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Author Topic: Eve Online  (Read 275104 times)

ScriptWolf

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Re: Eve Online
« Reply #885 on: February 14, 2013, 08:26:51 am »

right o i will do, i think i have like 4m skill points i was just getting worried the more skills you learn the slower it gets to learn them.... one skill to get the hulk already took 50 days... in real time.......
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sluissa

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Re: Eve Online
« Reply #886 on: February 14, 2013, 09:39:14 am »

The "higher" up the skill tree you go, things tend to get slower, and yeah, it can sometimes be months of real time. But starting from the bottom it's just as fast as when you began. In the window where you choose your skills you can see a number (i.e. 1x, 2x, 3x, 4x, etc.) next to the names of the skills. This is a skill's difficulty to learn and essentially a multiplyer on how long the skill will take. Most of the bottom rung skills are all 1x with advanced skills (like the mining hulk one) having a higher modifier and taking more time.

your attributes and implants also have an effect. Depending on which skill your training, different attributes will affect the learning time. You can also get implants to change the attributes. This is all a bit over my head though, I'm still there's a wiki out there somewhere explaining it.
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LordBucket

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Re: Eve Online
« Reply #887 on: February 14, 2013, 10:06:59 am »

Active Incursion in Somi constellation right now. Would participate...but going to sleep soon.

Poltifar

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Re: Eve Online
« Reply #888 on: February 14, 2013, 01:50:10 pm »

Scriptwolf, you could easily train some basic frigate skills stuff if you want to participate in PvP with the people down in Orduin, since its likely gona be random newb PvP anyways so not worth getting big ships out.
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<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

ScriptWolf

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Re: Eve Online
« Reply #889 on: February 14, 2013, 02:21:42 pm »

Scriptwolf, you could easily train some basic frigate skills stuff if you want to participate in PvP with the people down in Orduin, since its likely gona be random newb PvP anyways so not worth getting big ships out.

im way past that mate i think i have cruiser skills :P currently running a hurricane

only thing i am worried about is not haveing the correct skills for weapons, shields, Armour, jammers and other bits and bobs
« Last Edit: February 14, 2013, 02:34:06 pm by ScriptWolf »
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sluissa

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Re: Eve Online
« Reply #890 on: February 14, 2013, 03:11:21 pm »

Just get yourself some decent weapons and some basic armor or shield tanking and you can contribute just fine. Not everyone needs to be a fully decked out electronic warfare ship. Just having more guns at a fight is plenty useful.
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BuriBuriZaemon

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Re: Eve Online
« Reply #891 on: February 14, 2013, 05:53:14 pm »

Scriptwolf, you can accompany me and Junkie in being noob again. I am close to Cruiser with my 5 day old character. :D
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ScriptWolf

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Re: Eve Online
« Reply #892 on: February 14, 2013, 06:19:39 pm »

Scriptwolf, you can accompany me and Junkie in being noob again. I am close to Cruiser with my 5 day old character. :D

Sounds like a plan :D tomorrow though please with valentines day and everything :)

I will be on steam tomorrow and what not. Also you going to have to let me fit my hurricane before I can join you properly but it should not take me long to join you.
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Poltifar

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Re: Eve Online
« Reply #893 on: February 14, 2013, 08:21:29 pm »

Scriptwolf, you could easily train some basic frigate skills stuff if you want to participate in PvP with the people down in Orduin, since its likely gona be random newb PvP anyways so not worth getting big ships out.

im way past that mate i think i have cruiser skills :P currently running a hurricane

only thing i am worried about is not haveing the correct skills for weapons, shields, Armour, jammers and other bits and bobs

But... But... I can drive battlecruisers, yet I'll be exclusively using frigates while flying with the bay12 guys :P

In any case, just don't bring cruisers that you cant easily replace to PvP.
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<@Akroma> just play the minigames until your subscription runs out

Man of Paper

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Re: Eve Online
« Reply #894 on: February 14, 2013, 09:27:47 pm »

Working on the skills I need for a Manticore. A couple weeks away from all the suggested certificates.
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Burnt Pies

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Re: Eve Online
« Reply #895 on: February 15, 2013, 12:07:18 am »

Assuming it doesn't clash with corp activities, I'll be down for the roam, bringing either a T1 or T2 frig.
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LordBucket

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Re: Eve Online
« Reply #896 on: February 15, 2013, 03:58:27 am »

A few people are starting to congregate together for fleet activities, if anyone's checking this thread debating whether to log on.

Aavak

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Re: Eve Online
« Reply #897 on: February 15, 2013, 02:34:51 pm »

So a bit more of a serious discussion about a Bay12 corp took place today between Erisu, myself, Spraypaint Junkie and Lady Kaye (and later a little with Slu, Anja, and Wulf :))

So far a few people are tied to their current corps, either for personal reasons or because they are involved in wars/incursion stuff. But being in different corps doesn't really impact our ability to fly as a fleet when people have free time to leave their warzone etc. Currently people are congregating around Ordion, a 0.5 high-sec system in Kor-Azor(Amarr), it's where myself and Anja have called home(ish) for a while now. It has good access to agents of all levels (of various factions, though with an obvious emphasis on Amarr) and very nice mining too. As well as access to low-sec 2 jumps away, though a bit far from Jita. We're probably looking at having an office down here at least, though with the way offices work, if there are groups of us who operate in different areas, we may simply be able to have separate offices spread around to accommodate people as they move.

Although there is HFS which is currently dormant, I don't believe the CEO is playing right now. So rather than try to get in touch and ask them to re-sub for the soul purpose of transferring control of the corp to a new member, we've been trying to think of names for a new corp. Erisu has suggested the name should contain Armok in there some place, but other than that (and the general consensus that is should have obvious tie-ins to DF) we're pretty open still on the name. Any suggestions?

One of the reasons that I think it would be more fun for everyone to be involved in setting up a new corp, is it would be a group project, and allows us to brand it as B12 in some way. Something unifying that we can all identify with, rather than inheriting the baggage (both good and bad) of another existing corp, such as my own. As much as you'd all be welcome in Order of the Pathless Way, I just don't think it would be nearly as fun for everyone if you all moved into my 'house' as it were, as opposed to us all making a communal house from scratch that we can name and build from the ground up. Kinda feels more epic if you're one of the founding Dwarfs, and you're there for the mining of the first dormitory, as opposed to a migrant who moves in once everything's all set up and running ;)

However, Lady Kaye has kindly offered to let us move into her Corp should people not wish to make a new one: Fluffy Bunnies of Death

As for the focus of the corp, it seems we have a fairly wide spread of skill levels, from brand new players all the way up to players who've played previously and recently re-subbed, or those who've been active for years. So there's an interesting collection of skill sets and interests, both military and industry orientated, so whatever Corp we make will likely want to have access to both of these things rather than focus exclusively on one or the other, that said, there are lots of options.

From what I recall of the last push, B12 spent some time in a wormhole, living out of a POS. That's an option this time too, though I was wondering if people would rather try something else? There's living in Low-sec or even Null-sec, or just basing out of High-sec, with or without a POS. We could also delve into Incursions (pretty lucrative) or Faction Warfare to get some experience of PvP, perhaps with a goal of eventually turning to the life of mercenaries or pirates?

Finally, there is the question on how to set up the Corp?  Assuming that we do make one of our own, how will it be run? Will it all be 'serious internet space-ships' or a bit more relaxed, and of course will it be run with one person at the top or many? Over the years I've had the pleasure (and the burden) of being a part of many corps, the CEO of most of them and a director in most of the rest. I've been part of serious corps where it was run more like a business, with managers and senior managers etc, and others which were just a collection of friends who sometimes did stuff together, where there were no divisions of power (everyone was a director except the one person who, due to game mechanics, had to be a CEO).

Personally, I've usually found that groups of friends who do things together is much more friendly and welcoming to new players, and tends to build a better sense of camaraderie. There is a lot to be said about the top down approach to running a corp, but I kinda like the idea of a 'round table' of sorts, where at the very least, all the founders are considered equal, if not everyone. I also think it is generally better not to place too much responsibility on one person, and is part of the reason why I've mentioned to the others that I really don't have much interest in being a CEO again. As fun as it sometimes is, you do end up feeling like you're responsible for everyone having a good time, and can end up running yourself ragged setting up events, trying to make sure there's enough people attending, organising fleets and that only gets worse if the corp starts to turn into a business (the corp produces and sells items, rather than the individual members doing it for themselves.)

So for my part, I'd like to suggest that a fun corp where things aren't taken too seriously, where no one person ends up being responsible for the enjoyment of the others, and decisions are made as a group. Eve has a decent method for handling corporate votes, if we want to make things a little more official. But generally, just a place for B12 to group together, work towards a goal, having fun along the way. Maybe let the corp evolve into whatever it wants to be... if we evolve into a lean and mean merc corp, who turn war into a precise art-form, that's cool, but if we end up being a corp who runs the occasional low-sec roam, dabbles in a bit of industry and runs a few missions a night where anyone who's on is welcome to drop in or leave as they see fit, that's also cool :)

So, to summarise... tl;dr

We're looking at setting up a new corp, initially based in Ordion, but can put offices all over the place if other groups develop around other areas.

We need a corp name, something dorfy, with Armok in it, any suggestions?

We also need an icon, anyone have a preference? Colour, style, should it menace with spikes of awesome?

What should we focus on, something different from last time perhaps, or just see what happens? Some basic options are: Missioning, Industry (mining/manufacture), Incursions, Faction Warefare, living in a Wormhole, living in Low/Null-sec, being Pirates, being Mercs, being pirate-hunters.

How should it be run? With an iron fist? By a council of founders? By the people for the people? Or 'just chill out man, it's a game. Who cares?'?

Finally, don't worry if you can't join us in a new corp, you can still fly with us as often as you like!


« Last Edit: February 15, 2013, 02:39:14 pm by Cernunnos »
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Man of Paper

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Re: Eve Online
« Reply #898 on: February 15, 2013, 03:07:33 pm »

I'm not creative enough for names (Armok's Beard? Disciples (Post-thought: OR DWARVES) of Armok? That last one'd be DoA, which is neat I guess), however I would prefer it led in a chill structured style. Something like having a few people you can rely on to regularly organize fun stuff, but without the strict "you have to participate 'x' amount or you'll be banished to the pits!"

Anything Pirate-related or Bounty-Hunterish is fine by me. I haven't delved into PVP yet though, since I'm still focusing on getting enough bank to experiment a bit.

Also, would an "@" and/or "&" be possible to include in the icon?
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sluissa

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Re: Eve Online
« Reply #899 on: February 15, 2013, 03:16:31 pm »

As for a name, I propose "Armok Mining & Salvage."

Iron fist should be avoided except maybe in emergency situations... although even that has bad precedent(cough hitler cough). A council of founders could be okay possibly with periodic elections or the ability to pass on someone's vote/position if they should decide to leave. A direct democracy might eventually become too bulky and slow to come to a decision.

For the moment, I feel like we should stick to high sec, or at least have an office there to give the newbies and low skill people a place to work from. Low sec can be dangerous and quickly drain the resources of someone who's not ready.

Having an office or base in low/null could be fun, but we would need to have people prepared to maintain it and potentially defend it.

I feel like some of this discussion could be put off. As it is I've only seen 6 or 7 people in the channel and I know not all of them would be willing to join the corp. Might just be best to leave things loose and friendly for now.
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