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Author Topic: Eve Online  (Read 274673 times)

forsaken1111

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Re: Eve Online
« Reply #2475 on: August 31, 2016, 01:24:44 pm »

so I can fly around for free and gank people in frigates forever? fuck yeah
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xaritscin

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Re: Eve Online
« Reply #2476 on: August 31, 2016, 01:27:46 pm »

so I can fly around for free and gank people in frigates forever? fuck yeah

pretty much....i dont know the tech limitations tho...but i guess with sufficient skillpoints on it and Meta 4 youre good to go...

EDIT: oh wait, i forgot the revamped the module system.....does meta 4 still exist?
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forsaken1111

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Re: Eve Online
« Reply #2477 on: August 31, 2016, 01:32:27 pm »

so I can fly around for free and gank people in frigates forever? fuck yeah

pretty much....i dont know the tech limitations tho...but i guess with sufficient skillpoints on it and Meta 4 youre good to go...

EDIT: oh wait, i forgot the revamped the module system.....does meta 4 still exist?
The first draft of alpha-trainable skills is at the end of the article you linked. It looks fairly basic but you could fit a decent tackle and fleet up with a corp without paying. You wouldn't be a lot of use in a big fight but small roams would be fun. Pirate ganking is gonna change a bit.
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Retropunch

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Re: Eve Online
« Reply #2478 on: August 31, 2016, 01:33:13 pm »

Whilst I was never a die hard Eve'r (I only subscribed very briefly) I honestly feel this is one of those terrible, terrible changes that foreshadows a completely drop in quality. It looks like a desperation move, and I've never seen a game go to F2P and improve in any way whatsoever.

I suppose it all comes down to the balance, but I can only imagine that either:
A) Alphas end up being ok for light general use, and will therefore get pressured constantly into upgrading/F2P content will abound.
or
B) Alphas will be nerfed into oblivion and end up pointless for anything other than suicide ganking and general trolling.

I believe A will eventually lead to B, especially if being an alpha becomes a viable play model - they're a business trying to make money, and there's no way that they'd leave being an Alpha as a viable choice for long term play.
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

forsaken1111

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Re: Eve Online
« Reply #2479 on: August 31, 2016, 01:35:53 pm »

I think the theory is that if you get invested in the game by playing for a long term as an alpha you're more likely to subscribe. You'll eventually get into a corp, make connections and friends, see all the fun stuff they can do etc

Who knows if it will WORK but I get the theory. They have to do something to bring in new people. Right now EVE is one of those games that's really fun to read about in the news but I don't think I ever would have resubbed.
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Retropunch

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Re: Eve Online
« Reply #2480 on: August 31, 2016, 01:42:04 pm »

Yeah, its a solid theory, although I honestly think they'd do better by making the earlier game more fun and user friendly rather than trying to get people to hang around for longer.

A lot of my friends who tried it basically either loved it or hated it by the end of the second week. As much as people bang on about how you've not seen the 'real eve' until you've been in a 48 hour spreadsheet war, it's not what most players would see.

If they had some really well planned, really interesting campaign like stories to go with early on (I know they have them, but much better ones) that'd grab a lot more people in for the ride. Combine that with a much more transparent system of finding gradually increasing NPCs to fight and you'd drag people in a lot better than just saying 'be a rubbish character for as long as you want!'

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With enough work and polish, it could have been a forgettable flash game on Kongregate.

Kot

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Re: Eve Online
« Reply #2481 on: August 31, 2016, 01:48:29 pm »

Eh, to be honest EVE was pretty much F2P years ago (not anymore though, the licence prices are few thousand % of what they used to be) because you could easily manage to get PLEX in 14 days of Trial and if you had already playing decent friends they could as well just buy it for you. It was a nice check though, because you actually had to want to play, now it might be worse.
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forsaken1111

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Re: Eve Online
« Reply #2482 on: August 31, 2016, 01:50:43 pm »

Yeah, its a solid theory, although I honestly think they'd do better by making the earlier game more fun and user friendly rather than trying to get people to hang around for longer.

A lot of my friends who tried it basically either loved it or hated it by the end of the second week. As much as people bang on about how you've not seen the 'real eve' until you've been in a 48 hour spreadsheet war, it's not what most players would see.

If they had some really well planned, really interesting campaign like stories to go with early on (I know they have them, but much better ones) that'd grab a lot more people in for the ride. Combine that with a much more transparent system of finding gradually increasing NPCs to fight and you'd drag people in a lot better than just saying 'be a rubbish character for as long as you want!'

Yeah, the mission system is pretty much rubbish. I remember it being a huge pain in the ass to find agents with the type of missions I wanted, and moving to a new agent always entailed hours of hauling my various gear around. Everything takes so long in EVE that it sometimes becomes a chore.
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Retropunch

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Re: Eve Online
« Reply #2483 on: August 31, 2016, 01:58:42 pm »

Yeah, the mission system is pretty much rubbish. I remember it being a huge pain in the ass to find agents with the type of missions I wanted, and moving to a new agent always entailed hours of hauling my various gear around. Everything takes so long in EVE that it sometimes becomes a chore.
It's one of the things that put me off the most. I don't mind sitting down for a long session if I'm planning some brilliant scheme or campaign, but early on when I'm just trying to get some cool gear and whatever, having to ferry everything around and hunt for suitable agents was a real, real drag.


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With enough work and polish, it could have been a forgettable flash game on Kongregate.

lordcooper

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Re: Eve Online
« Reply #2484 on: August 31, 2016, 05:05:58 pm »

There's literally a menu that allows you to filter agents by various criteria.

Pay someone else a pittance to move your shit for you.

Or ignore the existence of missions and take part in one of the actually fun areas of the game instead.
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Kot

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Re: Eve Online
« Reply #2485 on: August 31, 2016, 05:57:50 pm »

If I recall back when I did a trial of this game some many many years ago, trial accounts cannot actually transfer funds to other players (pirates are a thing, and I learnt that one the hard way).
They can certainly recieve and earn funds though, and I think that inability to transfer funds is bullshit or that changed because I explictly remember borrowing and returning money.
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

Kot

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Re: Eve Online
« Reply #2486 on: August 31, 2016, 06:01:00 pm »

Maybe you can't transfer your starting funds (and if he wanted all your money it also included those) to stop people from spamming trial accounts and racking up money.
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

Fikes

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Re: Eve Online
« Reply #2487 on: August 31, 2016, 07:12:21 pm »

Eve has rolled out several sweeping changes since release. Everyone someone says it will be the end of Eve. Remeber the rage surrounding the AU store or what ever? The changes have been good and the community continues to grow.

Shit in Eve does take an exceedingly long time. It isn't a game that is going to have you on the edge of your seat for 3 hours every night. But that 3 minutes you are on the edge of your seat are as intense as anything you will ever experience in a video game. My wife loves the story about when I was showing her the game and almost lost my Omen (which is a throw away ship after less than a month in game). She said other than the time I had internal bleeding that was the palest she had ever seen me.

forsaken1111

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Re: Eve Online
« Reply #2488 on: August 31, 2016, 07:35:38 pm »

There's literally a menu that allows you to filter agents by various criteria.

Pay someone else a pittance to move your shit for you.

Or ignore the existence of missions and take part in one of the actually fun areas of the game instead.
there may be now but there certainly wasn't back then. I haven't played in several years
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lordcooper

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Re: Eve Online
« Reply #2489 on: August 31, 2016, 09:06:20 pm »

If I recall back when I did a trial of this game some many many years ago, trial accounts cannot actually transfer funds to other players (pirates are a thing, and I learnt that one the hard way).

This restriction was removed years ago for being both dumb and incredibly easy to work around (one guy lists an item for a stupidly high amount, the other buys it).
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Santorum leaves a bad taste in my mouth
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