alpha clones aside.
has someone here used hull tanking for PvE?
im wondering because back when i used to play there werent those hull extension rigs. so it was something that very few people could pull up and it was mostly for PvP.
i heard the gallentean TD has a hull resist bonus that can make it possible with it. but still...im not sure of its usefullness outside PvP..
It's completely unviable.
Tanking in Eve can be roughly broken up into six different methods.
1. Active tank. This is when you use shield/armour repair mods to, well, repair incoming damage. While hull repair mods are a thing they are slow and inefficient by design (they're more intended for use
after a fight), using them in this manner would be so inefficient you might as well not have any tank. Shield and armour are both viable here, each has pros and cons. Useful for almost everything.
2. Passive shield regen. All shields recharge naturally over time. You fit specific mods/rigs to increase this substantially. Useful for almost everything.
3. Speed/sig tanking. Often combined with other forms of tanking, this is when you make your sig radius as small as possible and your speed as high as possible to mitigate incoming damage. Shields for speed, armour for sig. Useful for low end PvE and fighting players in larger ships.
4. Buffer/brick tanking. Max out your effective hitpoints. Awful for PvE as you can't stay on grid indefinitely. Hull tanking can really shine here. Useful for PvP (particularly bait) and anti-gank abilities.
5. Logistics ships. Kind of like 4 but you instead max out your resistances to increase the ehp healed by logi. Armour or shield. Useful for basically everything, not practical/efficient for PvE other than wormholes or incursions.
6. Range tanking. Just be further away than your opponents can shoot. Everything else is irrelevant here. Useful any time you can pull it off.