Im not a big fan of Eve, but I do like the idea of it. It sounds awesome leading your own corporation against others, or joining a group of pirates to attack innocent players. But when I played it wasn't that fun, the game is really based on the fact that you'll only be succesful if you spend alot of time on it. One of the other things I didn't like was the fact that there was no real skill progression. You just choose which skill you want to train and log off, I prefer to actually level up a skill through experience. Its a decent game when played in short bits, but a fun game if you have alot of time to spare.
First of all, in Eve you have to separate advancing wealth and advancing skills. Yes, the more time you spend in game the more wealth you will generate. In that respect, the more time you spend in game the more you advance (and why should it be any other way? Eve is a big ass economy simulator. To play at the top level it takes multi dimensional supply chains and other crazy stuff that only no-lifers can provide). To Advance skills, however, time doesn’t matter really, as they train offline, as you pointed out.
So if in-game time doesn’t matter to our skills, the question is how much wealth do we need to generate to become a fledgling PVP fleet. The answer is, really, not much.
6 organized, trained frigates and cruisers can take on larger enemies with ease and the cost of fielding such a fleet would be really really low. I honestly believe that if we give this a decent effort, in less than 2 months we will be able to put up a hell of a fight and have a profitable dummy corporation on the side. I mean FFS, we’ve weaponized kittens! How can Halo’ers hope to compete with that?
Here is how I see the timeline:
Week 1: New players learn the game; we pick a spot to base and start transferring resources.
Week 2: Foundations of industry, everyone gets roles and we start acquiring assets (like blue prints).
Week 3 and 4: Building up industry and turning a profit. Mostly boring but…
Week 5: Work starts on the military machine, either HFS built or purchased with our profits.
Week 6: Military training. You guys can practice attacking my battle ships, tackling (preventing me from warping or causing you harm) me and other tricks I know.
Week 7: First fights (we will get our asses kicked)
Week 8: First victories.
Really, if we follow this plan a the end of the two months everyone will know for sure if they want to keep playing or not. Even if we decide the game is not worth it it will be a decent ride.
I have 100 million isk and many ships to throw at this.
Let’s FUN B12 style.