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Author Topic: Eve Online  (Read 270596 times)

Retropunch

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Re: Eve Online
« Reply #2400 on: January 10, 2016, 09:56:15 am »

I'm Gallente, but I'm not sure if Eve is really doing it for me. Whilst I love it in principle, and would absolutely love to take part in some proper fleet warfare/corporations and stuff, the leap between that and where I am now just seems to big.

I've got a bit of time to play games, but not the day in day out weeks of dedication this seems to need. The tedium of grinding missions and mining and whatever seems just way too much. I'm currently trying to get access to level 2 missions, with the hopes that they'll actually provide a challenge.

If a proper corp comes into being I'd definitely want to get involved though.

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kilakan

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Re: Eve Online
« Reply #2401 on: January 10, 2016, 10:56:50 am »

there is a pretty massive difficulty jump between t1-2 missions and similarily t2-3.  I've been podded before on t3 when not paying enough attention.  One thing to look at is increasing your social skill so you get more rep outta each mission.  That will drastically reduce the amount of missions you actually need to do to get the next level.

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lordcooper

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Re: Eve Online
« Reply #2402 on: January 10, 2016, 04:10:48 pm »

I'm Gallente, but I'm not sure if Eve is really doing it for me. Whilst I love it in principle, and would absolutely love to take part in some proper fleet warfare/corporations and stuff, the leap between that and where I am now just seems to big.

I've got a bit of time to play games, but not the day in day out weeks of dedication this seems to need. The tedium of grinding missions and mining and whatever seems just way too much. I'm currently trying to get access to level 2 missions, with the hopes that they'll actually provide a challenge.

If a proper corp comes into being I'd definitely want to get involved though.

There are corps that specialise in getting new players into fleet PvP ASAP.  Pandemic Horde is probably the best of them atm.  With the recent increase in starting SP newbies can actually contribute from day one.

I'd strongly advise against people forming their own corp as a newbie.  What almost always happens is you get a situation where the blind are leading the blind and everyone just sorta mills around running missions or mining for shit isk before quitting at the first wardec.  If you join an established non-hisec corp you'll have the benefit of learning from people who actually know what they're doing, access to more profitable space and quite often services such as cheap shipping and free replacements for ships lost in pvp.

And as a fair warning, mining is widely considered to be both the least entertaining and least profitable way to make isk.  It has a further disadvantage in that the SP you put towards mining skills has no overlap with other areas of the game.  Null/wormhole Relic sites are probably the best way to make isk as a newb.
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motorbitch

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Re: Eve Online
« Reply #2403 on: January 10, 2016, 10:00:22 pm »

if you dont like to grind, factional warfare is great content for newer pilots.
tho one rarely sees capital ships in fw, its very easy to get into smaller gangs or have fun solo.
one also doesnt need to find a decent corp first. just joining fw will place one in a npc fw corp, from with one has access to the fw content.
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LordBucket

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Re: Eve Online
« Reply #2404 on: January 10, 2016, 10:09:26 pm »

I've got a bit of time to play games, but not the day in day out weeks of dedication this seems to need. The tedium of grinding missions and mining and whatever seems just way too much. I'm currently trying to get access to level 2 missions, with the hopes that they'll actually provide a challenge.

If Eve feels like a daily grind, you're playing it wrong. Eve is one of the least grindy MMOs that exist. Remember, you can set your skills to train and then not play. You can set purchase orders and then not log in for weeks to see how they've been filled. No levels, no skill grinding, nothing. Yes, there are npc corp standings. Those require mission grinding if you care about them. But it's very easy to not care about them, since you can simply buy off the market whatever it is that you wanted the standing for.

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missions and mining

Mining is one of the most boring things you can do in Eve. It's only fun if you have a fleet to talk to while you do it. It's also not very lucrative. Mission aren't as bad, but they're more like an optional extended tutorial and generic time filler. They're not really the meat of the game.

JimiD

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Re: Eve Online
« Reply #2405 on: January 11, 2016, 09:05:09 am »

I'll second that Mining and Missions are a side show to the main event in Eve - playing against other people.  Faction War, Solo low sec, Null sec, Trading, whatever.  Even the Null / Wormhole Relic sites are explored whilst under the threat from ganks from other players - that's what makes them fun.

As a PvE game Eve is considered pretty bad.  As PvP though, absolutely amazing.  I'd also second Pandemic Horde from what I've heard, if you want fleet fights and group play.  You can be out in a fleet on day one.  Anyone who tells you that there is a minimum skill point level to PvP is wrong.  There might be a minimum to fly a certain ship a certain way, but I'm still flying T1 frigates, which you get handed out in the tutorials.

You might as well fly low skill point, poorly fit ships (cheap!) for your first PvP fights: your first fights will be lost as you get swamped by information and pressure, misclicking and piloting error, rather than any difference skill points, ships or modules make.  The sooner you get through those quickly and cheaply, the quicker you can start to learn.

Don't play just before bed, I frequently find my self lying awake still buzzing from the last fight, having won a fight in low hull, flying out with my ship on fire, guns hot, prop mod burnt out.
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werty892

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Re: Eve Online
« Reply #2406 on: January 11, 2016, 11:04:30 am »

I'm in a little null alliance(Well, in name only, it's basically 2 corps) that is poking around NPC null and doing a little bit of sov stuff and small gang. If people are interested, throw me a mail, Pardet Kynes. We (almost) killed a titan last friday with PH, so we got that going for us.

Daggoth

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Re: Eve Online
« Reply #2407 on: January 22, 2016, 12:18:49 pm »

I'm Gallente also, been having a pretty fun time doing the faction quests or whatever... I went through a wormhole (stupid, I know..) and got to try out my capsule shortly after arriving on the other side. I haven't joined a Corp yet as my playing time is sporadic to say the least, but next month I plan to play a bit more regularly. Any old farts out there happen to have a spare Pilot's Licence Extension laying around gathering dust? Well, I hope to see some of you around Eve.

Gallente Capsule Commando: Neville Klavain
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The Elder Scrolls Online: Klavain - Altmer
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LordBucket

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Re: Eve Online
« Reply #2408 on: February 11, 2016, 08:30:42 pm »

So, according to my monthly "Resubscribe! You know you want to!" email, skill transfer between characters is now a thing in Eve. Use item, pick a  skill and it removes points from that skill and puts them on the item. Item can then be traded, sold, etc. When used, it adds the extracted skillpoints to the unallocated skillpoint pool. So, not only transfer between characters but also allows reallocation of previously spent skills. Respeccing is now possible.

I admit, my first thought was that Eve is dying. My second thought was that this was probably actually an attempt to make it possible for new players to compete in a galaxy full of 10-year old characters with over a hundred million skillpoints. Then I saw the 250 million ISK pricetag on the extractors. I don't expect many new players will be buying those. Though apparently they can be bought for AUR, which takes us back to my initial reaction that Eve is dying...but, meh.

What does everyone else think about this?

lordcooper

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Re: Eve Online
« Reply #2409 on: February 12, 2016, 04:20:42 am »

If I was a newbie I'd be buying a few million SP with isk right about now.  As it stands, I just removed all the SP I put into silly skills like mining and industry and placed it elsewhere.

It's important to note that you get diminishing returns on higher SP characters.  I think this helps to even the playing field a little, isk is pretty easy to get hold of in Eve if you think outside the box and newer players typically don't have a lot to spend it on.
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motorbitch

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Re: Eve Online
« Reply #2410 on: February 12, 2016, 11:32:32 am »

as i see it, it realy just  an improvment to the character transver with eve had since ever. i dont have any problem with it, though i dont think its a feature that helps genue new players much.
its much more useful for veterans that want to extract skills they trained on their main when they where a noob or want to make a new specialized toon and not wait for it to train.

personally, i proably will use it to extract the mining skills from my pvp main with i never ever used (yeah... i can fly t2 barges. its emberassing)
i would have used it to train up my industrie slaves, if it was aviable a year sooner.

in any case, i dont see it as an act of desperation from ccp. its much more a convinient improvment on the liberal character and game time trade policies they always had.
 
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KaelGotDwarves

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Re: Eve Online
« Reply #2411 on: February 12, 2016, 12:09:38 pm »

Battle bait skiff is legit though.

That battleship EHP.

motorbitch

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Re: Eve Online
« Reply #2412 on: February 12, 2016, 07:41:36 pm »

meh. screams bait, and it has a battleship pricetag, too. imo a battleship makes much more sense then a battleskiff.
granted, they make good fastlockers for gate camps. but realy, i would rather get rid of these skillpoints XD
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QuakeIV

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Re: Eve Online
« Reply #2413 on: February 12, 2016, 08:54:10 pm »

Buying skill points?  Ehhh, RIP.
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werty892

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Re: Eve Online
« Reply #2414 on: February 12, 2016, 09:16:41 pm »

Buying skill points?  Ehhh, RIP.
Not really, most people consider it a positive change. It's not straight up buying them, they have to be extracted from somebody, so you take out 500k skillpoints from one char and can inject it another.
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