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Author Topic: Fiefdoms @ War: Turn 15  (Read 127416 times)

Johnfalcon99977

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Re: Fiefdoms @ War: Turn 15
« Reply #1845 on: May 06, 2011, 11:36:58 pm »

Hes the only one we CARE if they're grumpy.
Other then Toady, right?
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CyberGenesis

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Re: Fiefdoms @ War: Turn 15
« Reply #1846 on: May 06, 2011, 11:47:39 pm »

There is that...but the odds of him getting involved are slim to none around here
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Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Hubris Incalculable

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Re: Fiefdoms @ War: Turn 15
« Reply #1847 on: July 18, 2011, 01:08:42 pm »

After a few prompts in Iituem's direction, i have decided to be rather naughty and see if necro-ing this thread will kick-start it again.

My apologies for the rule break, but i was really enjoying this when it was going, and i want to see my research plans to the end, among other things.

All in favour of pestering Iituem to start this again, say "aye".
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adwarf

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Re: Fiefdoms @ War: Turn 15
« Reply #1848 on: July 18, 2011, 01:09:14 pm »

aye
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Dwarmin

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Re: Fiefdoms @ War: Turn 15
« Reply #1849 on: July 18, 2011, 01:15:56 pm »

Neigh :B

Just don't count me in if it does start again, anyway.
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Terenos

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Re: Fiefdoms @ War: Turn 15
« Reply #1850 on: July 18, 2011, 01:31:27 pm »

Much as I would enjoy returning to Fiefdoms at War, we would be forced by the weight of time passing, to start again.
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Hubris Incalculable

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Re: Fiefdoms @ War: Turn 15
« Reply #1851 on: July 18, 2011, 01:39:57 pm »

Are you so certain we couldn't pick up from where we stopped?

I know that I, personally, could.
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adwarf

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Re: Fiefdoms @ War: Turn 15
« Reply #1852 on: July 18, 2011, 01:43:24 pm »

Are you so certain we couldn't pick up from where we stopped?

I know that I, personally, could.
I agree
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Iituem

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Re: Fiefdoms @ War: Turn 15
« Reply #1853 on: July 18, 2011, 01:44:04 pm »

Nay.  I'm pretty sure that I couldn't.

F@W is extremely time-consuming and complicated to run, and I don't have that sort of time any more.  I'm happy to let anyone who wishes to use the ruleset to do the game themselves (I never actually deviated from the ruleset, the programs I wrote mostly just helped me execute the rules a little faster), but I'm honestly just not that interested in doing it.  Even if I was, at this stage you would have to start a new game anyway.

That said, if anyone wants to run a new game by all means go ahead.  The rules are yours to exploit as you wish.
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Phantom

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Re: Fiefdoms @ War: Turn 15
« Reply #1854 on: July 18, 2011, 02:31:52 pm »

It's a shame this had to go...
Hey, Iituem, think you can give us that program of yours? Might make everything easier on whatever poor fool wants to try a Fiefdoms/Countries at War game.
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Hubris Incalculable

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Re: Fiefdoms @ War: Turn 15
« Reply #1855 on: July 18, 2011, 02:36:28 pm »

It's a shame this had to go...
Hey, Iituem, think you can give us that program of yours? Might make everything easier on whatever poor fool wants to try a Fiefdoms/Countries at War game.

Are you volunteering?

cause i wouldn't mind playing a "stalkers at war" game...
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Sheb

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Re: Fiefdoms @ War: Turn 15
« Reply #1856 on: July 18, 2011, 02:37:55 pm »

Iitueù, would you mind if I used the map? I'd like to run another game, with a simple ruleset on it.
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Iituem

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Re: Fiefdoms @ War: Turn 15
« Reply #1857 on: July 18, 2011, 02:39:47 pm »

Iitueù, would you mind if I used the map? I'd like to run another game, with a simple ruleset on it.

Go for it.

It's a shame this had to go...
Hey, Iituem, think you can give us that program of yours? Might make everything easier on whatever poor fool wants to try a Fiefdoms/Countries at War game.

If you have Python, I can paste the code, yes.
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Phantom

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Re: Fiefdoms @ War: Turn 15
« Reply #1858 on: July 18, 2011, 02:41:37 pm »

It's a shame this had to go...
Hey, Iituem, think you can give us that program of yours? Might make everything easier on whatever poor fool wants to try a Fiefdoms/Countries at War game.

Are you volunteering?

cause i wouldn't mind playing a "stalkers at war" game...
Consider the following:
I essentially started the use of Countries At War on this forum, which got repeatedly improved since the first game.
The way I run CaW falls apart quickly.
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adwarf

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Re: Fiefdoms @ War: Turn 15
« Reply #1859 on: July 18, 2011, 02:42:33 pm »

Darn S@W sounded awesome.
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