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Author Topic: Eve Online  (Read 275506 times)

Aavak

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Re: Eve Online
« Reply #1095 on: March 02, 2013, 02:19:41 am »

Much fun was had, and although a ship was lost, by and large we brought far too much fire-power to each mission. In all likelihood, we'll split into two groups in the future and smash out twice as many missions in the same time.

For the end of the night, we're going to be hunting down wormholes and looking to run the sleeper sites (or kill other people already doing that)

Feel free to join us.

FritzPL

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Re: Eve Online
« Reply #1096 on: March 02, 2013, 02:21:37 am »

Is there absolutely no way to play this without paying?

LordBucket

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Re: Eve Online
« Reply #1097 on: March 02, 2013, 02:28:20 am »

Is there absolutely no way to play this without paying?

Is is possible to buy gametime with ingame currency. It is possible to earn enough ingame currency to buy a month of gametime every month.

It is probably not realistic for a new player to be able to do this, and even if you can...it's very likely that you would need to at least pay for one month in order to unlock skills and missions and ships that are unavailable to trial accounts, and even then you'd probably need to play 12 hours a day.

The people who who funding their gametime with ingame currency are generally people who've been playing for years.

BuriBuriZaemon

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Re: Eve Online
« Reply #1098 on: March 02, 2013, 05:21:28 am »

Much fun was had, and although a ship was lost, by and large we brought far too much fire-power to each mission. In all likelihood, we'll split into two groups in the future and smash out twice as many missions in the same time.

I must add that ship was lost due to my pure blunder. Lesson learned: Don't chat on phone while missioning on EVE.

On the bright side, I have replaced the Caracal that I lost and fit it properly. Looking forward to the next L4 fleet actions.
« Last Edit: March 02, 2013, 05:24:46 am by BuriBuriZaemon »
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forsaken1111

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Re: Eve Online
« Reply #1099 on: March 02, 2013, 09:34:20 am »

Is there absolutely no way to play this without paying?
I have to ask... you really honestly do not have $15? It costs less than a single large pizza per month to play this game.

And you can get a 21 day trial by using this link.
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Rince Wind

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Re: Eve Online
« Reply #1100 on: March 02, 2013, 09:45:22 am »

I pay with plex. And at the moment i really don't have the money. Can't buy a large pizza either.
I'd rather I have the money, so I could spend some more in ships.

But you cannot expect to not pay from the beginning. I quite like it, that it is NOT f2p.
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forsaken1111

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Re: Eve Online
« Reply #1101 on: March 02, 2013, 09:48:57 am »

I don't know if F2P would make this game wonderful, or absolutely ruin it.
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LordBucket

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Re: Eve Online
« Reply #1102 on: March 02, 2013, 02:31:32 pm »

I don't know if F2P would make this game wonderful, or absolutely ruin it.

I think the game itself would be relatively less hurt by a free to play model than most other MMOs. But I also suspect that CCP would lose money if such a move were made. Eve has a lot of players who happily pay for multiple subscriptions. 360 thousand subscriptions, but I'm guessing probably only about 150,000 players.

Also, what exactly would they sell? WoW-style pets and things aren't very applicable. Ships? Do you expect the average F2P gamer to pay $10 for a new ship and be ok with it when it blows up the next day? Ship skins maybe? Personally I don't spend much time looking at my ship, do you?

Eve does have paid "extra content." Mostly character clothing and the infamous monocle. But it sells so badly that probably most of you don't even know it exists and last I heard CCP had pretty much shelved walking in stations.

Finally, if you check the numbers, Eve has the steadiest and most consistent subscription growth rate of any MMO is history. There is no incentive for CCP to make it F2P.

Also...if you check the chart? That big dip in subscribers in 2011? That's what happened when they introduced the aurum store. I think they learned their lesson.

sluissa

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Re: Eve Online
« Reply #1103 on: March 02, 2013, 04:17:58 pm »

I'm curious, as I don't have a PS3, nor do I plan on getting one anytime soon, but is ISK earnable in DUST 514 as well? That is a potential completely free 2 play (assuming you have a PS3) way to get into EVE. I have no idea how the two games really interact though.
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Graknorke

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Re: Eve Online
« Reply #1104 on: March 02, 2013, 04:23:47 pm »

You can't transfer ISK between the two.
Because of how they have different rates of ISK gain, with EVE way outstripping DUST with older players.
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sluissa

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Re: Eve Online
« Reply #1105 on: March 02, 2013, 04:30:55 pm »

that seems... poorly implemented... but I suppose I don't know a better way to do it either.
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BuriBuriZaemon

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Re: Eve Online
« Reply #1106 on: March 02, 2013, 05:09:05 pm »

I don't know if F2P would make this game wonderful, or absolutely ruin it.

I was one of those people who was (foolishly) waiting for this game to go F2P. Now that I've played it, I am glad it's not F2P.

The fact that the game is not F2P makes the community more mature than a typical F2P game. Reasons? Well, chances are, only people with some sort of income can play it and most of these people are at the age at which they have become mature. The subscription base business model combined with the sheer level of complexity the game offers more likely than not turn off the kind of crowd I do not like sharing my game with (hint: plenty of them in World of Tanks).

Also, any L4 fleet action planned for today?
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Aavak

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Re: Eve Online
« Reply #1107 on: March 02, 2013, 09:08:24 pm »

Unfortunately I have a date with some Let's Play videos I've been promising myself to record, so I'll likely only be around in between rendering or when I take a little break, mostly to check skills etc. But it's possible I might join in for a mission here or there if I happen to be taking a break at the right times.

Can anyone else pick up the level 4/3 missions in Ordion? If not, then I'll make a point of helping people grind up the level 4 agent standing over the next few days :)

Poltifar

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Re: Eve Online
« Reply #1108 on: March 02, 2013, 09:11:31 pm »

I can finally pick up L3s in Ordion, woohoo!
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<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

LordBucket

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Re: Eve Online
« Reply #1109 on: March 03, 2013, 07:06:53 pm »

So I gave planetary interaction another try. Have a setup now that looks like it's capable of generating ~7 million ISK/month. Yes, per month. Which is not very exciting. Guess I'll go through the guides again at some point, experiment some more and see if I can make it worth doing. Apparently import/export costs are high enough that in some cases certain products can be net loss. Costs of exporting a material from one planet to import to another to be used then the result exported again really add up, and the extra time overhead of having to move things around doesn't make it better.

I see how this could possibly be lucrative. Add a few skills levels so I'm building at more planets, upgrade command centers more, stick to products that can be manufactured using only a single planet's resources to reduce export/import costs, pay a little more attention to what's selling...but overall the entry bar for PI seems kind of high for a result that's not all that spectacular. Yes, there's a certain appeal to having "of passive income" but it's not really passive. At present to do the 7 million/month, that's assuming a 12 hour cycle. Yes, presumably that could be improved...maybe it could become a couple times a week thing, but if I'm spending an hour, 2-3 times a week to make even optimistically 50 million ISK/month...I'm not sure that's worth the time investment. It would be just as effective and a lot easier to mine or do missions with that time instead.

Maybe it gets better with more skills, more planets, and a couple dozen more millions invested in command center upgrades, but overall I'm not really seeing it.

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