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Author Topic: Unlucky Joe Beta  (Read 11161 times)

adwarf

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Re: Unlucky Joe Beta
« Reply #75 on: March 17, 2011, 03:41:26 pm »

Create ten gnomeish archers and have them destroy the zombies in thhe pit.
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Gatleos

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Re: Unlucky Joe Beta
« Reply #76 on: March 17, 2011, 06:05:21 pm »

Spoiler: Screen 1 (click to show/hide)
Spoiler: Screen 2 (click to show/hide)
Spoiler: Screen 3 (click to show/hide)

Some archers appear and you pretend they are gnomes.
Spoiler: Sticks (click to show/hide)
Spoiler: Abilities (click to show/hide)
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
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Phantom

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Re: Unlucky Joe Beta
« Reply #77 on: March 17, 2011, 06:07:35 pm »

Suction Cup Guy: ATTAAACK!
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adwarf

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Re: Unlucky Joe Beta
« Reply #78 on: March 17, 2011, 06:11:01 pm »

Charge the pirates.
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Furtuka

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Re: Unlucky Joe Beta
« Reply #79 on: March 17, 2011, 06:14:37 pm »

drop kung fu guys on the pirates since there are no ninjas
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It's FEF, not FEOF

Ricky

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Re: Unlucky Joe Beta
« Reply #80 on: March 17, 2011, 06:53:19 pm »

>spawn 2 inventors, 2 sculptors, 1 more digger, and 3 amish cronies in screen 1. inventors invent in the newly dug room the digger dug. scultors scult. the new amish start a farm.


spawn a chompy in screen zombie pit.
???
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Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...

Fniff

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Re: Unlucky Joe Beta
« Reply #81 on: March 17, 2011, 07:30:48 pm »

Spawn a Frankenstein and a Sculptor at the bottom of the hill. The Frankenstein does whatever it does, and the sculptor can make a suitably gothic castle.

Criptfeind

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Re: Unlucky Joe Beta
« Reply #82 on: March 17, 2011, 07:32:13 pm »

Spawn our hero, Unlucky Joe.
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adwarf

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Re: Unlucky Joe Beta
« Reply #83 on: March 17, 2011, 09:09:00 pm »

Spawn criptfeind and let him be eaten by zombies.
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Criptfeind

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Re: Unlucky Joe Beta
« Reply #84 on: March 17, 2011, 09:09:49 pm »

Lucky for me criptfeind is the zombie king!
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adwarf

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Re: Unlucky Joe Beta
« Reply #85 on: March 17, 2011, 09:10:42 pm »

Yes we can control them then spawn a dwarf, and let them turn him to a zombie dwarf.
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Criptfeind

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Re: Unlucky Joe Beta
« Reply #86 on: March 17, 2011, 09:13:22 pm »

Who is this 'we'?
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Alzeranox

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Re: Unlucky Joe Beta
« Reply #87 on: March 17, 2011, 09:37:35 pm »

I love this, so much nostalgia.  *wipes tear from eye* Anyway, I used to play this in back when it was in black and white (colors, not the game)  So... *cracks knuckles* lets get started.  Imma pull a Jordan in a couple of turns.  Lets start with a Shaman, a Chompie, a Genie, and a Fire Mage, go a head and throw them on top of the hill above the pirate hideout.

Edit: The King makes the castle which spawns normal people who when equipped with the proper items become the other people on the list.  Some units are special and can only be created using alternative means, however, that will more than like be the alpha, to the creative which this is if we follow Minecraft's precedent, even though this title says beta.
« Last Edit: March 17, 2011, 09:50:25 pm by Alzeranox »
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mcclay

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Re: Unlucky Joe Beta
« Reply #88 on: March 17, 2011, 10:51:16 pm »

Have the sculptor make defensive barricades and positons on the castle and trenches. Hace the gaurds make cannons in said postions while spawn swordsmans and archers to defend the castle. have one sculptor make the castle bigger and higher. Have the diggerextend the trrenchs to the surface.
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Gatleos

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Re: Unlucky Joe Beta
« Reply #89 on: March 17, 2011, 11:39:27 pm »





Lots and lots of stuff happens.
Spoiler: Sticks (click to show/hide)
Spoiler: Abilities (click to show/hide)
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU
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