just to remind you all that Rubicon comes the day after tomorrow :B.......i wish i could play......damn you college.....e.e
Whats new in Rubicon?
1.new deployables:
-a mobile depot (small structure for storage and refitting in space, can be scanned and has meta variations)
-mobile tractor (small structure that tractors and loots all wrecks in its radius, has almost the same cargo as a common container)
-siphon unit (steals moon materials from POSes)
-mobile cyno jammer (prevents cynos in a 100 KM radius)
2. T3 ships can now refit in space
3. SMAs now become wrecks when destroyed, looting mechanics equal to other lootable objects, this means 50/50 chance of getting a ship from there, the wreck can be salvaged.
4. ISIS, basically a tech tree that shows ship advancements and requirements for them
5. high sec POCOs can be owned in high sec
6. 2 new ships from the Sisters of EVE faction, require Gallente/Amarr skills, all around exploration vessels with bonuses for cover ops cloak, armor tanked with a mix of drones+lasers for combat.
7. rebalance of several T2 ships (EAFs, interceptors, interdictos, the new command ship models and marauders)
8. new rapid heavy missile launchers (for battleships) along with a rebalance of rapid light missile launchers.....
9. new type of anomalies, ghost sites which reward with components for warp speed implants and depot blueprints
10. new warp mechanics
among other things that you can see in the patch notes:
http://community.eveonline.com/news/patch-notes/patch-notes-for-rubicon