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Author Topic: Fiefdoms @ War: Turn 15  (Read 130016 times)

Kashyyk

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Re: Fiefdoms @ War: Turn 14
« Reply #1695 on: April 26, 2011, 03:59:24 pm »

To make sure he doesn't have a copy of the Hindenburg.
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 14
« Reply #1696 on: April 26, 2011, 04:01:21 pm »

If Gnomes dream of flying, then Kobolds dream of anti-aircraft guns.

This must be sigged. MUST. BE. SIGGED.

Edit: PM'd my turn. Time to wait and see if all that defiance was worth it.
« Last Edit: April 26, 2011, 04:06:02 pm by Johnfalcon99977 »
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Iituem

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Re: Fiefdoms @ War: Turn 14
« Reply #1697 on: April 26, 2011, 04:21:13 pm »

Are you serious? The Zepplin was invented in the 20th century, and not even gunpowder has been invented yet, so the Zepplin is most likely NEVER going to show up.

EVER.

Prerequisites: Mid-High Tier Metallurgy (6?), Chemistry or Electricity, Mid-level Mechanics (5, likely).

Dirigibles aren't that difficult in terms of the physics - they're essentially metal balloons full of hydrogen or helium.  The principal engineering difficulties are the machining problems (the parts require a fairly developed level of machine tools, but not even as high as required for rifles), materials (reasonably high level metallurgy should take care of that, though - various types of steel work fine) and controlling the direction.  Whilst by the time Dirigibles came about on Earth self-powered engines were well into production, there is not that much to prevent sails acting to control direction and provide propulsion in this setting.

The main chemical challenge is producing large amounts of hydrogen.  Electrolysing water is one of the cheapest, most efficient ways, but there are plenty of other means of producing hydrogen for dirigibles that are available without knowledge of electricity.



And yes, as a matter of aid for the others when you do PM me a turn be sure to post here that you've done it.  Helps me make sure I've got everyone's turns together when I flip through the thread.

I'll start doing turns tonight, but I'm pretty busy at the moment.  Got one of my last drama school auditions the day after tomorrow and the one I had today was sadly unsuccessful (as so many more of them have been =/).  Will be preparing for that.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

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adwarf

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Re: Fiefdoms @ War: Turn 14
« Reply #1698 on: April 26, 2011, 05:15:34 pm »

If Gnomes dream of flying, then Kobolds dream of anti-aircraft guns.

Then we will dream of dwarves slaying you wilst drunk.
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Dwarmin

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Re: Fiefdoms @ War: Turn 14
« Reply #1699 on: April 26, 2011, 05:21:47 pm »

If Gnomes dream of flying, then Kobolds dream of anti-aircraft guns.

Then we will dream of dwarves slaying you wilst drunk.

Now who's the violent race? O-o

mwahaha  :P
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adwarf

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Re: Fiefdoms @ War: Turn 14
« Reply #1700 on: April 26, 2011, 05:25:26 pm »

Hey its not me its dwarf fortress the only game that encourages the slaughtering of kittens. Anywho lets take this to the Fluff thread no need to clutter.
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 14
« Reply #1701 on: April 26, 2011, 05:52:18 pm »

And Cript calls me a stupid violent bastard with Mary Sues (Agustus, Asaroth, and Harticus all sound a lot like Mary Tzu) in his RP.
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Phantom

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Re: Fiefdoms @ War: Turn 14
« Reply #1702 on: April 26, 2011, 05:54:22 pm »

Fluff thread. Right there. Waving it's posts around.
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Criptfeind

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Re: Fiefdoms @ War: Turn 14
« Reply #1703 on: April 26, 2011, 06:27:26 pm »

I know of at least one more challenge he has for us, but it sounds latter game, and quite frankly I am not sure if I am allowed to tell you guys. I don’t think the GM would care, considering the joking tone in his message, but better safe than sorry right?

Also, on a more personal note, yeah, the gnomes are Mary Tzus, and yes, it hurts me somewhat. But really, that is only one in a long list of grievances I have with John. And Mary Sues grate on me more than Mary Tzus.
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 14
« Reply #1704 on: April 26, 2011, 06:41:06 pm »

But really, that is only one in a long list of grievances I have with John.
...And I still do not know why you hate me. I have done nothing worthy of invastion!
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adwarf

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Re: Fiefdoms @ War: Turn 14
« Reply #1705 on: April 26, 2011, 06:42:07 pm »

But really, that is only one in a long list of grievances I have with John.
...And I still do not know why you hate me. I have done nothing worthy of invastion!

Fluff thread ......................................
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 14
« Reply #1706 on: April 26, 2011, 06:47:45 pm »

But really, that is only one in a long list of grievances I have with John.
...And I still do not know why you hate me. I have done nothing worthy of invastion!

Fluff thread ......................................

Your grammer slowly drives me to insanity. Have they stopped teaching English in school or something?!
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Iituem

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Re: Fiefdoms @ War: Turn 14
« Reply #1707 on: April 26, 2011, 06:50:01 pm »

Your grammer slowly drives me to insanity. Have they stopped teaching English in school or something?!

And also, Fluff thread.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Johnfalcon99977

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Re: Fiefdoms @ War: Turn 14
« Reply #1708 on: April 26, 2011, 06:51:11 pm »

At least its not too noticeable. Right?
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CyberGenesis

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Re: Fiefdoms @ War: Turn 14
« Reply #1709 on: April 26, 2011, 11:31:59 pm »

As a standard question to the GM, as i'm sure others are also wondering: Does my possession of tech count towards the Public Domain count of 5?
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Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon
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