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Author Topic: Eve Online  (Read 276737 times)

Fikes

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Re: Eve Online
« Reply #135 on: June 24, 2011, 02:52:57 pm »

Back early on, the most fun I had was when my decent sized corp moved HQs. We had cargo ship, not the industrial, the one a step or tech level above that, totally stuffed with all the crap we owned. Surrounding it we had all of our top of the line combat ships, probably 10-15 of them.

It was all through low spec space and very stressfull. Some ships started following us, but there was never any combat. This was before "Warp to 0" too, so you had to manually close that last 15KM. Man, what an adventure.

I do not recommend making a mercenary group. You will never get contracts and if you do, they are very unlikely to be profitable. I recommend something more mundane, like a cargo hauling or manufacture service. Conversely you could just make a small corporation that runs missions together. Higher level missions suck alone. I remember doing one in my battleship where I let a couple of frigates get too close. It took me half an hour to get to a range (I was only a tiny bit faster than them) where my guns could do some damage. Having one other guy in a frigate would have made that mission a breeze.

dragonshardz

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Re: Eve Online
« Reply #136 on: June 24, 2011, 02:56:00 pm »

Well, if anyone has any ideas, pitch them at me.

How does Bay 12 Mining sound? I can use the Ash Rose thing elsewhere.

Now that I think about it, Bay 12 Mining sounds terrible. Anyone have ideas for a Bay12 corp?

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Re: Eve Online
« Reply #137 on: June 24, 2011, 03:21:53 pm »

Ash Rose is a good name for anything. Better name for a fighting group, I admit, but a good name none the less.

I think a corp with HFS as a tag would be good. "Harlem Financial Securities" is the first one that comes to mind for me.

I honestly don't know what it takes to make money in Eve these days. I would imagine making cargo runs out to low spec space (not null spec) should be pretty profitable, but I really have no idea.

If we got a plan set up, I'd be tempted to re-sub for a month. I have plenty of seed money for what ever we need to do, a healty number of skill points, and decent combat skills. I could take us on Level 4 missions. I think I am close to a faction ship of some sort...

kirrian

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Re: Eve Online
« Reply #138 on: June 24, 2011, 03:23:05 pm »

I have been out of EVE for probably two years now.  I have been waiting for 'walking in stations', but not paying much attention to the updates.  My two most fun times have both been had while losing ships; one a Minnie Maelstrom battleship outfitted for mining (Yes I was mining in a BS!) to a little can flipping Thrasher (yeah, I fell for it), and the other a Caldari Charon freighter after helping to evacuate a POS and losing my escort.  I have been resisting going back.  DF has a pause key which helps a lot when there are a bunch of little munchkins and a wife running around the house wanting all sorts of chores and things done... right now. =S   Sometimes RL invades too much for all the online games I want to play.  Who knows though.
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Re: Eve Online
« Reply #139 on: June 25, 2011, 01:10:19 am »

Well, if anyone has any ideas, pitch them at me.

How does Bay 12 Mining sound? I can use the Ash Rose thing elsewhere.

Now that I think about it, Bay 12 Mining sounds terrible. Anyone have ideas for a Bay12 corp?
You know what? Fuck it, we should be the bad guys. We can work up a bunch of money in a dummy corp (doing boring stuff ie mining) to finance our ass kicking pirate corp. I am sure with the LP I got refunded from my learning skills I have enough to take charge of a corporation. Lets get some cheap ships and see if we can do any null spec raiding. We will lose a bunch of times, but I heard some where that losing was fun anyways.

dragonshardz

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Re: Eve Online
« Reply #140 on: June 25, 2011, 01:25:28 am »

I like your idea, Fikes.

HFS as the dummy corp, Ash Rose as the pirate/merc corp?

Eek-A-Mouse

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Re: Eve Online
« Reply #141 on: June 25, 2011, 01:47:41 am »

I just started up again, and the new tutorial is pretty nice.. it adds a nice amount of atmosphere imo. I'm on a completely new guy, but would really enjoy joining up with a B12 group if you guys would have me ^^.
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Re: Eve Online
« Reply #142 on: June 25, 2011, 02:12:16 am »

I like your idea, Fikes.

HFS as the dummy corp, Ash Rose as the pirate/merc corp?

I think so. I am willing to re-sub if we can get 6 (me and you plus 4) people together for a corporation. It will go like this:

You guys start the HFS corp, my character will start Ash Rose. I'll bring him and all his gear (I have no idea what all I have, but I think it is plenty) to where ever we decide to base. I will work for HFS still, just not in title (since it tracks your corporation history). I'll also bank roll everything I can.

Once we get some seed money going, we will start up our PVP characters.

What we will need is people to take the major roles of an industrial corporation first, IE, mining, manufacturing, ect. It would be best if people commit to one aspect of an industrial corporation and really stick with it. I am not completely sure what those are, but they are atleast:

3 Miners
1 Refiner
1 BP Researcher/producer
1 Cargo ship pilot

If we can do that and get our money gears turning we will be able to have lots of fun  FUN in low/null spec space.

dragonshardz

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Re: Eve Online
« Reply #143 on: June 25, 2011, 02:53:03 am »

I like your idea, Fikes.

HFS as the dummy corp, Ash Rose as the pirate/merc corp?

I think so. I am willing to re-sub if we can get 6 (me and you plus 4) people together for a corporation. It will go like this:

You guys start the HFS corp, my character will start Ash Rose. I'll bring him and all his gear (I have no idea what all I have, but I think it is plenty) to where ever we decide to base. I will work for HFS still, just not in title (since it tracks your corporation history). I'll also bank roll everything I can.

Once we get some seed money going, we will start up our PVP characters.

What we will need is people to take the major roles of an industrial corporation first, IE, mining, manufacturing, ect. It would be best if people commit to one aspect of an industrial corporation and really stick with it. I am not completely sure what those are, but they are atleast:

3 Miners
1 Refiner
1 BP Researcher/producer
1 Cargo ship pilot

If we can do that and get our money gears turning we will be able to have lots of fun  FUN in low/null spec space.

Sounds like a plan. I've got an Iteron Mark IV I picked up for cheap that'll be ready for use in a couple days. I can easily kit it out for cargo hauling - got about 2mil in the bank. I've also got a Navitas kitted for mining, a Catalyst kitted for combat, and two Velators. I thought up a couple names - HFS Industries (HFS) and Ash Rose Syndicate (ASH or ARS).

Once we pick out somewhere to base, I'll start HFS and transfer as much stuff as possible to the HQ - basically, everything except the Velators.

Bdthemag

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Re: Eve Online
« Reply #144 on: June 25, 2011, 02:58:31 am »

Im not a big fan of Eve, but I do like the idea of it. It sounds awesome leading your own corporation against others, or joining a group of pirates to attack innocent players. But when I played it wasn't that fun, the game is really based on the fact that you'll only be succesful if you spend alot of time on it. One of the other things I didn't like was the fact that there was no real skill progression. You just choose which skill you want to train and log off, I prefer to actually level up a skill through experience. Its a decent game when played in short bits, but a fun game if you have alot of time to spare.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Lysabild

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Re: Eve Online
« Reply #145 on: June 25, 2011, 04:24:52 am »

I fly a Hulk as far as I know Flawlessly, but I just joined another corp, so tell you what, if your within 20 jumps of Jita I'll mine for you anyway, otherwise, maybe if things don't work out in Redworks.
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Re: Eve Online
« Reply #146 on: June 25, 2011, 04:48:41 am »

Im not a big fan of Eve, but I do like the idea of it. It sounds awesome leading your own corporation against others, or joining a group of pirates to attack innocent players. But when I played it wasn't that fun, the game is really based on the fact that you'll only be succesful if you spend alot of time on it. One of the other things I didn't like was the fact that there was no real skill progression. You just choose which skill you want to train and log off, I prefer to actually level up a skill through experience. Its a decent game when played in short bits, but a fun game if you have alot of time to spare.

First of all, in Eve you have to separate advancing wealth and advancing skills. Yes, the more time you spend in game the more wealth you will generate. In that respect, the more time you spend in game the more you advance (and why should it be any other way? Eve is a big ass economy simulator. To play at the top level it takes multi dimensional supply chains and other crazy stuff that only no-lifers can provide). To Advance skills, however, time doesn’t matter really, as they train offline, as you pointed out.

So if in-game time doesn’t matter to our skills, the question is how much wealth do we need to generate to become a fledgling PVP fleet. The answer is, really, not much.

6 organized, trained frigates and cruisers can take on larger enemies with ease and the cost of fielding such a fleet would be really really low. I honestly believe that if we give this a decent effort, in less than 2 months we will be able to put up a hell of a fight and have a profitable dummy corporation on the side.  I mean FFS, we’ve weaponized kittens! How can Halo’ers hope to compete with that?

Here is how I see the timeline:
Week 1: New players learn the game; we pick a spot to base and start transferring resources.
Week 2: Foundations of industry, everyone gets roles and we start acquiring assets (like blue prints).
Week 3 and 4: Building up industry and turning a profit. Mostly boring but…
Week 5: Work starts on the military machine, either HFS built or purchased with our profits.
Week 6: Military training. You guys can practice attacking my battle ships, tackling (preventing me from warping or causing you harm) me and other tricks I know.
Week 7: First fights (we will get our asses kicked)
Week 8: First victories.

Really, if we follow this plan a the end of the two months everyone will know for sure if they want to keep playing or not. Even if we decide the game is not worth it it will be a decent ride.

I have 100 million isk and many ships to throw at this.

Let’s FUN B12 style.

Lysabild

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Re: Eve Online
« Reply #147 on: June 25, 2011, 06:14:19 am »

Damnit you, why did you start this now and not a week ago >:( I'm not doing a dickmove and leaving a corp I just joined, but I might just throw my alt Silthera into this, she can a hulk and needs 1 skill to sit in an orca.
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Re: Eve Online
« Reply #148 on: June 25, 2011, 08:13:21 am »

I just started up again, and the new tutorial is pretty nice.. it adds a nice amount of atmosphere imo. I'm on a completely new guy, but would really enjoy joining up with a B12 group if you guys would have me ^^.

New characters are just fine. Honestly, what I have learned from sandbox MMOs is that the build up is the fun part anyways.

Damnit you, why did you start this now and not a week ago >:( I'm not doing a dickmove and leaving a corp I just joined, but I might just throw my alt Silthera into this, she can a hulk and needs 1 skill to sit in an orca.

It is actually a really good thing you are in an established corporation, since we will have no idea what is going on. We could use any insight you can provide and could possible even make some sort of trade agreement.

So that would be 3 focused on the corp (me, Eek, and Dragon) and one helping from outside, Lysabild. A few more people and we can kick this off.

The down side is that I will be out of town this weekend, so I won't be able to help until Sunday night. Dragon, how do you feel about looking for a home near Jita? It would be nice to be within 10 jumps of low sec, but off the beaten path.

Axil

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Re: Eve Online
« Reply #149 on: June 25, 2011, 08:21:44 am »

 I'd join, i haven't really found a good corp. The few i've tried since i recently resubscribed was all dying, or stagnating.

My character has about 3million SP, and i don't have any of them in industrial or mining skills.
It seems it doesn't matter much, but i thought i'd let you know.
My IGN is Lumonen (I think)
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