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Author Topic: Scalable fonts  (Read 905 times)

Alastar

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Scalable fonts
« on: March 18, 2011, 02:01:32 pm »

I think truetype support was an excellent idea. However, the fixed ratio of tile size to font size is rather restrictive: I'm sure I'm not the only one who would be very happy about the ability to run some nice 16x16 character sets in combination with a minuscule that isn't too minuscule.

Easy in-game scaling would be best, but being able to set a multiplier in the .ini would go a long way.
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Root Infinity

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Re: Scalable fonts
« Reply #1 on: March 18, 2011, 02:14:25 pm »

Or how about being able to switch fonts in-game?
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lowbart

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Re: Scalable fonts
« Reply #2 on: April 06, 2011, 12:27:19 pm »

I'm sorry if it's obvious and I just missed it, but is it possible to change to a different truetype font? (Init setting or something?) The one that comes default with 31.25 seems to not display accented characters.
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Jeoshua

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Re: Scalable fonts
« Reply #3 on: April 06, 2011, 03:16:14 pm »

How about using different fonts for different things?

font_titlescreen.ttf
font_interface.ttf
font_writing.ttf

For that matter, why do some screens (character descriptions and Legends mode Historical come to mind) render with the regular tileset?

Plz fix?
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IT 000

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Re: Scalable fonts
« Reply #4 on: April 06, 2011, 06:48:49 pm »

Quote
Or how about being able to switch fonts in-game?

I'm thinkin Webdings. :D
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Jeoshua

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Re: Scalable fonts
« Reply #5 on: April 06, 2011, 06:49:36 pm »

Quote
Or how about being able to switch fonts in-game?

I'm thinkin Webdings. :D

You know, it probably wouldn't hurt the game too bad, either ;)
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