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Author Topic: Eve Online  (Read 274731 times)

dragonshardz

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Re: Eve Online
« Reply #150 on: June 25, 2011, 11:01:49 am »

I just started up again, and the new tutorial is pretty nice.. it adds a nice amount of atmosphere imo. I'm on a completely new guy, but would really enjoy joining up with a B12 group if you guys would have me ^^.

New characters are just fine. Honestly, what I have learned from sandbox MMOs is that the build up is the fun part anyways.

Damnit you, why did you start this now and not a week ago >:( I'm not doing a dickmove and leaving a corp I just joined, but I might just throw my alt Silthera into this, she can a hulk and needs 1 skill to sit in an orca.

It is actually a really good thing you are in an established corporation, since we will have no idea what is going on. We could use any insight you can provide and could possible even make some sort of trade agreement.

So that would be 3 focused on the corp (me, Eek, and Dragon) and one helping from outside, Lysabild. A few more people and we can kick this off.

The down side is that I will be out of town this weekend, so I won't be able to help until Sunday night. Dragon, how do you feel about looking for a home near Jita? It would be nice to be within 10 jumps of low sec, but off the beaten path.

Jita sounds unfamiliar, but I can hop into my Catalyst and look around. I've got a friend of mine from another site who's interested in joining us.

Also, what do you think about getting Kael to post that we're starting an EVE corp on the DFC Steam page? And unless there's already an official Penny Arcade corp, we could easily include some guys from there and N@W.

Silfurdreki

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Re: Eve Online
« Reply #151 on: June 25, 2011, 02:04:27 pm »

Jita is the largest trade hub in the game. Honestly, I'd recommend settling further away from Jita than 10 jumps, since most of Caldari space is full of people. I always preferred more sparsely populated places, and honestly, you can get pretty much anything you need from any of the other trade hubs anyway. The only things you need to go to Jita for is really rare and expensive deadspace and officer mods.

I'd love to help out with the Bay 12 corp, but I'm currently running a WH corp with a few RL friends. I'll answer any questions anyone has , to the best of my knowledge, though. I'm Avaan Eclipse in game if you want to say hi, and I'm always in the Bay12 chat channel when online.
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Fikes

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Re: Eve Online
« Reply #152 on: June 25, 2011, 02:27:05 pm »

Jita is the largest trade hub in the game. Honestly, I'd recommend settling further away from Jita than 10 jumps, since most of Caldari space is full of people. I always preferred more sparsely populated places, and honestly, you can get pretty much anything you need from any of the other trade hubs anyway. The only things you need to go to Jita for is really rare and expensive deadspace and officer mods.

I'd love to help out with the Bay 12 corp, but I'm currently running a WH corp with a few RL friends. I'll answer any questions anyone has , to the best of my knowledge, though. I'm Avaan Eclipse in game if you want to say hi, and I'm always in the Bay12 chat channel when online.

Ehh, that is a good point. If you have an idea for which system might be better to base our selves in, let us know. What skills should our guys be training up? Obviously some need to get mining going but I don't really know what the good mining ships are and what the other half the equation is.

Also, any reason we should try and get our hands on BPOs at this point?

olemars

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Re: Eve Online
« Reply #153 on: June 25, 2011, 02:35:56 pm »

I'm kinda surprised this thread is completely devoid of mention of the currently ongoing eve fanbase shitstorm.
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dogstile

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Re: Eve Online
« Reply #154 on: June 25, 2011, 02:43:14 pm »

Well you've ruined that now haven't you :P
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Lysabild

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Re: Eve Online
« Reply #155 on: June 25, 2011, 06:05:10 pm »

I'm kinda surprised this thread is completely devoid of mention of the currently ongoing eve fanbase shitstorm.

I don't care much ^^
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dragonshardz

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Re: Eve Online
« Reply #156 on: June 25, 2011, 08:57:55 pm »

I'm kinda surprised this thread is completely devoid of mention of the currently ongoing eve fanbase shitstorm.

Yeah, I don't much care either. No one's making the fanbase buy absurdly expensive virtual clothes, so what's the problem?

Meanwhile, while people rage and shoot at the trading hub, Bay12 begins its takeover of the galaxy.

Thexor

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Re: Eve Online
« Reply #157 on: June 25, 2011, 09:13:55 pm »

I'm kinda surprised this thread is completely devoid of mention of the currently ongoing eve fanbase shitstorm.

Yeah, I don't much care either. No one's making the fanbase buy absurdly expensive virtual clothes, so what's the problem?

Meanwhile, while people rage and shoot at the trading hub, Bay12 begins its takeover of the galaxy.

Mmm, from what a quick scan of the complaints has yielded, the problem isn't entirely the $70 monocle. The issue is an internal CCP newsletter, and more distressingly, an internal e-mail that strongly suggest EVE is moving towards pay-to-win microtransactions. People always decry the death of a game when microtransactions are released; what makes this protest different is apparent internal evidence to support what would otherwise be delusional conspiracy theories.
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Lysabild

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Re: Eve Online
« Reply #158 on: June 25, 2011, 10:42:25 pm »

I'm kinda surprised this thread is completely devoid of mention of the currently ongoing eve fanbase shitstorm.

Yeah, I don't much care either. No one's making the fanbase buy absurdly expensive virtual clothes, so what's the problem?

Meanwhile, while people rage and shoot at the trading hub, Bay12 begins its takeover of the galaxy.

Mmm, from what a quick scan of the complaints has yielded, the problem isn't entirely the $70 monocle. The issue is an internal CCP newsletter, and more distressingly, an internal e-mail that strongly suggest EVE is moving towards pay-to-win microtransactions. People always decry the death of a game when microtransactions are released; what makes this protest different is apparent internal evidence to support what would otherwise be delusional conspiracy theories.

I don't believe they'll do it, for the simple fact of them dooming their own game. Their fanbase is quite a special bunch of people, they're very niche and while they've gotten away with many things these niche people didn't like, they've never touched the stuff the niche people DID like(not majorly imo anyway), so if they decide to let people with cash win, they'll lose those fans for sure, they might get a lot of rich people who wants to kick ass with their money, but in demographics, the rich people won't be enough to sustain the otherwise awesome progress rate of EVE. So yeah, I don't believe it'll happen, I don't think the people who designed this game are that stupid.
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dragonshardz

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Re: Eve Online
« Reply #159 on: June 26, 2011, 12:51:07 am »

So here's what we've got for HFS Industries - Myself, Eek, Fikes, and Doctor Deimos from N@W, in addition to Lyas as an outside contractor.

I'm thinking Todaki for our home base, but I don't know what to look for in a corp HQ. Fikes, if you find a system you'd like to base us in, give me a holler and I'll set things up.

Silfurdreki

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Re: Eve Online
« Reply #160 on: June 26, 2011, 07:09:11 am »

So here's what we've got for HFS Industries - Myself, Eek, Fikes, and Doctor Deimos from N@W, in addition to Lyas as an outside contractor.

I'm thinking Todaki for our home base, but I don't know what to look for in a corp HQ. Fikes, if you find a system you'd like to base us in, give me a holler and I'll set things up.

Todaki seems to be a starter system 1.0 sec status, only one station; School of Applied Knowledge. If it is a starter system, the station will be crowded with newbies all the time, which might be pretty annoying. Plus, it's only four jumps from Jita, which will probably mean that it's pretty crowded, even if it's not a starter system.

What you want for a corporation headquarters depends on what your corp wants to do. A mining corp will want plenty of close asteroid belts, mission runners will want a good agent close by, explorers and pvp-people will want access to low-sec (at least when the explorers get covert-ops ships, until then high-sec will probably be fine). For most of these, low population is good, since it means more unexploited resources (asteroids exploration sites), mission runners can base out of crowded systems to the point where they start to lag, though.

Jita is the largest trade hub in the game. Honestly, I'd recommend settling further away from Jita than 10 jumps, since most of Caldari space is full of people. I always preferred more sparsely populated places, and honestly, you can get pretty much anything you need from any of the other trade hubs anyway. The only things you need to go to Jita for is really rare and expensive deadspace and officer mods.

I'd love to help out with the Bay 12 corp, but I'm currently running a WH corp with a few RL friends. I'll answer any questions anyone has , to the best of my knowledge, though. I'm Avaan Eclipse in game if you want to say hi, and I'm always in the Bay12 chat channel when online.


Ehh, that is a good point. If you have an idea for which system might be better to base our selves in, let us know. What skills should our guys be training up? Obviously some need to get mining going but I don't really know what the good mining ships are and what the other half the equation is.

Also, any reason we should try and get our hands on BPOs at this point?

I spent a long time doing exploration as my main source of income, and during that time I based myself out of Stacmon. It is a system in Placid (Gallente space), just on the edge of low-sec with a small high-sec 'island' just three jumps into low-sec. I don't know about the asteroid and agent availability around there, though, so if you take up mining or mission running you might want to check up other places. Speaking of mission running: if you decide to pick that up (level 4 missions are probably the most lucrative thing in high-sec when done fast, even though they are really boring), decide on one (NPC) corporation the whole corp will run missions for, and don't pick one of the navies. The empire navies are the most popular misssion running corps, but other corps are give exactly the same rewards, so if you don't want to mission run in a crowded system, pick some other corporation to run missions for.

I'd start by training up general ship support skills, things that apply to any ship in the game, things like engineering, electronics, turret or missile support skills (depending on what you do) and tanking (shield or armour, again depending on what you want to fly). You don't necessarily need mining skills, that new players can only mine is not true, you can easily make money from mission running or trading as a new player. In fact, mining is not very lucrative unless you have skills for a mining barge and someone hauling.

As for BPO's, tech 1 production has seriously small profit margins these days, so unless you can get hold of a researched BPO (it takes a several months to fully research a BPO, and they cost a fair bit), don't expect to turn much of a profit.

There are a couple of passive income sources you might want to look into: planetary interaction and R&D. R&D is simple, just train a science skill, get an agent to research for you and watch the RP roll in. You then trade the RP for datacores which you sell to people doing Tech 2 production. it's not all that much money, but since you don't put any active effort into it, it's worth it. Planetary interaction is more work intensive and more complex, but pays a little better as well. Pretty much any PI good will sell, but POS fuel (oxygen, mechanical parts, enriched uranium, coolant and robotics) is always a good thing to produce.

Of course, don't believe that all I've said here is the absolute truth, I might have made a mistake, or some of it is old information, so check up everything before you go ahead and commit. That's the spirit of Eve, in my eyes, being prepared.
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Ephemeriis

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Re: Eve Online
« Reply #161 on: June 26, 2011, 07:44:19 am »

I'm kinda surprised this thread is completely devoid of mention of the currently ongoing eve fanbase shitstorm.

Yeah, I don't much care either. No one's making the fanbase buy absurdly expensive virtual clothes, so what's the problem?

Meanwhile, while people rage and shoot at the trading hub, Bay12 begins its takeover of the galaxy.

Mmm, from what a quick scan of the complaints has yielded, the problem isn't entirely the $70 monocle. The issue is an internal CCP newsletter, and more distressingly, an internal e-mail that strongly suggest EVE is moving towards pay-to-win microtransactions. People always decry the death of a game when microtransactions are released; what makes this protest different is apparent internal evidence to support what would otherwise be delusional conspiracy theories.

It's kind of interesting...  If you've been following the rage/protest/whatever from the start, the motivation has very clearly evolved over time.  And even now there isn't a real consistent explanation.

Initially, the big complaint was that CQ was a step backwards, and the NEX prices were silly. 

Then people started claiming that CQ (and the engine upgrade that accompanied it) made it impossible for them to play - machines overheating, their video card didn't do SM3, couldn't run multiple clients at once.

They didn't fixate on the Greed is Good memo until more recently.  Which is interesting, because that memo came out before Incarna launched.

The gist of it, these days, is that CCP willfully lied to their players, and they intend to make pretty much everything pay-to-win, and fully intend to exploit their players as much as possible.  And the subtext is that this is all being done to fund development of DUST514 and World of Darkness - and once those games are released CCP will abandon EVE entirely.

I don't really see it.  The Greed is Good document was an internal memo where folks debated one side or the other.  And extremes were hit in every direction.  I did not get the impression that it was in any way actually setting company policy.  It looked more to me like a highschool debate, where some poor soul gets stuck with the job of trying to defend a position they don't actually hold.

As for the whole "CCP lied to us" thing...  That seems to basically revolve around one or two comments from CCP employees stating something to the effect that "we're not planning a cash store".  Now, in hindsight, this looks very bad.  But I don't know that they were intentionally lying.  They may not have known what was going on, or they may have though the NEX was just an experiment, or they may have just been trying to hide the details of the next patch - not pull something over on the players.

And, while I'm sure resource allocation will shift over time...  I just can't see CCP abandoning EVE as long as it is making them money.  They'd have to be stupid to do so.

Frankly, there were some valid complaints...  But then everybody else thought it looked like fun to rage and riot, and jumped on board.
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RF

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Re: Eve Online
« Reply #162 on: June 26, 2011, 08:47:16 am »

There's also the issue that, now, every single CCP employee refuses to answer, "Will game-effecting items make it into the cash store?"

Also, read these.
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McTraveller

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Re: Eve Online
« Reply #163 on: June 26, 2011, 09:34:17 am »



Initially, the big complaint was that CQ was a step backwards, and the NEX prices were silly. 

Then people started claiming that CQ (and the engine upgrade that accompanied it) made it impossible for them to play - machines overheating, their video card didn't do SM3, couldn't run multiple clients at once.

This was actually pretty much the beginning of the end as I saw it - actually, slightly before then, I'm pretty sure it was Dominion, maybe just before (I think it was the one before, when T3 started; I can't think of the name of that one off the top of my head and I'm too lazy to go look it up).  I had (have, since they don't get deleted) a 60+MSP character from 2005 but just lost all faith in the system, since CCP appeared to be more focused on adding eye candy than fixing old issues ore making the game fun to play.

The decision to explicitly remove support for older computers was also a nail in the coffin; while my computer is a little old it could still support things, but poorly.  But, in my mind, the path to success is not to tell people they need new hardware to play your game.  If you look at the king of the MMO-hill, you can run that on almost decade-old hardware (I used to run it on a PowerMac G4).  This mentality ultimately caused me to let my subscription expire.

I played the game because it was technical, it was space, and it was low-key.  But it wasn't really engaging or fun unless you were involved heavily in the meta-game.  This aspect is also a pain, and while it has always been important in EVE, I think the increase in the meta-game through microtransactions just went a bit too far for most people.
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LordMelvin

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Re: Eve Online
« Reply #164 on: June 26, 2011, 02:03:47 pm »


snip

The gist of it, these days, is that CCP willfully lied to their players, and they intend to make pretty much everything pay-to-win, and fully intend to exploit their players as much as possible.  And the subtext is that this is all being done to fund development of DUST514 and World of Darkness - and once those games are released CCP will abandon EVE entirely.

I don't really see it.  The Greed is Good document was an internal memo where folks debated one side or the other.  And extremes were hit in every direction.  I did not get the impression that it was in any way actually setting company policy.  It looked more to me like a highschool debate, where some poor soul gets stuck with the job of trying to defend a position they don't actually hold.

As for the whole "CCP lied to us" thing...  That seems to basically revolve around one or two comments from CCP employees stating something to the effect that "we're not planning a cash store".  Now, in hindsight, this looks very bad.  But I don't know that they were intentionally lying.  They may not have known what was going on, or they may have though the NEX was just an experiment, or they may have just been trying to hide the details of the next patch - not pull something over on the players.

And, while I'm sure resource allocation will shift over time...  I just can't see CCP abandoning EVE as long as it is making them money.  They'd have to be stupid to do so.

Frankly, there were some valid complaints...  But then everybody else thought it looked like fun to rage and riot, and jumped on board.

Sure, it's fun to rage and riot, but when the last thing you hear before the devs leave for the weekend is this:
Quote from: CCP_Pann
...
It’s clear that many of you are _angry_. There’s a lot happening, things are changing quickly and we haven’t been as forthcoming as you were used to in the past. I’m willing to step out front and take a lot of heat for that since I was the one who made the decision to hold off on responding for a while to see if things cooled down once the new wore off.
...
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1536065&page=1

... well it's not too hard to understand people being afraid that ccp has given up on what had seemed to be a pretty player-oriented game design philosophy.

Plus, e-rioting is fun. Don't tell me that disco ball outside Jita 4-4 wasn't pretty...
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