Here's my vision of our corp in a few months. Just so that I can get this out there.
We have 8 people who have been on today, besides myself.
So here is what I think we should do.
3 of us go into the mining type profession. Skill up into top level exhumers(Hulks probably), tech 2 everythings for them. They should be able to strip mine a field in around 3 hours with these. Something like this fit.
http://eve.battleclinic.com/loadout/9530-Hulk-Super-Stripper.html Then eventually spec into something like an Orca or a Rorqual for hauling ore out. But those are far into the future.
2 of us go pure industry, start making shit, I have no idea the processes entailed in creating shit, but I assume it's somewhat easy, but requires dedicated skilling. So do that. Hell once the miners complete the month of so of training they need to get into that load out they can switch to this path or the next one.
3 more of us go into soldiering, and defending, salvaging, etc. Everyone else would be welcome doing this but primarily in WH Space it would be these three taking people out and trying to prevent people from getting blown up. Ideally we either go tech 2 (battle)cruisers in progress to getting Strategic Cruisers. IE Skill into something like,
http://eve.battleclinic.com/loadout/22002-Zealot-Class-3-Sleepers.html to in the future head into something like this,
http://eve.battleclinic.com/loadout/25568-Legion-Legion-C3-Sleepers.html after that I dunno, skill into capital ships. The reason to stay with cruisers, at least at this level, is because Battleships are expensive as all hell to both produce and buy. IE for the price of one Armageddon(That's the cheapest Amarr BS) you could buy 5 zealots, or 2 and fit them out. Not to mention less material requirements, and POS wise, less power consumed by excess ship building facilities. Not to mention tech 2 and 3 cruisers are almost as good as if not better than most BS's. They also have more utility, and you can spec different ways, my current plan is to be in a logistics ship eventually. Granted it would take me 5 days to skill into a battleship as of current. Though I can't fit it. To actually fit one out properly it'll take 108 days. Compared to 34 for a logistics ship, fitted out. And 68 for the Legion. Just by virtue of the tech 2 large guns taking so bloody long to skill up in.
Also, I'd say me and Denzi in a Heavy Assault Cruiser and a Logistics Cruiser could do most C3 Sleeper sites from what I've been reading. Imagine if we were in Legions. We'd likely be able to do C4 sites carefully. With Thrawn with us in a second heavy assault ship, or another Legion, we'd likely be overkilling them.
I don't know that's just a jumble of thoughts.
Looking at it long wise, Battleships take too long to properly fit, are expensive as fuck to replace, granted legions come close to the same. And generally don't do much better in WHs. C3 sites can generally be soloed by someone in a well fitted heavy assault cruiser. c4s by a group of said people. C5s, you really need capital ships for anyway. c6, bring at least 5 of the previously mentioned capital ships.
As far as the mining and industry stuff, as a beat stick, I try not to think of making things. I'll personally go into the soldiering path.
Something to note about wormhole spawns. If we overfarm an area it WILL become barren of sites. Simply because of the dynamic nature of wormhole space.
Everything is on a spawn timer. After that spawn timer ends it disappears and appears elsewhere refreshed. In a clean room this would be fine, there'd be an even distribution of sites, simply by nature of the timer. Add players into the mix however, and you end up far worse. When you farm an area and take things to completion, you end the spawn timers prematurely and you can end up rendering an area barren because other wormholes aren't be farmed as much and aren't sending you that many spawns. So we can render out wormhole worthless for a few days to weeks if we overfarm it. Yea adding simulations of overfarming. I didn't know eve got that complex.