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Author Topic: Eve Online  (Read 274344 times)

KaelGotDwarves

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Re: Eve Online
« Reply #1905 on: August 09, 2013, 07:33:25 pm »

DingoGS leaving TEST, one of the better bomber FCs in the game and strat Ops directors. Fun fact: Him leaving TEST marks the rate at which TEST helps someone get a Titan or super only to have them leave alliance now equals about 100%.

Not much new news other than that. Cites poor TEST leadership, inexperience from Booda and getting shit on by other leadership and Alliance despite doing actual competent work to hold TEST together.

Tilla

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Re: Eve Online
« Reply #1906 on: August 09, 2013, 08:34:00 pm »

TEST lead diplo Viktor also got booted finally. The man is possibly the worst diplomat to ever play the game.

...and then TEST dropped Delve, evacuating to the Testagon over the next week. GG.
« Last Edit: August 10, 2013, 01:33:47 am by Tilla »
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ScriptWolf

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Re: Eve Online
« Reply #1907 on: August 10, 2013, 04:27:59 am »

Wait test dropped delve ? Boring I wanted more fights !
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KaelGotDwarves

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Re: Eve Online
« Reply #1908 on: August 10, 2013, 05:53:31 am »

Boodabooda may not be the leader TEST needs, but he is the leader TEST deserves. :D

I hope they reform and find fun gudfites instead of mindnumbing sov battles.

LordBucket

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Re: Eve Online
« Reply #1909 on: August 10, 2013, 06:26:27 am »

Who wants a cheap tengu? I put mine up for auction. Ship plus subsystems it would be 392 million to buy at Jita prices, plus another couple million in rigs. Starting bid is 350 million.

dragonshardz

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Re: Eve Online
« Reply #1910 on: August 11, 2013, 10:12:48 pm »

Who wants a cheap tengu? I put mine up for auction. Ship plus subsystems it would be 392 million to buy at Jita prices, plus another couple million in rigs. Starting bid is 350 million.

What's the fit? Corpmate of mine may be interested.

Scoops Novel

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Re: Eve Online
« Reply #1911 on: August 20, 2013, 03:13:55 pm »

I knew it. Dogfighting eve universe game announced for 2014 with oculus rift support called Valkyrie. https://www.youtube.com/watch?v=KmNQEiJUthc. RPS article: http://www.rockpapershotgun.com/2013/08/20/eve-valkyrie-will-probably-sell-a-million-oculus-rifts/#more-165455
« Last Edit: August 20, 2013, 03:35:17 pm by Novel Scoops »
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Graknorke

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Re: Eve Online
« Reply #1912 on: August 20, 2013, 06:00:38 pm »

CCP sure do seem to be creating a lot of games to provide human assistance/support/tools to capsuleers...
Are they trying to create the ultimate MMO universe? It seems like an ambition that is huge but at the same time it's looking more and more doable.
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dragonshardz

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Re: Eve Online
« Reply #1913 on: August 21, 2013, 01:22:11 am »

CCP sure do seem to be creating a lot of games to provide human assistance/support/tools to capsuleers...
Are they trying to create the ultimate MMO universe? It seems like an ambition that is huge but at the same time it's looking more and more doable.

Wouldn't be surprised. CCP has always been pretty ambitious.

LordBucket

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Re: Eve Online
« Reply #1914 on: August 21, 2013, 02:42:49 am »

CCP sure do seem to be creating a lot of games to provide human assistance/support/tools to capsuleers...
Are they trying to create the ultimate MMO universe? It seems like an ambition that is huge but at the same time it's looking more and more doable.

Speaking of which...

http://www.imdb.com/title/tt2877018/
http://www.theverge.com/2013/4/28/4278946/eve-online-tv-show-based-on-player-stories

If that happens, imagine what it will do for subscription numbers.

What's the fit? Corpmate of mine may be interested.

...ahh, well obviously I'm seeing your message a bit late to answer. But it was unfitted, subsystems and rigs only, completely standard generic dps setup, except with one CPU. When I priced it was 392 million not including rigs, which were cheap single-digit affairs. Somebody bought it for 400 million, so pretty much a break-even deal all around.

LordBucket

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Re: Eve Online
« Reply #1915 on: September 07, 2013, 04:56:57 pm »

In other news, I want to say that I think it's both amusing and awesome that players can buy tickets for the Eve Las Vegas event...with plex. I know of no other game for which in-game currency can be used to buy Las Vegas convention tickets.

Caldfir

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Re: Eve Online
« Reply #1916 on: September 07, 2013, 04:59:17 pm »

After reading a bit in this thread about a month ago, I went and got myself an account and have been enjoying eve so far.  I'd tend to agree that this is the sort of thing the average Bay12'er would be likely to enjoy. 

PTW and all that. 
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LordBucket

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Re: Eve Online
« Reply #1917 on: September 09, 2013, 02:10:17 am »

Capsuleers vs. The Empire


So I recently went back and read through the Star Trek vs Star Wars discussions on stardestroyer.net, and I got to thinking about Star Wars vs Eve Online.

Did some searches, and while apparently the question has been brought up by others before, I don't see any serious discussion of the matter. So...just sort of thinking out loud here, but...

Ship Size

If we check a size chart, with the exception of the Death Star, Eve capital ships definitely larger than Imperial Star destroyers. For example, the 19km length of a Super Star Destroyer is slightly longer than the 18.144km length of the Minmatar Titan, compare widths. The Star Destroyer is relatively flat, with some Eve Titans being two to two and a half times thicker.

And while any discussion of this topic will eventually lead to the Death Star which is depending on your source is either in the 120-160km range or as wide as 900km. As described here first generation titans like the Imud Habrau and the Soltueur were so large that construction of two of them required that an entire mineral-rich world be stripped bare of resources simply for construction material. It was simply deemed not cost-effective to build ships so large. I've yet to find any exact dimensions listed, but "all metal on a planet divided by two" seems like it would build somethign rather large.

Related, how big are Eve stations? Because by zooming out, it looks to me like joe-average corporation in the Eve galaxy is capable of building stations roughly an eight to a tenth the diameter of the moons they orbit, and there are thousands of these stations. In fact they're built so big that stations offer complimentary cargo bay storage up to one million cubic meters to any traveller just as casually as a public restroom or water fountain.

Some number crunching would be needed, but it's possible that Eve wins on the scale of construction technology. Even if we don't, I'm pretty sure we're comparable.

Empire size

According to Grand Moff Tarken in episode IV, the empire controls "a million worlds." That's obviously bigger than Eve, but according to a quick search, there are 66,869 planets in Eve, of which 44,364 of which can be considered habitable. So, Star Wars wins there by a factor of 15 to 22 to one. But what exactly constitutes a world? For example, or the 5000 inhabited realspace star systems in Eve, how many moons are there? I've seen individual systems with as many as 90 moons, and a large portion of moons are being used for mining operations.

In any case, it looks like the empire is probably bigger in terms of sphere of control. Possibly by a significant degree.

....but then again, not necessarily. For example, Endor from return of the Jedi was a moon. It had an imperial base on it, even though it didn't appear to be highly populated by humans. Would Tarkin have counted that in his million figure? Because if moons count simply by virtue of the fact that they have facilities constructed on them...Eve moons are most definitely used for mining operation, so we might be able multiple the size of Eve's sphere of control by a large amount. We'd need numbers for moons though, I'm having difficulty finding that.

Ship speed

At first glance it looks like the Empire wins here. But I'm not sure they do. A standard shuttle craft in Eve goes 6 AU/sec. That's 3000c. An interceptor goes 13.5 AU/sec. That's 6750c. These speeds re very slow by Star Wars standards. But...these speeds are purely for intra-stellar travel. Some searching...and the maximum range for an Eve jumpgate appears to be 5 lightyears. And that trip takes roughly ten seconds.

That works out to 15,768,000c, which is totally on par with Star Wars speeds.

And, gates are not the only sources of jump technology. Even if jumpgates are somehow destroyed, every titan, every carrier, every dreadnought...even sub-capital black ops battleships have jump drives that are also capable of jumping. Plus, jumpclones can be used for instantaneous travel even from extreme opposite ends of the galaxy.

I think that Star Wars does not have a huge advantage here.

Weapons

This is complicated. But, first I'd like to note that, as described on the turbolasers page on stardestroyers.net, Star Wars turbolasers do not propagate at light speed, whereas most Eve weapons do. With the exception of missiles, most Eve weaponry is faster than Star Wars weaponry.

But how powerful are Eve weapons? Somebody would need to do some math here. Just at a glance, I get extremely different results depending on how I compute it. For example, you could conceivably claim that since an Eve Mega Beam laser consumes 52 gigajoules per shot, that 52gj is an upper limit to its per-shot output, which is utterly insignificant in comparison to Star Wars guns.

But, those Star Wars guns analysis' in the trillions of gj are all computed by estimating the energy cost to convert asteroids to gaseous vapor, based on scenes in the movie, because they assume since there is no visible debris clearly the asteroid was vaporized. Well, there's no debris when I blow up large collidable structure in Eve either. We could do the same, by taking one of those multi-kilometer-wide collidable structures from a mission and compute how much energy it takes to vaporize that many thousands of tons of metal and diving it by the number of shots.

I'm not prepared to do that math...but I suspect that if we use the same methods that stardestroyers.net does, we might get similar results.

Fleet Size

Pretty sure Eve wins this. Figure I see being tossed around for the Imperial fleet is 25,000 Imperial Star Destroyers. That's nothing. Eve typically has over 30,000 players online at any given moment. Check the ship sizes. Standard imperial star destroyers are a similar size as Eve battleships, which we don't even consider to be capital ships. And how many battleships does the average player have? Personally, I've had as many as two at a time. And Eve has half a million players. Even if they they only average one battleship each, that's twenty times the size of the Empire's star destroyer fleet.

Ok, but what about the big ones? The super star destroyers? According to this only "over 20" executor class star destroyers were built. Those are the big 19km long ones. How many Titans are in Eve? According to this there were 164 Titans of as 2010. We have, any any given moment, 8 times as many supercapitals as the Empire has built, ever.

We've so got this.

Production capacity


I'm pretty sure Eve completely slaughters Star Wars here. What is it, four hours to build a battleship? The average station has what, 50 production slots? And there are 5168 npc-owned stations, plus whatever exists in nullsec? So...highsec alone could potentially build 1.5 MILLION battleships per day?

In one day, highsec alone could produce sixty times the entire Imperial fleet.

Even if we take the massively inflated 900km diameter estimate for Death Star 2 from stardestroyers.net industry page, DS2 was 60% finished in six months...doing the math...that works out to roughly the construction capacity of 142,857 star destroyers in six months. ISD's and Eve battleships are similar order of magnitude of size, though without actually doing the math, ours appear to have greater volume since they're not flat like ISD's, and yet even so...what they can do in six months...we can do ten times that every single day.

Again...we've so got this.

Special tech


We have capsuleer immortality. If they somehow manage to destroy our 30,000 players online, they all instantly transfer their consciousnous to a station where they keep their ships. If the Empire loses a star destroyer, how long does it take to deploy a new one? Me, if my ship gets blown up, I can be in a new one and ready to fight in under a minute. Last I checked it only takes about 45 minutes to get from the galactic core to the extreme edge of nullsec. It's highly likely that ships lost on our side in a given battle would be replaced by new ships piloted by the same people.

We have AoE weapons. Sure, star destroyers field more fighters than our carriers do, but how many smartbomb hits can a tie fighter take? Again, we'd need math of weapon output, but if 2-3 ships can cycle their pulse weapons and completely clear the field, what can they do to stop it?

We have teleportation. Jump clones and jump portals.

Webifiers. Sure, both the Empire and Eve have interdiction and tractor beams to prevent ships escaping, but we have the ability to target their fast-moving hard-to-hit fighters and slow them to a crawl to bring heavy guns to bear.

Conclusion

Somebody would need to do the weapon and shield math, but I think Eve could totally mop up the Empire.
« Last Edit: September 09, 2013, 02:21:12 am by LordBucket »
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dragonshardz

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Re: Eve Online
« Reply #1918 on: September 10, 2013, 04:33:15 am »

Don't forget the massively overpowered NPC ships such as the CONCORD popo, CCP/ISD-only ships, and the Jove ships as well.

I think by just having functioning immortality alone, EVE would win - New Eden could out-attrition the Star Wars galaxy with ease.

ScriptWolf

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Re: Eve Online
« Reply #1919 on: September 10, 2013, 04:41:15 am »

I have taken part in the forming of FCON black ops woooo

Man black ops is so damn fun !
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