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Author Topic: Baldur's Gate  (Read 18533 times)

Stworca

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Re: Baldur's Gate
« Reply #15 on: March 18, 2011, 09:56:40 am »

Pure wild mage all the way.

Try an ironman game as wildmage, then we'll talk  :o
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Deon

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Re: Baldur's Gate
« Reply #16 on: March 18, 2011, 10:02:58 am »

I would start anew in the sequel. Kensai multi-classed as thief is rather powerful. It will allow you to eventually wear armor, yet still hit like the Kensai glass-cannon. Kensai and mage is also a potent array of offensive options, and the protective mage spells compensate for the unarmored Kensai.
Ah, good old double-classing. I loved to play kensai-mage :).

Also Tutu + Unfinished Business is the only way to go for me now :).
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neotemplar

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Re: Baldur's Gate
« Reply #17 on: March 18, 2011, 10:54:57 am »

Get the pants. All of them.

Don't worry.  This is an RPG so I will steal anything not nailed down.  It's like the RPG Creed.

Tutu Sounds good so far assuming it will work easy with my DVD installs.

Also I've only played a bit of this AD&D setting but played immense amounts of NWN.  Previously I managed to make an overpowered cleric (with buffed cha to use divine power stuffs, a death ray, and dragon summoning), a fighter/bard/red dragon disciple (hideously overpowered), and a pale master wiz.
Based on that what might suit me?
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ed boy

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Re: Baldur's Gate
« Reply #18 on: March 18, 2011, 11:21:08 am »

Having played both NWN and the BG series, I can tell you that they are not directly comparable. NWN is based of 3rd edition DnD, and BG is based off 2nd edition. A few differences that you should take note of:

-Casters, when casting a spell, do not have concentration checks. If they take any damage, the spell will be lost
-HP gain is high for the first ten levels, but then drops off greatly
-The bonuses for stat points work differently. The manual has tables detailing it, but off the top of my head, scores of 6-15 have mostly the same effect. There are differences as such:
--STR values in that range affect what equipment you can use and your encumbrance levels
--INT values in that range affect a mage's chance to learn spells from a scroll
--WIS values in that range affect bonus spell slots for divine casters
-In NWN, you could easily multiclass and change class. in BG, unless you're human, you pick a class and then stick with it forever
-There are no feats or skills (except thievery skills).
-your to-hit chances are determined by THAC0 (to hit armour class 0) and AC (armour class). The to hit roll is as such:
--roll a d20
--add the opponent's AC to the roll
--if this is greater than or equal to the attacker's THAC0, it hits
--this can lead to minor confusion when equipment offers a bonus to your THAC0 and AC.
-Non-warriors (priests, thieves, wizards) will only ever get 1 attack per round (2 if dual-wielding)
-Warriors gain additional 1/2 attacks per round at levels 7 and 14
-There is no metamagic
-Classes level up at different rates. Thieves level up fastest, and wizards the slowest.
-Saving throws are based solely off the character - there is no way to make a spell's saving throw harder

This has the following effects:
In 3rd edition, wizards were wildly overpowered, especially in PnP. In 2nd edition, High-level wizards were still overpowered, but it took them a lot longer to get there and it happened later. For most of BG1, you will find your warriors and clerics the most useful and wizards will be no use except for the occasional fight. Spells like sleep will be a great help. For the end parts of BG1 and most of BG2, you will find that wizards can do more damage than your warriors, but they are unable to sustain it for as long. In the end parts of BG2, you will find wizards are able to win fights on their own, and warriors serve little purpose other than to engage the enemy until the wizard can step in.

Also, on the pantaloon front, it's not just about finding the pantaloons, you must also keep them.
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Encased in burning magma

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Re: Baldur's Gate
« Reply #19 on: March 18, 2011, 12:43:34 pm »

Get the pants. All of them.

Don't worry.  This is an RPG so I will steal anything not nailed down.  It's like the RPG Creed.

Tutu Sounds good so far assuming it will work easy with my DVD installs.

Also I've only played a bit of this AD&D setting but played immense amounts of NWN.  Previously I managed to make an overpowered cleric (with buffed cha to use divine power stuffs, a death ray, and dragon summoning), a fighter/bard/red dragon disciple (hideously overpowered), and a pale master wiz.
Based on that what might suit me?

The first pants are in a BG1 inn, and are rather easy to miss.
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Ochita

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Re: Baldur's Gate
« Reply #20 on: March 18, 2011, 12:49:04 pm »

the gold ones are gotten by going though a grueling fight. Seriously.
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Re: Baldur's Gate
« Reply #21 on: March 18, 2011, 12:51:58 pm »

Hmmm so this has Thac0 (or as I call it the "Taco Number") as well.  Good to know that a mage is boned in BG1.  I'm leaning toward fighter or cleric now.  I'm tempted by druid or paladin but it seems like maintaining my alignment might be hard on a first play through.
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Sirian

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Re: Baldur's Gate
« Reply #22 on: March 18, 2011, 01:05:13 pm »

When i played baldur's gate (1,2 and shadows of amn), i used a Paladin, it was my first RPG and the paladin seemed like the perfect hero type. I never had any problem with the alignment, because the game mostly guides you on a "good" path anyways. I was just a bit annoyed that Carsomyr was 2 handed 'cuz i had specialized in bastard sword+shield. Paladins are good, you have decent damage, probably the best survivability, and you get to be an hero while your companions provide the burst dps, support and specialized stuff like removing traps and such.

Also i remember that towards the end of SoA, i was able to summon angels or something. Devas i think they were called. Paladin is very similar to a warrior/cleric, while Ranger is similar to a warrior/druid.
« Last Edit: March 18, 2011, 01:13:33 pm by Sirian »
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lemon10

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Re: Baldur's Gate
« Reply #23 on: March 18, 2011, 01:24:15 pm »

If you ever get confused/want help/advice/find something/anything, i recommend these awesome walkthroughs that contain tons of information about everything.
Baldur's gate 1 walk through
Baldur's gate 2 walk through

When i played baldur's gate (1,2 and shadows of amn), i used a Paladin, it was my first RPG and the paladin seemed like the perfect hero type. I never had any problem with the alignment, because the game mostly guides you on a "good" path anyways. I was just a bit annoyed that Carsomyr was 2 handed 'cuz i had specialized in bastard sword+shield. Paladins are good, you have decent damage, probably the best survivability, and you get to be an hero while your companions provide the burst dps, support and specialized stuff like removing traps and such.

Also i remember that towards the end of SoA, i was able to summon angels or something. Devas i think they were called. Paladin is very similar to a warrior/cleric, while Ranger is similar to a warrior/druid.
At that stage in the game, you could only have 1 deva/1 planar avatar out at a time. The planar avatar (mage summon) was massively better then the deva, so their wasn't any point in ever using the deva. Plus, im fairly sure that deva's are cleric summons (and Paladins couldn't summon them).

Personally, i would recommend a mage/sorcerer for BG2 at least, since they are awesome to play.
As for paladins, they get some special abilities, but they level slower, making them not really worth it IMHO, and in BG2 you can just pick up a paladin for a party member if you want Carsomyr.
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Re: Baldur's Gate
« Reply #24 on: March 18, 2011, 01:29:34 pm »

A word of advice: don't put your proficiency points into sword and shield style. You get hardly and benefits from the points. Shields can be used with no penalty if you do not put points in, and as the game progesses, two-handed weapon and two weapon have a lot more potential.

Keep in mind that you can use weapons you are not proficient in, you just won't be as good with them.

Also note that for weapons (not weapon styles), two pips is by far the most efficient, as that gives you an extra half an attack with that weapon, and further pips give you practically nothing.
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Paul

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Re: Baldur's Gate
« Reply #25 on: March 18, 2011, 02:07:28 pm »

There are lots of people who are advising you to use the trilogy expansion to play through the first game. There is another option, which is called tutu. I have played them, both, and I would advise you using tutu instead of trilogy. My reasons are as such:
...
-Tutu also has the following advantages over trilogy:
--More mod support
--Different mods and settings used in BG1 and BG2 (this is a big one. For example, in BG2 you are given experience for unlocking traps and learning spells from scrolls. In BG2, this experience is minor, but it can be completely game-breaking in BG1. With trilogy you can only set one experience value for both halves of the game, but with trilogy you can set appropriate levels for BG1 and BG2.)
--Less buggy

I may be wrong, but I think this advice was good a few years ago (2007 or so) but is no longer the case.

1) More mod support - looking at the official mod support of BGT, they support a lot of mods. I guess if you find a mod you really like that Tutu supports and BGT doesn't then it would make sense to use Tutu for that reason, but I wouldn't just write off BGT on a blanket statement of "more mod support" without actually seeing if theres a mod you want thats incompatible.

2) I believe they fixed that experience thing a few years back too. I think version 1.05 or something (they're on 1.11 as of earlier this year).

3) less buggy - Same thing here I believe, most of the bugs are supposed to be fixed in BGT now. I can't say from experience since the last time I played it still had a few glitches (which was a few years ago), but thats what I've seen other posts saying.

The main diff is Tutu keeps BG1 and BG2 separate (you have to uninstall Tutu to play BG2, or install BG2 twice and use one install for BG1 Tutu and one for BG2) while BGT adds a link between the two and lets you play BG2 on the same install as 1. I've seen some people say the transition between the two could use some work, but I don't remember it being too bad (like I said, been a few years).


I'm not associated with BGT or anything, just wanted to say you shouldn't write it off completely due to old information of bugginess. I played them both too, and the first time I played Tutu it was buggy as hell (that was before the Weidu version, so im sure the new one is a lot better).



Also note that for weapons (not weapon styles), two pips is by far the most efficient, as that gives you an extra half an attack with that weapon, and further pips give you practically nothing.

I'd suggest getting 3 points actually, since that 3rd point gives an extra +1 AB (so 5% extra chance to hit things, pretty darn good imo).
« Last Edit: March 18, 2011, 02:14:36 pm by Paul »
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Deon

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Re: Baldur's Gate
« Reply #26 on: March 18, 2011, 02:17:19 pm »

-In NWN, you could easily multiclass and change class. in BG, unless you're human, you pick a class and then stick with it forever
You can also pick a multiclass if you are NOT human.
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ed boy

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Re: Baldur's Gate
« Reply #27 on: March 18, 2011, 02:21:13 pm »

I may be wrong, but I think this advice was good a few years ago (2007 or so) but is no longer the case.

1) More mod support - looking at the official mod support of BGT, they support a lot of mods. I guess if you find a mod you really like that Tutu supports and BGT doesn't then it would make sense to use Tutu for that reason, but I wouldn't just write off BGT on a blanket statement of "more mod support" without actually seeing if theres a mod you want thats incompatible.

2) I believe they fixed that experience thing a few years back too. I think version 1.05 or something (they're on 1.11 as of earlier this year).

3) less buggy - Same thing here I believe, most of the bugs are supposed to be fixed in BGT now. I can't say from experience since the last time I played it still had a few glitches (which was a few years ago), but thats what I've seen other posts saying.

The main diff is Tutu keeps BG1 and BG2 separate (you have to uninstall Tutu to play BG2, or install BG2 twice and use one install for BG1 Tutu and one for BG2) while BGT adds a link between the two and lets you play BG2 on the same install as 1. I've seen some people say the transition between the two could use some work, but I don't remember it being too bad (like I said, been a few years).


I'm not associated with BGT or anything, just wanted to say you shouldn't write it off completely due to old information of bugginess. I played them both too, and the first time I played Tutu it was buggy as hell (that was before the Weidu version, so im sure the new one is a lot better).
My most recent playthough of the series was in mid-early 2010, and I used both tutu and trilogy in that situation.

Although trilogy supports quite a few mods, I had problems where mods that were meant to affect the BG2 part of the game affected the BG1 part and vice versa.

The bugs that I experienced were mainly related to the world map - it caused me such great frustration, so I switched to tutu before I finished my runthrough, so perhaps I missed a fair bit related to trilogy.

-In NWN, you could easily multiclass and change class. in BG, unless you're human, you pick a class and then stick with it forever
You can also pick a multiclass if you are NOT human.
you can pick a combination of classes, but you are still stuck with it.
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Deon

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Re: Baldur's Gate
« Reply #28 on: March 18, 2011, 02:21:33 pm »

Yeah, but you sounded like there's no multiclass :).
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neotemplar

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Re: Baldur's Gate
« Reply #29 on: March 18, 2011, 10:20:19 pm »

Ok new question.
Do I play good or evil?
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