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Author Topic: Eve Online  (Read 274918 times)

inteuniso

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Re: Eve Online
« Reply #180 on: June 26, 2011, 10:33:57 pm »

I'll have to resubscribe, but I can get back in. Count me in.
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dragonshardz

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Re: Eve Online
« Reply #181 on: June 26, 2011, 10:40:25 pm »

I'm already subbed and running a Gallente character. Thankfully, skill books are relatively cheap.

I'm going to be running the up-and-up industrial corp, which will funnel money and supplies to the pirate corp. Both corps will be based out of the system Fikes is in.

Members so far:
Myself
Fikes
inteuniso
Eek-A-Mouse
Doctor Deimos (N@W)
And another friend of mine.

I'll head to the system and get things started as soon as I finish what I'm doing near Couster.

EDIT: This will be the definitive Bay12 corp. HFS Industries is our making-money corp, while Ash Rose Syndicate is our PVP corp.

FURTHER EDIT: Hop into the "Bay12 EVE" channel so we can add each other as contacts.
« Last Edit: June 26, 2011, 10:46:06 pm by dragonshardz »
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Red

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Re: Eve Online
« Reply #182 on: June 26, 2011, 10:47:43 pm »

I played on a 14-day trial about a year ago and I might subscribe and join the Bay12 corp.

I'll see about grabbing one of those 21-day trials.
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Fikes

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Re: Eve Online
« Reply #183 on: June 26, 2011, 11:36:40 pm »

Man, I am so out of touch with this game... Someone mentioned having agents research BPOs for you... how exactly do you do that? Will my Amarr standings help?

What is a cheap, effective, small fleet PVP setup? What roles are there and what ships are good in those roles? I know that tackling is one of those roles, but I don't know if that is warp scrabling, webbing, AND tracker disruption or just two out of three.

LordMelvin

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Re: Eve Online
« Reply #184 on: June 27, 2011, 12:01:36 am »

Man, I am so out of touch with this game... Someone mentioned having agents research BPOs for you... how exactly do you do that? Will my Amarr standings help?

What is a cheap, effective, small fleet PVP setup? What roles are there and what ships are good in those roles? I know that tackling is one of those roles, but I don't know if that is warp scrabling, webbing, AND tracker disruption or just two out of three.

1: you present yourself, with research skills to an agent with the relevant research type, and wait a while. Research datacores will accumulate. You'll have periodic missions available to increase the rate. Datacores get used to make t2 goodies.

2: Yes they will. They'll let you use better research agents. That's only half of it though, you still need research skills.

3: there's far too many to list, varying by context and opposition.

3a: Here's recent footage of some high-end competition pvp. http://www.youtube.com/watch?v=VdhQ9ODLwi - the commentator who's completely freaking out is from the team flying the caldari (blue) ships.

4: basic roles are tackle, ewar, dps, and logistics. Scouting is also often useful in 'cross-country' type engagements, chasing between safespots and the like, and every reasonably sized fleet will want to have a ship with ganglinks.

4.1: Tackle will just about always be frigates. Each race has a purpose-designed one - Amarr use the executioner and its t2 variants. You'll fit speed mods, a web, a scram, and a mwd, close as fast as you can, and make the enemy ships hold still. The SECOND most important thing to have in a fleet.
4.2:Ewar/scouting: relatively fragile ships, most of the time, these stay clear of the engagement proper while applying debuffs from long range or scanning out safespots to which the enemy is attempting to flee. This is something that requires a lot more coordination to work out properly, as ewar not tuned to racial weaknesses is failure-prone. This is more often an auxilliary role.
4.3:DPS: THE MOST IMPORTANT THING. Get a ship. Put guns on it. Blow the living daylights out of 'em. Simple. Straightforward. Still takes some attention, especially if you don't have anyone flying...
4.4:logistics/command: a support craft, possibly fitting remote repairers or energy transfer arrays to keep other ships alive. This category also may include battlecruiser class ships with one or more gang-warfare bonus links that provide bonuses for all fleet members.
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dragonshardz

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Re: Eve Online
« Reply #185 on: June 27, 2011, 01:17:15 am »

I'm going to be DPS then - nice and simple.

sluissa

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Re: Eve Online
« Reply #186 on: June 27, 2011, 02:02:21 am »

I keep saying I won't come back. But... damn it... I WANT to like this game...
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Lysabild

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Re: Eve Online
« Reply #187 on: June 27, 2011, 02:11:21 am »

I actually suggest whoever is making one of the corps make a new thread, since this is General Eve Discussion.
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Dakorma

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Re: Eve Online
« Reply #188 on: June 27, 2011, 02:18:18 am »

I would suggest you guys start a private thread or group if that is possible, to avoid spahs, who may sap your sentries spies, who may quell your ideas in a quick manner.
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dragonshardz

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Re: Eve Online
« Reply #189 on: June 27, 2011, 02:58:37 am »

I'll get around to it.

RF

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Re: Eve Online
« Reply #190 on: June 27, 2011, 05:03:51 am »

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Grakelin

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Re: Eve Online
« Reply #191 on: June 27, 2011, 03:38:55 pm »

Comments section looks like a lot of super-ordinary people complaining because their feelings are hurt. It's actually true that consumer bases for games will complain excessively when something new pops in that they haven't spent their childhoods dreaming might be good on paper. I've seen this a hunded times, and the the EVE CEO is on the right track, because it ends up being fine he majority of the time (SW: Galaxies being the exception).
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Fikes

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Re: Eve Online
« Reply #192 on: June 27, 2011, 04:02:08 pm »

Eve has gone through more major changes than any other MMO. I remember when the number of drones you could control was limited only by your drone hold, so a single Raven could lag out an entire local area. People freaked when they changed the limit to 5.

I remember when they added more routes to 0.0, people freaked.

I remember when Megacyte was removed from .5+ space... people freaked...

Auto pilot added? People freaked. Gate gun  range changed? People freaked. Warp to zero? People freaked. Meanwhile, the average number of players online continued to climb every month. Almost all of these changes have been good.

Regardless of how you feel about Eve, you can't deny the fact that the developers are really involved with the community. They have a group of players who meet with them personally in Iceland, FFS.

olemars

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Re: Eve Online
« Reply #193 on: June 27, 2011, 04:31:53 pm »

I seem to have lost all the screenshots I took during the closed alpha/beta tests back in 2002. Sad now.
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Dakorma

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Re: Eve Online
« Reply #194 on: June 27, 2011, 05:55:57 pm »

Gonna be making a new account with you guys, stopped playing a year ago and no longer have access to the email I used to register last time.
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