Territories
Toldrun L (£632/turn): 1 sorcerer, 1 phantom warriors, 1 light macemen, 1 archers. Palace, Mine, Forge.
Copper.
(+£200: Mine)
(+£202/turn from Forge)
(upk: -£225)
Toldrun W (£387/turn): 1 phantom warriors, 1 light macemen, 1 archers. Potters, Walls. Pottery.
(+£97/turn from Potters)
(upk: -£145)
Toldrun U (£371/turn): 2 phantom warriors, 1 light macemen. Weavers, Fortifications. Cloth.
(+£93/turn from Weavers)
(upk: -£130)
Pomford N (£250/turn): 1 light macemen, 2 engineers. Slavers.
(+£200: Slavers)
(upk: -£165)
Pomford W (£250/turn): 1 light macemen. Walls, Slavers.
(+£200: Slavers)
(upk: -£66)
Stry N (£378/turn): 5 phantom warriors, 2 light axemen, 1 archers. Cmdr Bright the General. Powered Sawmill, Fortifications. Lumber.
(+£19/turn from lumber)
(+£300: Powered Sawmill)
(upk: -£345)
Finances:
Cash Reserves: £12
Revenue: +£3579
Trade Pact(Brent): +£19
Trade Pact(Taikeni): +£237 [Access game, iron, wine]
Trade Pact(Foul): +£208 [Access iron, stone, cattle]
Trade Pact(Free Tempest): +£252 [Access grain, fish, wine, ivory]
Trade Pact(Vremya): +£99
Trade Pact(Greenblood): +£183 [Access marble, silver, spices]
Upkeep: -£1076 [1 sorcerer, 9 phantom warriors, 5 light macemen, 3 archers, 2 engineers, 2 light axemen.
Cmdr Bright the General. 1 potters, 2 walls, 1 weavers, 2 fortifications.]
Construction/Recruitment:
2 Triremes, Lower Toldron. (-£1000)
Investment, L Toldron (-£500)
Research:
Herbalism, (-£1100)
Other:
Payment to Camorri Raiders. (-£500)
Buy Infrastructure II Research from the Farland Gnomes (-£400)
Give Sorcery [Foundation] to the Cadre of Vremya (Phantom)
Troop Movements:
2x Phantom Warriors, 2x Light Axemen, Cmdr Bright from N Stry to L Toldron
2x Engineers from N Pomford -> W Pomford, Construct Roads.
Remaining Cash : £13