you are missing the point that this game is about freedom.
I'm really not sure what you're getting at here. Yes, you're completely free to hamstring yourself and do everything in the least efficient way imaginable if you want. Don't be surprised when people are confused or amused by that though.
flying on a bigger boat is like a long term objective but its not mandatory,. using a blaster Rokh/Scorpion would be cool but those things are slow and expensive to the point i even wonder if its worth putting prop mods on them unless you go nanos for a mere 400 m/s in the best cases.
Platinum insurance covers the vast majority of the hull cost for t1 battleships and the cost of fittings doesn't really scale up all that much. Hell, some of my frig fits end up costing me more when they go pop. And yes, they're slow, but they don't need to go anywhere in a hurry. It would be unusual to fit a prop mod (other than an MJD) to a w-space pve BS, but you will want one for pvp. Please don't put nanos on a battleship...
flying the small stuff is IMO best for this holes. yeah you can clear a C1 sleeper site in 7 minutes or less with over 400 DPS. but which ships can do that amount of damage? either gimmicky and blinged T3 destroyers or Faction/T2/T3 cruisers (with bling in some cases) and up whose cost are so counterproductive for the reward of these lower classes holes that they would probably be doing more with the same fits in a C3-C4.
I'm not sure if I'm misunderstanding you here, but it seems like you're saying that completing a C1 anomaly in 7 minutes is your idea of almost unattainable tryhard success? So it takes you even longer than that?
If I'm remembering right then they only give something like 10m worth of blue loot each and the lack of battleships means salvage would be negligible. So that's about 80m isk/h ignoring salvage time and assuming no interruptions. Two remote rep Rattlesnakes (without particularly blingy fits) in a C5 can make that much
each in under ten minutes. Double that (if not a bit more) if you're spawning the drifters and using a citadel to pop them. If you spend a week or two doing that you'll have enough to buy/inject dread pilots and finish 200m-350m (+ about 300m from the Drifter) sites in five minutes. Or upgrade to a C6 like i did and you can pretty much double that. W-space is the land of milk and honey, but trying to use a dainty fork won't get you very far.
As for what puts out 400 dps? Most t1 cruisers and above. That is not a high number.
C1s are ripe for frigates, perhaps even standard Destroyers, its just a matter of knowing what sites are manageable with proper speed and module management. the breacher basically paid itself after a single anom, and was capable of doing the basic Relic and Data Sleeper sites. it was a self suficient lifestyle that earned good yields for the cost of the vessel so i dont get how that can be suboptimal at all.
It's suboptimal to bother doing anything in a C1. I used to run Wormbro (poorly!) back in the day, and even then we'd have players in their first week making more isk than you are now flying semi-shitfit drakes (IIRC there was a grand total of 3.5 days of training needed to make the fit viable, and this was when starting skills were lower) in our static C2 or partnering up for C3s.
im gonna try and check in Osmium again for a different fit, perhaps some PvP fit that can also do PvE with just swapping prop mod but it will probably wane in survivability. passive tanked wasnt taken at first because i wasnt sure if the increase in HP and the small regen it gives would compensate the increase in signature, i could understand it for a PvP kiting fit but for PvE with the range of some of those rats im not sure if the ship would last and rep itself at the right time, perhaps i dont look at the numbers enough.
If you want a ship to do any task well, fit it solely for that task. Trying to mix pve and pvp fits will basically always result in a ship that isn't particularly good at either. It's also utterly pointless in the context of a frigate in w-space. Other people aren't flying t1 frigates there, because it makes no sense to. As I explained in my last post there's literally no valid targets for you, and anyone initiating combat will drastically outclass you to the point where trying to fight back instead of GTFO is just suicide.
I was partway through typing up a whole spiel about basic fitting theory before deja vu struck hard. I'll save myself the effort, if you didn't take any of it onboard a few months ago then you probably wouldn't now either.