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Author Topic: Fiefdoms @ War: Turn 15  (Read 127653 times)

Dwarmin

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Re: Fiefdoms @ War: Turn 13
« Reply #1605 on: April 18, 2011, 01:39:33 pm »

Fah.

Any reward I get would be great, but really...I just need the money paid back and the trade route open.

Modified my turn to loan all my money to Sheb.  :'(



« Last Edit: April 21, 2011, 11:51:10 am by Dwarmin »
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adwarf

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Re: Fiefdoms @ War: Turn 13
« Reply #1606 on: April 18, 2011, 02:21:34 pm »

Hmmmmm ............ I have an idea Sheb do you want my Hail Gliders to help you attack that Fortified Mountain thing you attacked awhile ago ( I dont know if you beat it I dont read other peoples turns so I am pretty much in the dark. )
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 13
« Reply #1607 on: April 18, 2011, 02:29:42 pm »

I would like to note that I shall provide help to anyone who asks about the bandit raids.

They made me lose 2000. They shall pay for that.
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Taricus

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Re: Fiefdoms @ War: Turn 13
« Reply #1608 on: April 18, 2011, 02:30:08 pm »

Pirates did it.
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 13
« Reply #1609 on: April 18, 2011, 02:32:20 pm »

Pirates did it.

Technically the same thing.
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Criptfeind

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Re: Fiefdoms @ War: Turn 13
« Reply #1610 on: April 18, 2011, 02:32:50 pm »


Gliders will be absolutely useless against that. It is full of archers. Besides, he lost on a coin flip, I am sure he will do better next time.
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adwarf

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Re: Fiefdoms @ War: Turn 13
« Reply #1611 on: April 18, 2011, 02:34:05 pm »

Pirates did it.

Where are the pirates coming from anyway ?

@ Cript -

Just asking if he wanted them to help didn't say they would be good, but they do deduct the bonuses from castles, and walls, and stuff.
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Dwarmin

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Re: Fiefdoms @ War: Turn 13
« Reply #1612 on: April 18, 2011, 02:36:43 pm »

Where are the pirates coming from anyway ?

Popular opinion is the islands of Biting/Cado/Ester/Marrek. Maybe someone should try an exploratory raid?
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Criptfeind

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Re: Fiefdoms @ War: Turn 13
« Reply #1613 on: April 18, 2011, 02:37:19 pm »

they do deduct the bonuses from castles, and walls, and stuff.

??? What?
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Terenos

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Re: Fiefdoms @ War: Turn 13
« Reply #1614 on: April 18, 2011, 02:38:00 pm »

Oh, and this turn they launched from E Farland.
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Dwarmin

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Re: Fiefdoms @ War: Turn 13
« Reply #1615 on: April 18, 2011, 02:38:15 pm »

they do deduct the bonuses from castles, and walls, and stuff.

??? What?

He means, flying units ignore walls defense bonuses.
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Dwarmin

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Re: Fiefdoms @ War: Turn 13
« Reply #1616 on: April 18, 2011, 05:07:18 pm »

Seems Sheb tapped me to write up his turn for him. Probably not the greatest idea...

His orders are,

Quote
I don't have time to post my turn. Can you do it for me Dwarmin? I'm getting 3900 from Criptfiend and 700 from Terenos, just send all the troops in Aelstrom South and buy galleons, mariners and war bears with that. Also promote Bearskin to diplomat. Thanks


I'm not exactly keen on doing his turn, but this should roughly be want he wants. Anyone spot anything out of place, feel free to speak up.

If I'm lying, I'm dying!
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Criptfeind

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Re: Fiefdoms @ War: Turn 13
« Reply #1617 on: April 18, 2011, 05:15:49 pm »

That a little odd since the GM is gone for the next two days.
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Dwarmin

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Re: Fiefdoms @ War: Turn 13
« Reply #1618 on: April 18, 2011, 05:17:21 pm »

Well, he'll have time to correct it then >_>
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Pillow_Killer

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Re: Fiefdoms @ War: Turn 13
« Reply #1619 on: April 19, 2011, 01:04:33 am »

Spoiler (click to show/hide)
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