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Author Topic: Minor Tweaks  (Read 5688 times)

Uristocrat

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Re: Minor Tweaks
« Reply #15 on: March 29, 2011, 02:58:24 am »

How do the dwarves harvest/destroy their hives anyway? A beehive is not a walnut. Sorry for being picky, the bees in DF are already outstanding for a video game.

I think that the dwarves actually take all the honey, which might be a somewhat realistic way to off them, though the hive should probably at least survive until winter...
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You could have berries on the rocks and the dwarves would say it was "berry gneiss."
You should die horribly for this. And I mean that in the nicest possible way.

Buzzing_Beard

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Re: Minor Tweaks
« Reply #16 on: March 29, 2011, 11:49:11 am »

     Uristocrat: "I think that the dwarves actually take all the honey, which might be a somewhat realistic way to off
     them, though the hive should probably at least survive until winter..."

Reply posted on my bee thread to avoid derailing this one.
« Last Edit: March 29, 2011, 11:52:35 am by Buzzing_Beard »
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Bohandas

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Re: Minor Tweaks
« Reply #17 on: March 29, 2011, 02:34:55 pm »

37.) When you view an object (usually via 'k'->'ENTER') it the game should automatically display the item's description immediately above the lists of the item's uses and contents, instead of having ot press 'v' to see the description.

38.) Dyed Cloth and un-dyed cloth should have seperate sections in the stocks menu, or otherwise be better differentiated from each other.
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Bohandas

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Re: Minor Tweaks
« Reply #18 on: March 29, 2011, 04:29:22 pm »

39.) It would be nice to have a display in the smelter menu of how much/many you have left of each ore.
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Bohandas

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Re: Minor Tweaks
« Reply #19 on: March 29, 2011, 06:21:17 pm »

40.) In addition to being able to assign specific dwarves to specific burrows, it would be nice to also be able to forbid specific (or all) dwarves from entering a given burrow.
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Bohandas

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Re: Minor Tweaks
« Reply #20 on: March 29, 2011, 10:20:39 pm »

41.) I just noticed that the fact that the 'u' button takes you to the units list seems to be absent from the quick refrence sheet on the right side of the screen (the one sandwiched between the main portion of the screen and the minimap) as of 31.21 (or possibly I'm just so tired that I wasn't able to find it there, in which case this suggestion can be disregarded);The Unit List is an important interface and it should be listed in the quick refrence screen.
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Bohandas

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Re: Minor Tweaks
« Reply #21 on: March 30, 2011, 09:08:53 am »

40.) In addition to being able to assign specific dwarves to specific burrows, it would be nice to also be able to forbid specific (or all) dwarves from entering a given burrow.

In the unlikely case that the uses of this suggestion aren't immediately apparent, I'll list two big ones:

a.) It could be used to forbid the far side of a construction so that a dwarf doesn't wall themself in

b.) It could be used to forbid dwarves from entering caverns without having to create a huge burrow consisting of everything not in the caverns.
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Bohandas

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Re: Minor Tweaks
« Reply #22 on: March 30, 2011, 09:00:17 pm »

42.) It would be nice if the game paused and recentered (or could at least be set to do so) when your broker finally actually showed up to trade at the trade depot.
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Bohandas

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Re: Minor Tweaks
« Reply #23 on: April 02, 2011, 04:37:26 pm »

43.) Put in an option to search for sites with sand in the site finder.
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Bohandas

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Re: Minor Tweaks
« Reply #24 on: April 03, 2011, 01:20:31 pm »

44.) Add a new token with effects similar to DEEP_SPECIAL in terms of it not appearing in trade but minus the effect of making the material appear in veins leading to Hell.
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Bohandas

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Re: Minor Tweaks
« Reply #25 on: April 05, 2011, 03:49:09 pm »

Suggestion #5 has my support. Regarding killer bees:

     +Much more productive, but their honey isn't any "better" AFAIK.

Noted. Corrected.

Quote
5.) On a completely different note, how about adding 'killer bees' as a third bee type that only appear in savage locales, and have more powerful stings, but which are otherwise basically the same as honey bees (maybe with marginally more valuable hive products???) But with faster honey production.
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Buzzing_Beard

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Re: Minor Tweaks
« Reply #26 on: April 05, 2011, 06:34:02 pm »

Thanks.

     Bohandas: "...and have more powerful stings"

IRL
They're more likely to attack, give less warning, use larger attack swarms, keep attacking longer, and pursue victims farther, but bee for bee, they actually pack the same sting.
« Last Edit: April 05, 2011, 06:44:40 pm by Buzzing_Beard »
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Bohandas

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Re: Minor Tweaks
« Reply #27 on: April 06, 2011, 11:32:00 am »

40.) In addition to being able to assign specific dwarves to specific burrows, it would be nice to also be able to forbid specific (or all) dwarves from entering a given burrow.

In the unlikely case that the uses of this suggestion aren't immediately apparent, I'll list two big ones:

a.) It could be used to forbid the far side of a construction so that a dwarf doesn't wall themself in

b.) It could be used to forbid dwarves from entering caverns without having to create a huge burrow consisting of everything not in the caverns.

And most importantly of all, c.) I could completely forbid that river that freezes over in the winter
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Bohandas

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Re: Minor Tweaks
« Reply #28 on: April 06, 2011, 05:36:31 pm »

45.) Increase the value of statues. The idea of a big statue costing the same amount as a small figurine of the same quality, (or, for that matter, a mug) is stretching my suspension of disbelief a bit. Plus, unlike other furniture items, a statue's main purpose seems to be to add value to a room, so it seems to me  that it should do this a bit better than other furniture items.
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Bohandas

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Re: Minor Tweaks
« Reply #29 on: April 07, 2011, 12:24:12 pm »

46.) Allow mechanisms to be stored in bins.
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