1. The storyline is limited and/or nonexistant.
Write one.
Honestly I'm not kidding, hit your word processor of choice and slam out a coherant storyline. It is beyond hard to make a good, original, fun, and above all playable story.
Problem with this argument: It assumes that
folks who want an engaging storyline in their games are writers equally as skilled as professional game plot/story writers, or should be expected to be in order to be able to complain. (That link goes to wikipedia's "Ecological fallacy" page, which is making the error of presuming that members of a population are representative of the average, which is what you did here - assuming that both game storyline writers and game players are at an equal skill level with writing, creative thinking, tying story into gameplay, etc)
Now, that story could be a put on paper, but how the hell is it going to be played for chrissake? Open worlds are hard, accomodating for the player's roving shenanigans is next to impossible if you want a sensible game. So most games go pretty linear, which is okay, it just has move forwards right? Well no not really. Read a good book, doesn't matter who you are just find something you like. Odds are they don't spend more than 50% of their time blowing shit up, killing people, and generally being in mortal peril.
It's been done. Fallout: New Vegas had factions changing their like and dislike of you based on which missions you did for which factions, who you chose to fight and who you didn't, and so on. The Holy Grail wasn't reached, of course, but they did pretty damn good in New Vegas. Fallout 3, on the other hand, had a railroad main plot unless you went rogue in Broken Steel, and assorted unrelated sidequests. Invisible War had a railroad main plot with decision points that affected the plot slightly, until near the end where you were given the choice of which faction to support, with the option of double-crossing that faction at the end to give control of the world to a different one instead, or even killing everyone from every faction so nobody took over the world (This turned out... badly, unless your goal really was to Kill All Humans after all).
Of course there are also games in which the plot is player-created by player interactions.
Crikey. It cycles between day and night fast on this planet.Yeah, you do. They break up the action and let you have some time to talk to people, get to know the world. Games have ridiculous variance in how long they last, but for right now let's assume 40 hours of game for simplicity. If you don't want to spend 75% of the game in combat then you have to spend the other 25% doing something else. (Brilliant right?) The question is what the hell is going on for 10 hours? If that ten hours ends up being 2 hours worth of shops, items, and adventure, that the player slogs through time and time again they will hate you and your stupid story.
Some games are something like 6 hours in the singleplayer - I'm looking at you, Force Unleashed, and at you, Black Ops. Black Ops' primary draw is intentionally the multiplayer, not the singleplayer. There are games that story doesn't apply at all, of course, to because they are entirely multiplayer, but they may still have a background for players to read about if they're interested - TF2 is an example, and Black Ops again as well, although the nova gas in the multiplayer behaves nothing like it does in singleplayer (nowhere near as deadly, but that has to be for game balance reasons).
Simply put, story is hard. A lot of games incorporate some elements but they usually fall back on "World in peril. Stop. Save world, kill Ming. Stop. If it's not too much trouble, be a badass as well so we can sell the rights. Stop. This does bring me to point No.2
Ming? Ming the Merciless? There are a lot of game companies putting out terrible stories, but that's probably because of (a) the "My story is awesome" factor (people frequently don't realize they're writing shit, their friends won't tell them, etc), (b) Elemental ought to give us a clue that perhaps actual writers, if this isn't already happening somewhere, should be doing the entirety of the plot and world background if the game designers can't come up with something good themselves.
People with a par or above I.Q are often incapable of understanding how stupid people can be.
I would have to disagree. Picard's face can testify to it.
For indie games this isn't so bad, because the people who are tuned to indie games are generally vaguely more self-aware (Also stuck-up and arrogant, but that's beside the point.) than the gaming market in general.
"A lot of humans believe they are intelligent, but it's more of a mainstream notion of what intelligence is. 'Intelligence' on this planet is usually made up of 10% actual intelligence, 40% self-importance, 30% arrogance, and 20% finger-pointing at those who are less intelligent and talented as if they could somehow fight genetics and burst forth into brilliant glowing beings of light and wisdom if they would only try hard enough." - According to
http://www.randomterrain.com/favorite-quotes-talent-and-genius.html, that quote is by Duane Alan Hahn.
Looks like we just described Rodney McKay. Actually, this is a description of a TV Genius in general, except that "genius" will be enhanced too.
Consider this, I have a friend who gets straight A's, is fairly popular, and yet insisted that 'Circa' was a disease because a lot of people in ancient times "died circa X".
How do you know he wasn't trolling you?
Women I'm afraid don't get a lot of influence in the new action games. We're sorry for being sexist neanderthals, and we're really sor- Hey breasts!
Wait where was I? Oh yes, market imbalance.
Past a certain age the player base drops off, this will change with time, but the deciding factor in the player market right now is male, under 30, overweight (And thus not getting laid), and stupid.
... I don't really think games are where that target audience would go for any "needs" they had...
There are cool games that cater to the innovative and strange, but they aren't big name, mainstream games. Guns, legs, and blasting through crowds of mooks while setting them on fire with boiling acid may not be new, but it can be a lot of fun. It can also be boring as hell. Shattered Suns was a space RTS game that broke a couple of rules, first it innovated by having fully 3-D space with orbiting planets, and then it followed up with 20 minute dialogue scenes without them featuring busty babes.
Now, see, I can agree with you on some of this, but some of it I just don't get. Busty babes aren't inherently fun. Killing isn't inherently fun. Challenge, and overcoming it, is fun. Being stomped isn't inherently fun, however. Solving problems, saving people/cities/the world, that is inherently fun. That's all my opinion, what it seems to me, though.
I tried Prototype on the 360 a couple months ago for a couple hours, and found it dreadfully boring. "Hey look, I pretty much have ... no challenge here. Huh." It's funny, all the chaos and yet still being in
no real danger just drained away any fun in the game. Sure, it had a plot, but
boring gameplay made it, for me, not worth exploring. For instance, there was a place where a building was under heavy guard, and it told me that I should sneak in. Instead I said "Why, exactly? Thus far nothing has been able to do anything besides toss me into the air, and there is nothing here remotely capable of that..." Two minutes later, the guards were all dead, I was practically unharmed, and I thought "Too difficult to control, yet not taking damage." and then I quit the game.
For comparison, I'm liking Fable II. Except that pretty much every woman in the world is in love with me, with the exception of lesbians, whose numbers are presumably counterbalanced by the
men who are in love with me. 10-15% of those women walk up whenever they see me, and ask why I haven't married them yet.
What is this I don't even! (I think it's because I bought the best clothes I could find in the large tailor shop in ... Bowerstone?)
On the plus side, I get a nice 16% or so shop discount pretty much everywhere, and now a bunch of them have started giving me additional 25% shop discounts on top of it as gifts.