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Author Topic: DnD Fading North Player thread  (Read 11112 times)

moghopper

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DnD Fading North Player thread
« on: March 18, 2011, 06:19:41 pm »

Okay, now that the game is set up and people have signed on we will be using this thread for game discussion.

sessions every:
saturday at 2pm gmt
Sunday 10pm gmt

Players:
Saturday-
Ragnarok 97071      Bard
Rty275                  Warblade
Adwarf                  Druid


Sunday-
Grek                      Rogue
Criptfeind               swordsage
Cthulhu                  Ranger
Barbarossa             Fighter
Pillow killer              Dread Necromancer
Atomic Dremora      Monk  (Bisected by a giant bug)

Anyone wanting to play should sign up in this thread: http://www.bay12forums.com/smf/index.php?topic=79487.0
Do not post in this thread unless you are playing.
Players DO NOT post spoilers

Some Resources
Map:
Spoiler (click to show/hide)

Places:
Spoiler (click to show/hide)

« Last Edit: April 09, 2011, 12:51:51 pm by moghopper »
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adwarf

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Re: DnD Fading North Player thread
« Reply #1 on: March 18, 2011, 07:37:15 pm »

What do we post here ?
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moghopper

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Re: DnD Fading North Player thread
« Reply #2 on: March 18, 2011, 07:42:29 pm »

What do we post here ?

DIscuss in game events, what to do, what to buy, where you should go. That sort of stuff.
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Grek

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Re: DnD Fading North Player thread
« Reply #3 on: March 18, 2011, 09:54:01 pm »

So. Where are we going?

Edit: And, for that matter, what city are we even in now?
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ragnarok97071

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Re: DnD Fading North Player thread
« Reply #4 on: March 18, 2011, 09:57:23 pm »

To Mount Doom, of course.

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Grek

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Re: DnD Fading North Player thread
« Reply #5 on: March 18, 2011, 10:58:14 pm »

Sunday Group: We don't have anyone that can heal people. What do you think about pooling our money towards getting wand of Cure Light Wounds or Lesser Vigor to keep ourselves healed with? It's 750 gp for a full wand of either, or 15gp per charge if we can find a used one. Cthulhu's ranger can use the CLW wand, and I can UMD either if I can get some Aid Anothers to keep from flubbing it.
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adwarf

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Re: DnD Fading North Player thread
« Reply #6 on: March 18, 2011, 11:00:32 pm »

I could use the wolf to block, but not much else. Maybe scythe some people

What does the game time translate to here in my time zone (UTC-05:00) Eastern Time (US & Canada) ?

Edit: This is for saturday group.
« Last Edit: March 18, 2011, 11:04:50 pm by adwarf »
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Criptfeind

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Re: DnD Fading North Player thread
« Reply #7 on: March 18, 2011, 11:02:22 pm »

Hey, sure that sounds good. I got like... 16gp. I can sell my dagger if that would help.
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Grek

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Re: DnD Fading North Player thread
« Reply #8 on: March 18, 2011, 11:05:32 pm »

Hey, sure that sounds good. I got like... 16gp. I can sell my dagger if that would help.
I can downgrade my artisan tools to normal, and chip in up to 72 gold that way.

There's also the option of buying potions of lesser vigor for 50 gold each.

I could use the wolf to block, but not much else. Maybe scythe some people
As a druid, you get spells. You'll probably want to use those before you start scything people.

Quote
What does the game time translate to here in my time zone (UTC-05:00) Eastern Time (US & Canada) ?
10:00 AM
« Last Edit: March 18, 2011, 11:09:09 pm by Grek »
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adwarf

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Re: DnD Fading North Player thread
« Reply #9 on: March 18, 2011, 11:09:51 pm »

Grek I play saturday since there was only 2 people otherwise, but if its ok wiht mog I might want to play some enemies in your guys dungeon.
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Criptfeind

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Re: DnD Fading North Player thread
« Reply #10 on: March 18, 2011, 11:10:20 pm »

Hey, sure that sounds good. I got like... 16gp. I can sell my dagger if that would help.
I can downgrade my artisan tools to normal, and chip in up to 72 gold that way.

Wait? What?
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Cthulhu

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Re: DnD Fading North Player thread
« Reply #11 on: March 18, 2011, 11:13:03 pm »

There's also the option of buying potions of lesser vigor for 50 gold each.

I'd rather risk going without for a while to get a wand.  I can put ten or so gold in.  Can't remember exactly.
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Grek

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Re: DnD Fading North Player thread
« Reply #12 on: March 18, 2011, 11:23:41 pm »

Wait? What?

I got 55gp Masterwork Poisoner's Tools for the +2 to Craft(Poisonmaking)

If I were to get the non-masterwork version, they would only cost 5gp instead.

I have 22 gold. 22+50=72.
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adwarf

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Re: DnD Fading North Player thread
« Reply #13 on: March 18, 2011, 11:24:34 pm »

Hmm  ..... What spells do I have right now, and what do they do ?
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Criptfeind

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Re: DnD Fading North Player thread
« Reply #14 on: March 18, 2011, 11:29:26 pm »

Wait? What?

I got 55gp Masterwork Poisoner's Tools for the +2 to Craft(Poisonmaking)

If I were to get the non-masterwork version, they would only cost 5gp instead.

I have 22 gold. 22+50=72.

I suppose I can pawn some of the miscellanies items I got then. That should rise some capital.
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