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Author Topic: Fiefdoms @ War: Turn 15  (Read 127718 times)

Sheb

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Re: Fiefdoms @ War: Turn 12
« Reply #1485 on: April 15, 2011, 01:32:40 pm »

I must say that I laughed when I read your turn. Not only did you loose, but they captured your hevy cavalry. :p

Do like I do: always sacrifice a goat to the RNG before posting your turn.
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Kashyyk

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Re: Fiefdoms @ War: Turn 12
« Reply #1486 on: April 15, 2011, 01:35:18 pm »

yes, apparently my shrine is not good enough.  :'(
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Iituem

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Re: Fiefdoms @ War: Turn 12
« Reply #1487 on: April 15, 2011, 02:02:35 pm »

Spoiler (click to show/hide)

Pillow Killer, when did you get hold of the Marketplace tech?  It's not in the public domain yet.  Only Greenblood and Brent have it right now.  (Otherwise, you can't build marketplaces there as you don't have the tech.)
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

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adwarf

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Re: Fiefdoms @ War: Turn 12
« Reply #1488 on: April 15, 2011, 02:14:39 pm »

No do what I do sacrifice 777 dwarves to the RNG
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 12
« Reply #1489 on: April 15, 2011, 02:27:18 pm »

No do what I do sacrifice 777 dwarves to the RNG
And you keep insisting that you are the nicest ruler ever.

Also, 100th page. Cheers.
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Dwarmin

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Re: Fiefdoms @ War: Turn 12
« Reply #1490 on: April 15, 2011, 02:28:49 pm »

Pillow Killer, when did you get hold of the Marketplace tech?  It's not in the public domain yet.  Only Greenblood and Brent have it right now.  (Otherwise, you can't build marketplaces there as you don't have the tech.)

I traded it to him. Details should be in your inbox, buddy.
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Kashyyk

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Re: Fiefdoms @ War: Turn 12
« Reply #1491 on: April 15, 2011, 02:29:34 pm »

Spoiler: Turn 13 (click to show/hide)

Lady Ariannell von Ivyleaf,
I wish you my utmost sympathy for your loss. Lord Sibelius was a close friend of mine, and I know it is entirely my responsibility. However, there is hope. The survivors report that he may still be alive, as no-one actually saw him fall. The men of Shepherding will soon understand what befalls those who dare to defy Arcadia.
Yours as always,
Lady Alexia von Kashna


Diplomacy:
Demonic Spoon: Would you like to trade?
Terenos: Would you like to trade?
John: Would you like to trade?
Phantom: Would you like to trade?

I think that's everyone. And yeh, I know I'm breaking the Steel Empire Embargo, and tbh, I don't care. ;)
« Last Edit: April 15, 2011, 02:51:34 pm by Kashyyk »
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 12
« Reply #1492 on: April 15, 2011, 02:31:54 pm »

Diplomacy:
John: Would you like to trade?
I'd love to! More trade is more money to improve my countires money to get more money to keep improving my empire's money for money. Money.
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Dwarmin

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Re: Fiefdoms @ War: Turn 12
« Reply #1493 on: April 15, 2011, 02:43:15 pm »

The Greenblood Union wishes our Arcadian trade partners the greatest of luck in their battle against the pirates, and urges caution-the fleets of the pirates are manned by the most vicious of Sea Gnolls.
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Criptfeind

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Re: Fiefdoms @ War: Turn 12
« Reply #1494 on: April 15, 2011, 02:44:09 pm »

Criptfeind:  I've made a mistake in your favour.  I won't edit your turn so you keep last turn's bonus income from it, but you'll have to downgrade that Improved Farm in Terret North to a Farm (you'll get back the cash spent on it).  You can't build Improved Farms in regions with no resources without Adaptive Farming 2.  Adaptive Farming 1 only lets you build normal Farms in those regions.

Edit:  Also, to clarify, do you mean all troops in your entire empire (save those two Imps) to move to Terret North, or just all the other troops in Storm East?

All right, sorry, I had no idea they had a thing other then just "Farm" as their perquisite. I edited my turn. Main difference is I will buy some Gnome tech. Also as long as I am at it I will get my Adaptive farming II on.

To clarify, I meant all troops I have in the whole of the world, other then of course the ship that Sheb has and the two imps. So that means yes I move the four spearmen and the four fireflies.

Also, would it be inappropriate to think about the imps as T1 Chaos flying summon and the fireflies as T1 Chaos attack summon? Cause I am still trying to figure out what to call the beasties when I am researching them.

Criptfiend: Would you like to trade?

I think that's everyone. And yeh, I know I'm breaking the Steel Empire Embargo, and tbh, I don't care. ;)

I already am trading with you, but my answer is yes anyway.

As for the embargo, I am pretty sure that is for empire players only, I do not think we would presume to try to stop some one that is not part of our team to trade with him. It is too bad we are what is allowing you to do so, but eh.
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adwarf

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Re: Fiefdoms @ War: Turn 12
« Reply #1495 on: April 15, 2011, 02:44:57 pm »

No do what I do sacrifice 777 dwarves to the RNG
And you keep insisting that you are the nicest ruler ever.

Also, 100th page. Cheers.

Its DF what else would I do with all the extra peasants, and other migrants ?
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Kashyyk

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Re: Fiefdoms @ War: Turn 12
« Reply #1496 on: April 15, 2011, 02:50:37 pm »

I already am trading with you, but my answer is yes anyway.

So you are :) I'm trying to find who I'm not trading with.  That's it, It's Spoon I missed.
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 12
« Reply #1497 on: April 15, 2011, 03:16:12 pm »

No do what I do sacrifice 777 dwarves to the RNG
And you keep insisting that you are the nicest ruler ever.

Also, 100th page. Cheers.
Its DF what else would I do with all the extra peasants, and other migrants ?
This is not DF. You sick bastard.
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adwarf

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Re: Fiefdoms @ War: Turn 12
« Reply #1498 on: April 15, 2011, 04:38:39 pm »

No do what I do sacrifice 777 dwarves to the RNG
And you keep insisting that you are the nicest ruler ever.

Also, 100th page. Cheers.
Its DF what else would I do with all the extra peasants, and other migrants ?
This is not DF. You sick bastard.

I meant before I do my posts in DF I sacrifice 777 dwarves.

No offense meant
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 12
« Reply #1499 on: April 15, 2011, 04:52:09 pm »

That is still sick and stupid RF wise and DF wise.

Killing over seven hundred dwarves is genocide! And you can't even GET that many dwarves in the game!
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