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Author Topic: Fiefdoms @ War: Turn 15  (Read 130075 times)

Terenos

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Re: Fiefdoms @ War: Turn 14
« Reply #1650 on: April 23, 2011, 12:26:41 pm »



Commander Bright stormed into the council chambers, where Falstaff and the Traveler were going over the map of the world.
"Slavery? Am I hearing this right, My Lord?" He was curious. Slavery was not an idea that sat entirely well with him.

"Commander Bright, It is a necessity within our next stage of plans. There are many who disagree, but we will care for and provide for our people, slaves or not. It is good you have returned. I have recently commissioned some triremes. You will be taking a small force to Northbrand. I trust you are more than up to this task?" The Traveler fixed Commander Bright with a chilling stare, to accompany the words. An abject dismissal no less. Still, it was not a risky advance.

"Sir. I shall be ready to leave by midwinter." Bright turned on his heel and departed, considering the forces he would bring northwards with him.

Falstaff tapped his chin thoughtfully "He may be a problem, My Lord. On another note, shall I authorize payment to those Camorri scum, as you requested?"

The Traveler nodded, and waved Falstaff away. There was much to think about, concerning the world.
« Last Edit: April 24, 2011, 10:35:55 pm by Terenos »
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mcclay

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Re: Fiefdoms @ War: Turn 14
« Reply #1651 on: April 23, 2011, 01:58:10 pm »

I hate to sya it but John had it coming.
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 14
« Reply #1652 on: April 23, 2011, 02:00:37 pm »

Tell me why? Read what has happen recently and give me five reasons as to why I deserve my people to be mercliessly slaugthered.
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Iituem

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Re: Fiefdoms @ War: Turn 14
« Reply #1653 on: April 23, 2011, 02:07:38 pm »

Tell me why? Read what has happen recently and give me five reasons as to why I deserve my people to be mercliessly slaugthered.

Brownie points* if you do it with a numbered list, solid arguments and link to the appropriate posts as references.  But do it in the Fluff thread.

*And by brownie points I mean that next time I decide to do something tricky like the Raider faction I'll seriously consider you for it.
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Scaraban

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Re: Fiefdoms @ War: Turn 14
« Reply #1654 on: April 23, 2011, 02:10:25 pm »

Tell me why? Read what has happen recently and give me five reasons as to why I deserve my people to be mercliessly slaugthered.

Brownie points* if you do it with a numbered list, solid arguments and link to the appropriate posts as references.  But do it in the Fluff thread.

*And by brownie points I mean that next time I decide to do something tricky like the Raider faction I'll seriously consider you for it.
On the case
*salutes*
EDIT: this could take a while...
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Criptfeind

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Re: Fiefdoms @ War: Turn 14
« Reply #1655 on: April 23, 2011, 02:14:43 pm »

1: Your anger towards the Gnomes.
2: Your anger towards the domination.
3: Your anger towards Sheb.
4: Your straight up bullying of adwarf.
5: Everything you RP comes out sounding like a Marry Sue furry fanfiction.
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CyberGenesis

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Re: Fiefdoms @ War: Turn 14
« Reply #1656 on: April 23, 2011, 02:20:00 pm »

You forgot the constant mouthing off, posturing and all-round pushing buttons of everyone here!
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------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Iituem

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Re: Fiefdoms @ War: Turn 14
« Reply #1657 on: April 23, 2011, 02:23:23 pm »

I did say Fluff thread.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Criptfeind

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Re: Fiefdoms @ War: Turn 14
« Reply #1658 on: April 23, 2011, 02:24:45 pm »

Sorry. Accident.
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CyberGenesis

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Re: Fiefdoms @ War: Turn 14
« Reply #1659 on: April 23, 2011, 02:25:30 pm »

On that note, i feel i should compile a list of the things i can be hired for...i dont think people realize my usefulness
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Evil Genius - Round 1 - Concluded
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Planet@War: Starting Soon

adwarf

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Re: Fiefdoms @ War: Turn 14
« Reply #1660 on: April 23, 2011, 02:34:56 pm »

On that note, i feel i should compile a list of the things i can be hired for...i dont think people realize my usefulness

Please do.
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CyberGenesis

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Re: Fiefdoms @ War: Turn 14
« Reply #1661 on: April 23, 2011, 02:38:28 pm »

I think i will, and i'll fluff thread it...along with the standard consequences of reneg'ing on a deal or selling me out
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adwarf

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Re: Fiefdoms @ War: Turn 14
« Reply #1662 on: April 23, 2011, 03:05:29 pm »

I think i will, and i'll fluff thread it...along with the standard consequences of reneg'ing on a deal or selling me out

Now who would do that ? Seriously guys don't skimp on paying him he could cause a world of trouble for you.
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 14
« Reply #1663 on: April 23, 2011, 03:16:25 pm »

2: Your anger towards the domination.
3: Your anger towards Sheb.
5: Everything you RP comes out sounding like a Marry Sue furry fanfiction.

These three points are pointless blabber. I do not hate Sheb, I do not really hate the dominion majorly anymore (Though I still hold a grudge), and I have only written one Mary Sue in my entire life. And it was a mistake. >.>
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CyberGenesis

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Re: Fiefdoms @ War: Turn 14
« Reply #1664 on: April 23, 2011, 03:20:24 pm »

I think i will, and i'll fluff thread it...along with the standard consequences of reneg'ing on a deal or selling me out

Now who would do that ? Seriously guys don't skimp on paying him he could cause a world of trouble for you.

Im just saying. There are people that would attempt to double deal the raider faction for various reasons. Many of these reasons for most sides would be listed under "Justifiable expenses to force a situation to have him killed" This is a terrible reason, and rarely works in practice.

Other reasons would just be that they think they're smarter than the raider faction. I'll give you all a nice secret - I function under the assumption that i will always be sold out. So i will always have a retreat planned. Just pay me and your work will get done.
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Everything below this line is a distant memory
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Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon
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