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Author Topic: Removing Non-empty Cage  (Read 575 times)

trachten

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Removing Non-empty Cage
« on: October 08, 2006, 08:09:00 am »

Not sure if this happened with vers 21.104 or 22.107, but I ordered a cage containing 10 or so dogs to be removed.  Apparently it was removed as I could no longer access it with the usual commands but the cage/dog icon was still flashing on the screen where it used to be.

I wanted to free those dogs so this was kind of confusing.  Rebuilding the cage in a new location allowed me to free the dogs.

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karnot

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Re: Removing Non-empty Cage
« Reply #1 on: October 08, 2006, 09:11:00 am »

How do you set the dogs free from a cage ?
With a lever ? My mechanics take years to link just one cage to a level...it feels very wrong.
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bbb

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Re: Removing Non-empty Cage
« Reply #2 on: October 08, 2006, 12:14:00 pm »

if it's a "built/installed" cage.. you just go in there an unselect the animals with + next to it (+ means in this case.. whereas [C] means chained/caged.. anywhere)

theoretically you move animals from 1 cage to another when you select a [C] one that hasn't got a + next to it. and by unselecting the animal from the new cage whilst in transit, you set it free...

... which makes me think... if you have 2 cages "built/installed", the filled one gets uninstalled with the animals inside.. what will the animal status be in the empty (+installed) cage and what happens if you try to transfer it...

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karnot

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Re: Removing Non-empty Cage
« Reply #3 on: October 09, 2006, 11:24:00 am »

There is no such thing as "+" next to animals.
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bbb

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Re: Removing Non-empty Cage
« Reply #4 on: October 09, 2006, 12:38:00 pm »

if you look at the cage screen (q? t? can't remember which one).. enter "assign".. then on each line, you can see + (if it's there) followed by animal (stray dog/etc), followed by [C] (if it's there)
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Toady One

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Re: Removing Non-empty Cage
« Reply #5 on: October 09, 2006, 10:07:00 pm »

When you remove a cage building, it will become a cage item, probably containing the occupants of the cage.  Freeing has to be done manually, or with that weird trade depot behavior I guess.
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