I think that their is/might be a 1/2 problem doors (in that you need either super high strength (the type that only a potion/item can get you), or knock/theif) in ToB (that you need for the quest), but none in SoA. Although I guess you could use a potion just to open that specific door.
I don't think you're forced to fight any dragons (in SoA), and most nasty fights have area transitions available. The rules allow exploits, and some classes will need them.
You aren't. You have to fight one, or give it all your items+money, but on insane poverty, that's not really a problem. I'm more concerned about Abazigal in ToB though, A) you have fight him B) he runs faster then you can C) you can't leave the area D) he has prot from magical weapons, meaning you cant hurt him for a while E) You can't use any healing but lay on hands, and you would need more.
Is there ever [protection from mind flayers int drain]?
Well, not from the int drain, but a stun/charm from one of them would be instant GG (granted, you can save scum to prevent that from every happening, but that seems rediculously tedious (granted you don't have to go into the mind flayer city, but you still have to fight some), with items you could protect from stun+charm, without them you have a bit of a problem.Scratch that, by the time you fight them you should have like 60/70% magic resist and awesome saves, so they would have to hit you in physical combat.
Although solo mages can fight them fairly well with like 5 skeleton warriors (they are immune to stun/control+int drain)+haste
Only Elder Orbs/Eyes (whatever they're called) do that, and most classes have no defense anyway. You don't have to fight one, so you can avoid the problem.
Sheild of Balduran will reflect rays from any beholders. Not sure if it reflects imprisonment, but it does kill them pretty quickly (with a little luck, they wont use imprisonment before you gimp them). Not that you could use it on a solo run).
But you do have to fight either elder orb's or go through the mind flayer city, both of which would be pretty harrowing to a solo monk
Note that I'm assuming this challenge is for SoA. Very few classes can win this challenge in ToB. Spellcasting is required, and since Mages and Bards can't learn new spells (way to completely neuter a broad range of character builds), you're stuck with Sorcerors (already a first-tier class), Clerics, and Druids. Paladins and Rangers are too spell-poor to be useful.
Meh, fair enough I suppose, as none but a sorcerer can really do both SoA&ToB. I suppose it should allow you to read scrolls (but only to learn them, not to cast them from scrolls).
This challenge would be far less restrictive, and probably a lot more fun, if it allowed non-magical items, gold (for temples and non-magical gear), and weapons from a custom mod with "non-magical" weapons, but with the magic flag enabled and a high enough enchantment level to win all mandatory fights (+2 or +3, I think).
I think that part of the point of it is that you don't want to rely on ANYTHING outside of your character, except where the rules of the game require it (quest items) and its impossible to work around or avoid no matter what you do.
I would agree with the "non-magical weapon" part (and i suppose ammo for ranged weapons too), but I don't think that potions/scrolls cast from inventory (and not memorized)/temple/shops (since your going to be modding in your weapon) anything else should be part of it.
Mabey armor, (if you want it easier) but that's not really in the spirit of the challenge. If you include weapons+money+armor+potions+scrolls+temple, suddenly it's not a no-item no-money run anymore, and just a "don't use broken items" run.
and probably a lot more fun
Honestly, it would be a lot more fun for non sorcerer's to do anything besides a solo no item run, since i imagine a no-item+insane run would result in constant death for everyone with no chance of survival (for anything besides a monk or mage (if you let them use scrolls)).
My monk is awesome dont diss. High speed allows for darts to be used, insane saves, magical fists (FUN WITH MAGIC GOLEMS), high hp, whirlwind (Seriously. Ultimate death.)
The monk is awesome.
You will be taking too much damage on insane solo, with nearly no healing.
Note that I'm assuming this challenge is for SoA. Very few classes can win this challenge in ToB. Spellcasting is required, and since Mages and Bards can't learn new spells (way to completely neuter a broad range of character builds), you're stuck with Sorcerors (already a first-tier class), Clerics, and Druids. Paladins and Rangers are too spell-poor to be useful.
Come to think of it, the only non-spellcasting class that can win the game under these rules is the Monk. I think the only shapeshifters are spellcasters (namely Druids). Everyone but the Monk has nonlethal fists, so they can't kill anything. Bodhi can't be hit by non-magical weapons anyway.
Where exactly are spells needed in TOB?
Assuming your solo:
A type of healing (mages get with planatar, cleric, monk very limited, paladin very limited), or a way to avoid taking damage entirely/almost entirely (mage/barbarian+hardiness+end of SoA weapon resist bonuses)
A spell that dispels magical protections (mage/cleric), or a way to entirely outlast them.
Protection from magical spells using spells (cleric/mage), or super high magic resist+save (monk), or using items (eg. fire immunity from rings+red dragon armor, stun immunity from sheild of harmony, elec immunity from blue dragon armor)
Strong summons really helps (especially if solo).
A spell to lower magic resistance (mages only)
Wish nessasary for no-item runs (since it lets you replenish health+spells during a fight, especially useful vs mellisan)
Note that I'm assuming this challenge is for SoA. Very few classes can win this challenge in ToB. Spellcasting is required, and since Mages and Bards can't learn new spells (way to completely neuter a broad range of character builds), you're stuck with Sorcerors (already a first-tier class), Clerics, and Druids. Paladins and Rangers are too spell-poor to be useful.
Come to think of it, the only non-spellcasting class that can win the game under these rules is the Monk. I think the only shapeshifters are spellcasters (namely Druids). Everyone but the Monk has nonlethal fists, so they can't kill anything. Bodhi can't be hit by non-magical weapons anyway.
Where exactly are spells needed in TOB?
Also, the assassin might be able to win under those conditions - their poison ability allows them to deal lethal damage.
Any thief could TECHNICALLY do most of it (using traps, poision would be pretty useless methinks), but you can't get enough traps to beat mellisan (since you fight three times, and you would need like 5 traps each time).
Thats completely ignoring the fact that two seconds of combat with anything in ToB would basically result in your instant death (due to having like a AC of 8 or something and no real weapon)
Also, I'm pretty sure on-hit effects don't work if the enemy is immune to the weapon (not just the damage), so poison is probably useless in many fights. It'll work great on anything your fists can hit, so long as you don't run out of uses per day.
Usually.
The assassin's poison will kill anything that you can successfully hit,
whether his weapon can hurt the enemy or not
The downside is that i think you actually need a weapon and can't poison your hands.