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Author Topic: Eve Online  (Read 275349 times)

LordBucket

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Re: Eve Online
« Reply #375 on: July 29, 2011, 10:13:22 pm »

Is anyone still giving out PLEX, or the 400 million ISK deal?

forsaken1111

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Re: Eve Online
« Reply #376 on: July 29, 2011, 10:22:26 pm »

Is anyone still giving out PLEX, or the 400 million ISK deal?
hemmingjay's account only had cash for 3 people and it's been dispersed.
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dragonshardz

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Re: Eve Online
« Reply #377 on: July 30, 2011, 02:05:38 am »

Wait. We have a wiki? O.o

xDarkz

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Re: Eve Online
« Reply #378 on: July 30, 2011, 04:15:47 am »

Oi! Thank you so much to Hemmingjay for us extraordinarily generous tokens. I hope he has a great time in the BF3 Alpha, and I hope it turns out exactly how he'd wanted it.

Hemmingjay, if you need another alpha download code, don't hesitate to ask. I'm really looking forward to BF3 as well, but my laptop's just too old to run such an amazing FPS. I'll definitely be getting it for the PS3 though, so perhaps we shall meet online! :D

Also, I'm currently running level 3 missions in Amarr space. Can't do level 4 all too easily just yet, but it won't be long now that I've got some time allocated back into my schedule for EVE Online... ! As for my mining character on the same account, he's a capable ice harvester, and he's got a couple dabble skills in planetary interaction. It doesn't bring near enough isk, but it's something.... :]
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Comp112

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Re: Eve Online
« Reply #379 on: July 30, 2011, 07:44:06 am »

Blargh, could have sworn they had the five free days thing going on, but they don't. Next time they do though I will try to get a hold of you guys.

Oh, character name is Tenhrwppe
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dragonshardz

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Re: Eve Online
« Reply #380 on: July 30, 2011, 02:52:36 pm »

...capable ice harvester...

Sold!

forsaken1111

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Re: Eve Online
« Reply #381 on: July 30, 2011, 03:43:43 pm »

If it helps, my character is also a very good ice miner and has ice processing at a level where there is no waste in most stations.
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Denzi

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Re: Eve Online
« Reply #382 on: July 30, 2011, 03:46:25 pm »

I want to say I can mine ice if someone puts me in a ship with the proper equips. But I'm not sure, I've never tried it.
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Lysabild

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Re: Eve Online
« Reply #383 on: July 30, 2011, 03:48:20 pm »

Got the skills, but haven't really focused on them, near perfect in my hulk though.
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LordBucket

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Re: Eve Online
« Reply #384 on: July 30, 2011, 04:12:59 pm »

Quote
could have sworn they had the five free days thing going on

They do, but it's not the usual deal. Rather than "get five free days to see if you want to come back" it's "pay for 30 days and get 35."

" Valid until August 18th.

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hemmingjay's account only had cash for 3 people and it's been dispersed.

Ok. If such an offer is made again, I'd like to be in the queue for receiving it.

Dakorma

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Re: Eve Online
« Reply #385 on: August 03, 2011, 02:19:13 am »

Here's my vision of our corp in a few months. Just so that I can get this out there.

We have 8 people who have been on today, besides myself.

So here is what I think we should do.

3 of us go into the mining type profession. Skill up into top level exhumers(Hulks probably), tech 2 everythings for them. They should be able to strip mine a field in around 3 hours with these. Something like this fit. http://eve.battleclinic.com/loadout/9530-Hulk-Super-Stripper.html Then eventually spec into something like an Orca or a Rorqual for hauling ore out. But those are far into the future.

2 of us go pure industry, start making shit, I have no idea the processes entailed in creating shit, but I assume it's somewhat easy, but requires dedicated skilling. So do that. Hell once the miners complete the month of so of training they need to get into that load out they can switch to this path or the next one.

3 more of us go into soldiering, and defending, salvaging, etc. Everyone else would be welcome doing this but primarily in WH Space it would be these three taking people out and trying to prevent people from getting blown up. Ideally we either go tech 2 (battle)cruisers in progress to getting Strategic Cruisers. IE Skill into something like, http://eve.battleclinic.com/loadout/22002-Zealot-Class-3-Sleepers.html to in the future head into something like this, http://eve.battleclinic.com/loadout/25568-Legion-Legion-C3-Sleepers.html after that I dunno, skill into capital ships. The reason to stay with cruisers, at least at this level, is because Battleships are expensive as all hell to both produce and buy. IE for the price of one Armageddon(That's the cheapest Amarr BS) you could buy 5 zealots, or 2 and fit them out. Not to mention less material requirements, and POS wise, less power consumed by excess ship building facilities. Not to mention tech 2 and 3 cruisers are almost as good as if not better than most BS's. They also have more utility, and you can spec different ways, my current plan is to be in a logistics ship eventually. Granted it would take me 5 days to skill into a battleship as of current. Though I can't fit it. To actually fit one out properly it'll take 108 days. Compared to 34 for a logistics ship, fitted out. And 68 for the Legion. Just by virtue of the tech 2 large guns taking so bloody long to skill up in.

Also, I'd say me and Denzi in a Heavy Assault Cruiser and a Logistics Cruiser could do most C3 Sleeper sites from what I've been reading. Imagine if we were in Legions. We'd likely be able to do C4 sites carefully. With Thrawn with us in a second heavy assault ship, or another Legion, we'd likely be overkilling them.


I don't know that's just a jumble of thoughts.
Looking at it long wise, Battleships take too long to properly fit, are expensive as fuck to replace, granted legions come close to the same. And generally don't do much better in WHs. C3 sites can generally be soloed by someone in a well fitted heavy assault cruiser. c4s by a group of said people. C5s, you really need capital ships for anyway. c6, bring at least 5 of the previously mentioned capital ships.

As far as the mining and industry stuff, as a beat stick, I try not to think of making things. I'll personally go into the soldiering path.

Something to note about wormhole spawns. If we overfarm an area it WILL become barren of sites. Simply because of the dynamic nature of wormhole space.

Everything is on a spawn timer. After that spawn timer ends it disappears and appears elsewhere refreshed. In a clean room this would be fine, there'd be an even distribution of sites, simply by nature of the timer. Add players into the mix however, and you end up far worse. When you farm an area and take things to completion, you end the spawn timers prematurely and you can end up rendering an area barren because other wormholes aren't be farmed as much and aren't sending you that many spawns. So we can render out wormhole worthless for a few days to weeks if we overfarm it. Yea adding simulations of overfarming. I didn't know eve got that complex.
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ductape

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Re: Eve Online
« Reply #386 on: August 03, 2011, 03:21:36 am »

all combat, thats the "fun" part of the game. Mining? omfg is that boring. just be a combat corp and honestly forget all that noise. just fly and kill stuff, way more entertaining.
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I got nothing

LordBucket

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Re: Eve Online
« Reply #387 on: August 03, 2011, 04:16:56 am »

We have 8 people
here is what I think we should do.

Granted, I'm not one of those eight, but if I were, I would propose that the corp completely forget about mining and production, and everyone pick ships that they want to be blowing stuff up in and start working towards those ships. And blow stuff up.

Mining is a decent way for college students to make ISK while absentmindedly doing homework, but a competant combat pilot actively playing the game will generally do much better. Production might occasssionally make sense for large corps with years of real time invested, but for everyone else it's both faster and more ISK-efficient to simply buy things.

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POS

It would be fun to find some relatively obscure corner of nullsec, load up a POS with a massive pile of strontium clathrates and see how long the corp can maintain sovereingty.

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Battleships are expensive as all hell

They are, yes. And from what I remember as of last time I flew one, battleships are not necessarily better than battlecruisers. For example, I remember soloing level 4 missions being fantastically easier in a drake than either an abaddon or a raven.

I don't highly recommend setting one's heart on battleships. They have their uses. But I haven't found them to be very good general purpose ships.

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stay with cruisers
because Battleships

Battlecruisers are also an option.

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it would take me 5 days to skill into a battleship as of current. Though
I can't fit it. To actually fit one out properly it'll take 108 days.

So have somebody else fit it for you. There are plenty of people in the corp with years old accounts. Focus on getting the minimal skills you need to fly and use things, then have somebody else fit the modules for you.

Dakorma

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Re: Eve Online
« Reply #388 on: August 03, 2011, 05:30:55 am »

We have 8 people
here is what I think we should do.

Granted, I'm not one of those eight, but if I were, I would propose that the corp completely forget about mining and production, and everyone pick ships that they want to be blowing stuff up in and start working towards those ships. And blow stuff up.

Mining is a decent way for college students to make ISK while absentmindedly doing homework, but a competant combat pilot actively playing the game will generally do much better. Production might occasssionally make sense for large corps with years of real time invested, but for everyone else it's both faster and more ISK-efficient to simply buy things.
Yes, I agree, but well the other members of the corp are interested in the whole dick around in production and blueprints. Add in that it can be very lucrative if you do what Zebs planning, IE making tech three stuff. At least from what I know. And it is in fact fun to a lot of people.
Quote
Quote
POS

It would be fun to find some relatively obscure corner of nullsec, load up a POS with a massive pile of strontium clathrates and see how long the corp can maintain sovereingty.
Not sure how this is relevant, at all. We're actually planning on setting up a PoS in wormhole space at current. I'm honestly not sure why, when you can't do the complex stuff, like moon mining, or sovereignty. I think it's mostly so we have a safe haven there. Though as I've pointed out, honestly you don't want to farm a single wormhole for long.
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Battleships are expensive as all hell

They are, yes. And from what I remember as of last time I flew one, battleships are not necessarily better than battlecruisers. For example, I remember soloing level 4 missions being fantastically easier in a drake than either an abaddon or a raven.

I don't highly recommend setting one's heart on battleships. They have their uses. But I haven't found them to be very good general purpose ships.
Exactly what I pointed out. Thank you for corroborating. It basically boils down to this. Think about it in terms of traditional strategics in naval combat. You've got your battleships and carriers, they have big guns, yes. But honestly they sink less ships than the smaller frigates and cruisers which tear apart enemy lines. So it works out to this in traditional navel combat. your battleships are large imposing and fuck shit up. But they are slow to fire, slow in general, and prone to getting taken down by smaller faster ships which can come into the dead zone of your turrets. This is why when playing defense in navel combat you generally set up 3 or so cruisers around your capital or battleships so they don't get swarmed by cruisers.

To put it in terms people who haven't studied tactics and strategy. Battleships and larger ships, sniper rifles, not good generalist guns, but the purpose they serve is almost recursive when in the right conditions. Cruisers, battlecruisers, etc, carbines, generalist rifles that can serve a variety of purposes.

I would honestly skill into a full tech 2 cruiser for each faction before I skilled into their battleships.
Quote
Quote
stay with cruisers
because Battleships

Battlecruisers are also an option.
I was kinda intending to convey cruisers as that size class, and saying Battlecruisers and Cruisers makes me feel a bit stupid being all repetitive. I already stutter enough in my speech patterns I shouldn't do it in my internet conversations.
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Quote
it would take me 5 days to skill into a battleship as of current. Though
I can't fit it. To actually fit one out properly it'll take 108 days.

So have somebody else fit it for you. There are plenty of people in the corp with years old accounts. Focus on getting the minimal skills you need to fly and use things, then have somebody else fit the modules for you.
Yeah can't use an item if I don't have the skills to as far as I know. Battleships, and tech 2 weapons and equipment for battleships would take me roughly 108 days to get to. I'm fairly sure I could get into one with basic shit in around 14. But I haven't been focusing on going up in ship classes, but mastering my cruiser level skills. Getting things like tech 2 equipment for them, and shit like that.

Also Zeb I donated 85 thousand Veld tonight. Keeping a bestower in good faith. Going to be mining more tomorrow.
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forsaken1111

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Re: Eve Online
« Reply #389 on: August 03, 2011, 07:08:08 am »

The point of setting up a POS in WH space is so we have a base of operations within the wormhole rather than having to fly in and out for everything. We can pile up sleeper loot at the POS, manufacture ammo and stuff on-site and react the gas cloud materials into polymers which sell very well.
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