

I don't think that is possible but I can try.

I didn't bother to read through all four pages, but if you need more information on the Antiva, the DA wikia page is pretty good as a start.

http://images.ukcs.net/14483/2rvy1sn.gif

Basically it's an empire run by money - trade and production it seems. (and ofcourse master assassins :P)

I looked at the wikia and the info I was looking for wasn't there. I'll take another look.
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Jeoshua

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Re: Dragon Age mod
« Reply #50 on: March 27, 2011, 07:56:14 pm »

Actually you can make silverite effective against certain beings.  Hunter's Moon has silver that does extra damage to werewolves.
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I like fortresses because they are still underground.

Aramco

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Re: Dragon Age mod
« Reply #51 on: March 27, 2011, 11:02:43 pm »

The only way I can think of to do that, would be to give it a syndrome that only affects darkspawn.
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Or maybe there's a god who's just completely insane and sends you to Detroit, Michigan in a new body if you ever utter the name "Pat Sajak".

Ovg

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Re: Dragon Age mod
« Reply #52 on: March 31, 2011, 03:56:10 pm »

I revive thee! May thou live again!

...is this still alive?
« Last Edit: April 04, 2011, 01:12:13 am by Ovg »
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Daywalkah

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Re: Dragon Age mod
« Reply #53 on: March 31, 2011, 04:09:41 pm »

Sorry I'm dealing with a lot of things at the moment. It may be a while before I start again. I may be able to add some new things this weekend but don't count on it.
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