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Author Topic: Eve Online  (Read 274724 times)

motorbitch

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Re: Eve Online
« Reply #3060 on: January 26, 2018, 09:29:33 pm »

plates, anything below 200mm is trash and 200mm are only worth in edge cases. (faction 200mm on amarr assault frigates or inties)
« Last Edit: January 26, 2018, 09:32:14 pm by motorbitch »
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xaritscin

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Re: Eve Online
« Reply #3061 on: January 26, 2018, 10:20:43 pm »

only vulnerable target i found at these hours was a newbean trying to plex sites in a slasher but since its stabbed it ran away. there have been some spikes around the systems but its always heavy stuff like destroyers, T2 and so on.

really annoying. finally found a proper fight against a condor but it seems i should avoid tacklers. he didnt shutdown my mwd but he was fast enough keep speed with me while evading most of the fire. so yeah, another class of ships to avoid i guess.

the ancillary kept me for a while but the reloading time killed me in the end.

anyways. i still have money to test more ships. gonna check a scram kite fit or something.

EDIT:

yeah so. tried to fit a rifter for close range brawl. the idea was to jam the enemy and keep a it of better speed over him while buffer tanking. a single 200mm plate with resistances. 200mm autos with faction ammo but nope.

couldnt break an executioner once his shield went off. gonna have to check what the heck he was using that was able to tank the ammunition. he still was able to chip out my armor with T2 beams. i had a resist hole or something but that shouldnt be the case at all (its more than 60% in each, seriously).

was gonna make another ship but only have 6 million left. gonna return to farming, i've seen enough. maybe i should focus on getting the skill extractors and finish what is missing.
« Last Edit: January 26, 2018, 11:39:16 pm by xaritscin »
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motorbitch

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Re: Eve Online
« Reply #3062 on: January 27, 2018, 01:20:12 am »

frigate fights are all about range control, and  the ability to either keep the enemies transversal low enough so you can hit well (if you use beams/rails/arties) or your own transversal high enough so he cant hit well (if you use blasters/cannons/pulse).
in any case, minmatar are difficult to fly. no matter if you fit autos or arties, you want to scram kite - try to stay at the outer edge of your scram range. or just use a breacher. thats the only t1 frigate i like for solo anyhow.

best fit: masb + saar + transverse. managing your cap and repair cycles is key. let them shot you a bit into armor, then boost a little, rep a little. if you use your booster first and then your repper, the repper will just fail and also eat your cap. its a very strong fit, but it requires a lot of micromanagement so it works best if you are expirienced enough to keep a cool had while fighting.

fw space is ab space btw. untill you see mwd kiters with lml/rails, they will almost always have ab fitted. witch puts you into a severe disadvantage if oyu have no after burner and fight in scram range.

again, i cant stress this enough: consider to join a corp that does a lot of solo pvp (like any good fw corp(this would also solve your money problem as you can combine the fun with the money making)) and join the bsb channel. both will get you much better and faster advise then the df forum.
« Last Edit: January 27, 2018, 01:29:48 am by motorbitch »
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xaritscin

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Re: Eve Online
« Reply #3063 on: January 28, 2018, 11:51:07 am »

i dont want to mess around with corps. too much hassle. playing solo is more relaxed. it will probably take some time to get to the point of being PvP worthy in terms of skills so until then im just farming again.

L3s should be a good way to recover the expenses of PvP. the downside is that i had to sell the tempest, but i couldnt use large guns anyway, so i used it to fund a mission running cyclone.

i was even thinking on a way to run L4s with a medium sized ship or with the typhoon using rapid heavies. gotta check the comments in R/evefits. i've never used those but the fit isnt tight and i could shoot volleys from up to 74 km then change to precision against medium to large targets.

the only issue would be the reload, which is why posted the fit online, see if the strat would work according to more experienced EFT warriors and the like.

the other option i had envisioned was an artillery fleet cane. most people talk about passive tanked drakes but i dont have the time to mess with caldari skills so a fit similar to that of the typhoon but using 720 artilleries with some tracking computers to be able to shoot targets at 70 km falloff. the downside is that it doesnt get massive armor tanking potential despite having roughly the hp of a tempest. but since it has less signature radius and better speed, it should technically be able to receive less damage from BS npcs, right?

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Rince Wind

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Re: Eve Online
« Reply #3064 on: January 29, 2018, 05:56:14 am »

The amount of passive regeneration on a cane is probably not enough for lvl 4s, especially with alpha skills.
You need to devote all midslots to tanking, so no propmod or even tracking comp. Most or all of the lows as well. And as those lowslot mods lower your cap, you can't even run the tanking mods forever (at least if using 2 invulns). You'd have to be quite selective about the missions you accept and maybe switch resist mods instead of using invulns.
So you are slow, do meagre damage and might have to dock in between to recharge shield and cap. You might make more money running lvl 3s with a less tanky ship.
Always check if your lvl 4 agent offers recon though, that one is quick and easy money, just be careful with the last one.
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xaritscin

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Re: Eve Online
« Reply #3065 on: January 29, 2018, 05:20:43 pm »

yeah the hurricane doesnt rep as much as the typhoon due to being a medium sized ship. it can technically use a large shield booster but shield is more complicated at this point so i went for armor instead. a bit over 3 minutes of reps or something like that with everything on. what is more ironic is that the fleet cane has more raw hp than the typhoon which coupled with the smaller signature radius should be able to resist the damage of npc batleships to a degree (not really sure).

as for the typhoon, someone in reddit commented its own twist on the rapid heavy fit, its mostly bling tho, with T2 launchers and all (y tho), and double rep compared to what i had envisioned using hardeners and nanoplating with a single repper.

anyways i dont have the money to fund either yet. even moving the L3 mission mammoth and hauling the hoard of loot sitting in stations i only upped to 164 million. it gonna take a time to get the amount to fund one of those.

EDIT:

welp, i dont need to use rapid lights anymore. after a full day doing missions i got some loot for sale but the thing that made me get past the 200 million bar was loosing the cyclone during a mission (it was the one about the repair station, too much cruisers spamming shit on me even when having the proper damage resistances).

anyways, i lost the BC but i got enough from the insurance along with the loot, salvage and LP to get the required money for 1 skill injector, large projectile turrets, cruise missiles and torpedoes skillbooks. with enough isk to spare.

i went quickly and added large projectile turret to at least lvl 3 (lvl 4 needs more skill injectors but i dont think i need it, the leftover sp was used to put cruise launchers at 2-3 and torpedoes at 1-2, cant remember). im gonna check the simulator tomorrow to see if i can live the Tempest dream at last.

no, i dont want a Maelstrom, it looks weird for a minmatar ship. the Typhoon is cool but i want to return to use artilleries in something pretty.

« Last Edit: January 30, 2018, 01:19:01 am by xaritscin »
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xaritscin

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Re: Eve Online
« Reply #3066 on: January 31, 2018, 08:10:59 pm »

lost a mammoth doing distribution missions (should have avoided lowsec destinations)

went to do exploration instead to pay the insurance of the battleship. found some good sites in low sec along with a more or less perfect relic site in a wormhole (hardest can couldnt be done, sad reacts)

got enough to finally live the Tempest dream. first L4 is Guristas Assault, Phased Plasma is shit against these rats so spent like 1-2 hours trying to survive and deal damage in the first pocket. looted and salvaged what i could and declined the mission.

next mission was the L4 Damsel in Distress. everything was going nicely until i left the ship shoot ing at the pleasure hub while helping with the dishes. forgot about the defense spawn.

i more or less recovered part of the money (ship is insurance positive, cant say the same for the rest of the equipment). and there's a few stuff i can sell but meh, i dont know what to do now.

EDIT:

nevermind, gonna use a hurricane for combat sites in high sec (perhaps low sec, or wh's, it has plenty of resistances).

im also investing into Angel ships. is the Cynabal good for anything outside of PvP? i like the design of it and the bonuses are big but it looks paper thin compared to say, Gurista ships?
« Last Edit: January 31, 2018, 09:13:14 pm by xaritscin »
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Rince Wind

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Re: Eve Online
« Reply #3067 on: February 01, 2018, 02:45:10 am »

Like most oft the pirate ships the cynabal is mostly for PvP.
Don't get into web range with one.
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Flying Carcass

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Re: Eve Online
« Reply #3068 on: February 01, 2018, 04:35:19 am »

I don't know if anyone uses the cynabal for PvE, but its big brother, macharial, is popular among mission blitzers and incursion fleets (mach is notable for its fast warp speed).
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Rince Wind

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Re: Eve Online
« Reply #3069 on: February 01, 2018, 08:00:08 am »

Though last I looked the mach was the least favourite incursion ship, Nightmares and Vindis being more in line with the (then?) current meta. Shame, as I have an incursion Mach and I like it. And while I can fly Vindi just as well (Nightmare is missing caldari bs 5) they are not Machs. :D

About the Tempest: You were warned to not go into lvl 4s with inferior skills.
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xaritscin

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Re: Eve Online
« Reply #3070 on: February 01, 2018, 09:28:41 am »

i dont get how having large guns and minmatar battleship at lvl 3 counts as inferior skills. i had capped most of what i could learn for tanking, combat and support skills (pre-lifeblood anyways). if anything its the weaponry that failed in that regard, large artilleries look pretty weak compare to medium artilleries. i dont even get how do people in null sec use machariel fleets for PvP whereas i try to shoot rats with it and there's cases where the enemy tanks more thank half the damage.

i shot those gurista ships with a more or less proper ammo (thermal + kin) and even then the battleships were getting between 800-1200 alpha damage. that's the alpha i get shooting a bunch of 650s from my hurricane right now but the enemy BCs die faster than those battleships even when using only EMP (they would probably get even higher damage).

something isnt right with the L ones. either tracking, signature resolution, rate of fire, damage or even all those 4.

also i lost the ship because i moved out from keyboard to do RL stuff, not because i had low skills.
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Flying Carcass

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Re: Eve Online
« Reply #3071 on: February 01, 2018, 02:56:42 pm »

Damage application is just as, if not more so, important than raw damage. If you're not hitting targets for full damage (especially bc/bs sized targets) then you probably need more tracking. Tracking computers with tracking scripts would help.
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xaritscin

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Re: Eve Online
« Reply #3072 on: February 01, 2018, 03:18:21 pm »

Damage application is just as, if not more so, important than raw damage. If you're not hitting targets for full damage (especially bc/bs sized targets) then you probably need more tracking. Tracking computers with tracking scripts would help.

i was keeping the rats at range in order to mantain transversal low enough for good shots and had 2 tracking computers with the script running. im using tracking enhancers with the other ship but its still pretty weird that i can warp in and stay still with a medium sized ship at the mission and dish out fairly good chunks of damage on the rats whereas the battleship has it fucking bad even against same sized ships.

like seriously, 800-900 damage volley on gurista battleships even with proper damage profile (or at least the recommended types) isnt normal at all. and i have my gunnery skills in a pretty good lvl for that.

i could have upped the dps by spending less slots in armor resists to or change to a fit similar to the current hurricane but im not sure if that would have helped at all. maybe the mission is designed to be that hard, but im pretty sure its still way overtanked.

in other news, found an interesting fit for the Probe. you can put double sebos (using ECCM scripts) with triple signal amplifiers for a nigh unscannable ship (not sure how that works anymore, i tried it once but i couldnt know if it was working) while still keeping a fairly good exploration potential (61 scan strength with non faction modules, still has space for data and relic analyzers along with salvagers in case you want to do that), the only downsides are that you cannot run an AB so you move at base 432 m/s and have a 4+ seconds aling time.

it should still be fine for wormhole exploration i think. i have an exploration probe already buts its mostly a low sec semi-instawarp fit choke full on agility mods (and thus larger sig radius) so i cant get those extra miles in the hacking minigame (but can use an AB and has a scan strength mod for extra precision).

trade offs i guess.

« Last Edit: February 01, 2018, 03:20:11 pm by xaritscin »
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Flying Carcass

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Re: Eve Online
« Reply #3073 on: February 01, 2018, 05:20:52 pm »

Falloff?
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xaritscin

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Re: Eve Online
« Reply #3074 on: February 01, 2018, 05:44:44 pm »

Falloff?

not even falloff in some cases since i could get into optimal with a prop mod. the point is that i was applying better damage with medium arties against medium sized targets compared to large guns arties against large sized targets. heck, even a structure takes forever to bring down.
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