some snippets from EVE Vegas:
1. Winter Update:
-FLEX Upwell Structures which are the replacemente of the jumping related POS modules, they are the Ansiblex Jump Gate, Pharolux Cyno Beacon and Tenebrux Cyno Jammer. these structures use the same acces lists as the rest, from what i gather these new gates consume liquid ozone for every ship jumping. there's no fatigue penalty for using these things and they can become public or connect to gates from other alliances.
-Abyssal Deadspace Coop which is meant for groups of 3 frigates via activating 3 filaments (of the same type i presume)
-Abyssal Duel sites which have a chance to appear while doing regular Abyssal dives, its meant for a 1v1 cruiser encounter with another player and some loot to reclaim if being the winner (countdown still applies aparently)
-new Triglavian ships, the Kikimora destroyer, Drekavac battlecruiser, Rodiva support cruiser and its T2 logi version the Zarmazd. the first one is a long range platform, the BC is well a more robust ship than the Vedmak due to armor resistance bonus and the Rodiva/Zarmazd are meant to be logistical cruisers with a ramping rep bonus for remote repairers.
-Abyssal deadspace will receive some resource extractors spawning in the pockets as an extra source for prime materials in order to further supply for Triglavian related manufacturing
-Activity Tracker which will allow players (and CCP) to see their current statistics along with providing some kind of information for new players about what can be done ingame
-Wardces can only be put on corps that own structures, this is a temporary thing as it seems they will have to create a completely different mechanic to replace the current wardec system
-Crimson Harvest returns with a new set of skins, material and other goodies (this is meant to come soon compared to the rest but i included it anyways)
-there will also be a winter event supposedly set near the outer atmosphere of a frozen planet.
-other stuff previously mentioned like FAX nerfs or skins for Upwell structures
2. plans for 2019 or so:
-they want to further redesign the Agency in order to make it the main source of information regarding activities, fleet finder, events, tutorials and stuff like that.
-some kind of "daily missions", cant remember their purpose
-improvements for ECM and its related ships, things like extra strength, range and a reduction in signature radius or fitting requirements seem to be coming up on the first phase. no word on defensive improvements but as i always thought, these ships werent meant to carry almost all their mids choke full on the modules. they were supposed to act the same as the other EWAR platforms with 1 or 2 of them and carry proper tank.
-changes to Navy ships. at least battlecruiser and up. not sure on navy frigs and cruisers as they were already rebalanced years ago, but they seem to be wanting to put unique gimmicks to the ships to make them more than a direct buffed version of their T1 precedents.
-possibly opening Abyssal Duel bonus sites for 3v3 frigate fights
-some looks into capital ships (not trully confirmed but they may be looking at it)
-the replacement for the already mentioned Wardec system
-further additions to events with things like more skin colors, patterns, effects, new rewards and other stuff like that
-mutaplasmids for damage modules, with up to 20% RoF and Damage from unstables.
among some other stuff i cant really remember.