It's a surprise that only SalmonGod is willing to see creation as more than an economic activity, although I can't share his belief that non-mainstream gaming has enough production; but most here are far too cynically obsessed with money, and as a result, readily excuse greed in others. There is a reason that Greed has been villified since the earliest societies: there is no society that mindless greed and its apologists cannot destroy. Humanity thrives only by measured give-and-take.
If you include cottage industry, there are tons of people producing goods for the love of the craft.
Do they? If that were the case, they'd be willing to give it away for free. Since they aren't (at least the vast majority), money clearly is part of the motivation. Maybe not the main part, but still pretty significant.
Why would someone lovingly craft a thing, and then just give it away free for anyone to treat like worthless garbage? The new owner would hardly appreciate what cost him nothing to acquire. My brother-in-law who makes furniture sells it as pricey as he can manage. No shame in that, and no knock on his love of woodworking, since his craftmanship doesn't falter a bit. It does ensure that the new owner doesn't want to use his chair as busted-up kindling.
You're forcing the issue here. There is nothing against valuing one's own creations highly and selling them as costly as possible. It shows pride for one's work. Everything you said is made null by your false insistence that "loving craftsmanship == communism" when in fact the real communist economy caused notoriously shoddy products. As long as quality is there, I personally don't object, even to very high prices.
People ought to work hard, feel pride in their work, and expect others to value it; but selling a soulless cash-in for anything above bargain-bin prices is shameful.
See? That's what I'm talking about. But that's not how he makes his living, is it?
No. And my furniture-making brother-in-law does well enough in his real job that an occasional sale is not a serious part of his living, either. But he isn't going to give away a month's work on a dining set to any passing bum for nothing, either. That's just low self-esteem for one's creations.
I thought it was quite clear already. If you don't sell out a bit, chances are you won't be able to make enough money to support yourself and your company. What you're heartlessly saying to developers is "Your livelihood doesn't matter, satisfying my desire for entertainment that is exactly to my tastes is more important".
And I already pointed out some companies that manage well with no selling-out like Paradox. This isn't an emotionally-charged "I'm gonna starve!" scenario that you'd like to portray. Going mainstream is not about feeding families. It's about gassing up porsches. Okay, I will give you a chance to convince me. Go find me some programmers that
starved because they only sold 100,000 units to a smaller base and not 10 million units to the mainstream.