Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11] 12 13

Author Topic: Baldur's Gate  (Read 18542 times)

neotemplar

  • Bay Watcher
  • The [Weapon] has lodged firmly in the wound!
    • View Profile
Re: Baldur's Gate
« Reply #150 on: March 29, 2011, 12:48:24 pm »

I installed nothing fancy just the basics for my first play through to avoid confusion.  Also how about Durlag's tower?  That place seems pretty awful.  (I beat that Sirene map, yay con book).
Logged
If not under Neotemplar look for Vellum.

<22:07:06> "Terry": If a kid is old enough to play D&D
<22:07:20> "Terry": A kid is old enough to experience a dolphin being strangled

ed boy

  • Bay Watcher
    • View Profile
Re: Baldur's Gate
« Reply #151 on: March 29, 2011, 01:00:44 pm »

Feel free to give it a go - the most harm that can come is that you have to reload a bit. I would reccomend going to ulgoth's beard first, though, as there are a couple NPCs there who tie into durlag's tower.

A word of warning - make sure that you have a lot of inventory space, and have stocked up on your consumables. Most of the levels you can leave at any point to sell your loot, but the lowest dungeon level you cannot return to, and have to do in one go, so make sure oyu have the supplies for it and you can carry everything that you take.
Logged

neotemplar

  • Bay Watcher
  • The [Weapon] has lodged firmly in the wound!
    • View Profile
Re: Baldur's Gate
« Reply #152 on: March 29, 2011, 05:04:42 pm »

Ok big question should I ditch Imoen for Coran?
Logged
If not under Neotemplar look for Vellum.

<22:07:06> "Terry": If a kid is old enough to play D&D
<22:07:20> "Terry": A kid is old enough to experience a dolphin being strangled

ed boy

  • Bay Watcher
    • View Profile
Re: Baldur's Gate
« Reply #153 on: March 29, 2011, 05:09:12 pm »

I won't make a huge amount of difference, but coran has slightly better stats.
Logged

neotemplar

  • Bay Watcher
  • The [Weapon] has lodged firmly in the wound!
    • View Profile
Re: Baldur's Gate
« Reply #154 on: April 02, 2011, 01:17:15 pm »

Wow... just wow...  I met a Hamadryad..
It charms...teleports...charms...teleports...entangles...teleports.

Geez I'm glad it was alone, or that could have been bad.  Really bad.
Logged
If not under Neotemplar look for Vellum.

<22:07:06> "Terry": If a kid is old enough to play D&D
<22:07:20> "Terry": A kid is old enough to experience a dolphin being strangled

DeKaFu

  • Bay Watcher
    • View Profile
Re: Baldur's Gate
« Reply #155 on: April 02, 2011, 01:26:52 pm »

I've never played this game. I don't own this game. I don't even know how to go about obtaining this game.
Regardless, if I was going to play the series, would it be best to install the expansions from the start, or wait until I'd beaten the game? Talking about both 1 and 2 here.
Logged

Jreengus

  • Bay Watcher
  • Si Hoc Legere Scis Nimium Eruditionis Habes
    • View Profile
Re: Baldur's Gate
« Reply #156 on: April 02, 2011, 01:34:40 pm »

Well I used to love Tutu but then I discovered that I can only sell 1 batch of ankheg shells rather than dropping them and selling them one at a time for massive profits like you can in regular BG. It's just not worth being a half-orc barbarian if I can't make tons using an exploit.
Logged
Oh yeah baby, you know you like it.  Now stop crying and get in my lungs.
Boil your penis. I'm convinced that's how it happened.
My HoM.

Earthquake Damage

  • Bay Watcher
    • View Profile
Re: Baldur's Gate
« Reply #157 on: April 02, 2011, 01:44:46 pm »

Regardless, if I was going to play the series, would it be best to install the expansions from the start, or wait until I'd beaten the game? Talking about both 1 and 2 here.

Install the expansions before playing.  In BG1, the expansion areas are available from the start IIRC (but so are most areas, really).  In BG2, one expansion area is available before you beat Shadows of Amn, though I'd avoid it until at least Chapter 6 unless you know what you're doing (being a newbie, you won't).  The rest of Throne of Bhaal comes after you beat BG2.  Note that you can install and play Throne of Bhaal after beating Shadows of Amn, but I don't think you can play Tales of the Sword Coast after beating BG1.  So definitely install TotSC before playing BG1.

Also, the Baldur's Gate Trilogy mod (or Tutu, but I prefer continuous play to separate installs) probably isn't a bad option for your first playthrough.  You'll get the improvements of the BG2 engine as you play through BG1 (plus a few graphical changes, though there are mods that restore those to their BG1 versions), including the immensely useful TAB key (highlights containers so you can see where all the hidden stuff is -- and some of it is well-hidden).
Logged

neotemplar

  • Bay Watcher
  • The [Weapon] has lodged firmly in the wound!
    • View Profile
Re: Baldur's Gate
« Reply #158 on: April 02, 2011, 01:45:50 pm »

Well I used to love Tutu but then I discovered that I can only sell 1 batch of ankheg shells rather than dropping them and selling them one at a time for massive profits like you can in regular BG. It's just not worth being a half-orc barbarian if I can't make tons using an exploit.

I'm running it pure, all expansions no mods for my first time through.  Also I bought the armor instead of selling shells.  It helps immensely protecting cotton candy Ajantis.

As far a guide dang it optional items I consider them incentive to replay the game later.


Ok if I leave Yeslik in the mine he won't drown will he?
« Last Edit: April 02, 2011, 04:59:01 pm by neotemplar »
Logged
If not under Neotemplar look for Vellum.

<22:07:06> "Terry": If a kid is old enough to play D&D
<22:07:20> "Terry": A kid is old enough to experience a dolphin being strangled

Jreengus

  • Bay Watcher
  • Si Hoc Legere Scis Nimium Eruditionis Habes
    • View Profile
Re: Baldur's Gate
« Reply #159 on: April 03, 2011, 02:43:34 pm »

So I started a solo sorcerer too, I'm doing well but I can't get at the +1 constitution book, those damn sirines use improved invisibility to become immune to magical missile then it's just a case of me eventually failing my save against dire charm and bam! Game over movie.

Also being a sorcerer is hard, so much time spent trying to decide which spell to get. Any advice on spells and which order to grab them in?
« Last Edit: April 03, 2011, 03:03:09 pm by Jreengus »
Logged
Oh yeah baby, you know you like it.  Now stop crying and get in my lungs.
Boil your penis. I'm convinced that's how it happened.
My HoM.

Earthquake Damage

  • Bay Watcher
    • View Profile
Re: Baldur's Gate
« Reply #160 on: April 03, 2011, 03:13:47 pm »

Also being a sorcerer is hard, so much time spent trying to decide which spell to get. Any advice on spells and which order to grab them in?

I usually make long-term spell choices, which hurts me in the short-term.  Detect Invisibility (2nd level spell) is great early on, but gets overshadowed by later options.  Also, summoned monsters are awesome in BG1.  In BG2 they're hit-and-miss and highly mod-dependent.

Don't forget that sorcerors can cast from scrolls.  You may have difficulty finding enough, though.  Also, hoard potions and spell-casting items (the horn of blasting, various figurines, and so forth) you can use if you don't already.  They can come in handy when you least expect it.  But yeah, definitely try using scrolls (esp. since scroll-casting can't be interrupted).

I haven't played BG in a long while, and I only ever played through BG1 once (several starts, though :P ), so I can't help much with specifics.  Sorry.  :(
Logged

ed boy

  • Bay Watcher
    • View Profile
Re: Baldur's Gate
« Reply #161 on: April 03, 2011, 04:44:41 pm »

So I started a solo sorcerer too, I'm doing well but I can't get at the +1 constitution book, those damn sirines use improved invisibility to become immune to magical missile then it's just a case of me eventually failing my save against dire charm and bam! Game over movie.

Also being a sorcerer is hard, so much time spent trying to decide which spell to get. Any advice on spells and which order to grab them in?
Have a look at this for a spell guide. Here's a rough reccomendation list. Very important spells have a I, ones that have great cheese potential have a C.
Spoiler (click to show/hide)

The improved invisibility does not make the sirines immune to improved invisibility. It makes them become partially visible when they do something offensive. This means that they cannot be targetted directly with spells. There are a couple ways round this:
-Don't use spells - smack them with weapons (though you get a thac0 penalty for doing this)
-Dispell their invisibility somehow
-Use area of effect spells
« Last Edit: April 03, 2011, 05:10:53 pm by ed boy »
Logged

neotemplar

  • Bay Watcher
  • The [Weapon] has lodged firmly in the wound!
    • View Profile
Re: Baldur's Gate
« Reply #162 on: April 03, 2011, 04:46:44 pm »

Ok I got to the main city.  Are there any good shops? I can't find any wand have 57k gold.
Logged
If not under Neotemplar look for Vellum.

<22:07:06> "Terry": If a kid is old enough to play D&D
<22:07:20> "Terry": A kid is old enough to experience a dolphin being strangled

ed boy

  • Bay Watcher
    • View Profile
Re: Baldur's Gate
« Reply #163 on: April 03, 2011, 04:52:17 pm »

Ok I got to the main city.  Are there any good shops? I can't find any wand have 57k gold.
In the southwest corner of the city there is a mage with another ring of wizardry.
Doing the flaming fist quest advances the main plot, and if you go too far it becomes awkward to do some of the sidequests. I would therefore reccomend doing all the sidequests you can before doing the flaming fist quests.
Don't be afraid to break and enter - lots of houses and something in them
If you want a wand, the most likely shop is sorcerous sundries, in the SE corner of the city.
Logged

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Baldur's Gate
« Reply #164 on: April 03, 2011, 05:04:04 pm »

...
The game is really, really unfair...
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita
Pages: 1 ... 9 10 [11] 12 13