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Author Topic: Fiefdoms @ War: Turn 15  (Read 127775 times)

Terenos

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Re: Fiefdoms @ War: Turn 10
« Reply #1350 on: April 10, 2011, 06:44:07 am »

An event that Iituem let me know about via private message. It could be..Very interesting!
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But despite what you've been told, I once had a soul. Left somewhere behind...

Sheb

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Re: Fiefdoms @ War: Turn 10
« Reply #1351 on: April 10, 2011, 07:20:18 am »

Damn, I'm dying to learn about it. But even if I was to offer you money for that information, you most probably wouldn't tell me the whole sory. ;D
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Terenos

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Re: Fiefdoms @ War: Turn 10
« Reply #1352 on: April 10, 2011, 07:21:33 am »

That would be because I delight in giving limited information out and feeding off the seething interest.
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But despite what you've been told, I once had a soul. Left somewhere behind...

Dwarmin

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Re: Fiefdoms @ War: Turn 10
« Reply #1353 on: April 10, 2011, 07:58:46 pm »

Spoiler: Turn orders (click to show/hide)

New orders, turn finished

I've accepted trade with you Criptfeind.
Made trade with sheb...
« Last Edit: April 13, 2011, 04:38:57 am by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Sheb

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Re: Fiefdoms @ War: Turn 10
« Reply #1354 on: April 11, 2011, 06:29:12 am »

I also edited my turns to reflect my deal with Dwarmin.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Dwarmin

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Re: Fiefdoms @ War: Turn 10
« Reply #1355 on: April 11, 2011, 06:41:31 am »

Hey, Hubris, Adwarf and Criptfeind.

Make sure your turns are edited to include making trade with the GreenBlood Union. Don't leave me hanging!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Pillow_Killer

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Re: Fiefdoms @ War: Turn 10
« Reply #1356 on: April 11, 2011, 07:31:37 am »

Territories
Presst S (?545/turn):  Palace, Farm.  Game.   (+?27/turn from game) (+?100: Farm)
Presst W (?27/turn):  1 spearmen.  Farm.   (+?100: Farm) (upk: -?20)
Presst N (?175/turn):  1 spearmen.  Farm.   (+?100: Farm) (upk: -?20)
Presst U (?17/turn):  Farm.   (+?100: Farm)
Presst E (?38/turn):  1 engineers.   (upk: -?50)
Icedale E (?79/turn):  1 engineers, 0+1 light macemen, 1 spearmen.  Farm.   (+?100: Farm) (upk: -?120)
Fellrein S (?98/turn):  2+1 spearmen.   (upk: -?60)

Finances:
Total:  ?1629
Research: Construction: 750$
Recruiting: Two spearmen in Presst N, Two spearmen in Presst U. Total of 840$
Attack Fellrein E with two Spearmen from Fellrein S and 1 Spearmen from Presst N
Presst E: Build roads
Icedale E: Build roads.
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Quote from: x2yzh9
every man faps to every person he knows/likes. I've done that for about 2 girls that I've liked really, and it's because they have big boobs. 'Nuff said amirite?

Sheb

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Re: Fiefdoms @ War: Turn 10
« Reply #1357 on: April 11, 2011, 08:08:20 am »

Pillow_killer, will you sign a trade pact with me?
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Hubris Incalculable

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Re: Fiefdoms @ War: Turn 10
« Reply #1358 on: April 11, 2011, 11:40:36 am »

Hey, Hubris, Adwarf and Criptfeind.

Make sure your turns are edited to include making trade with the GreenBlood Union. Don't leave me hanging!

I've done it, but I haven't seen the need before, as Iituem does it from reading our posts discussing trade.
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Kashyyk

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Re: Fiefdoms @ War: Turn 10
« Reply #1359 on: April 11, 2011, 11:52:45 am »

I have borrowed my cousin's laptop, which means I can write up my turn! Huzzah!

Spoiler: Turn 11 (click to show/hide)

[Insert Fluff here]
« Last Edit: April 11, 2011, 12:06:08 pm by Kashyyk »
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Pillow_Killer

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Re: Fiefdoms @ War: Turn 10
« Reply #1360 on: April 11, 2011, 12:54:57 pm »

Pillow_killer, will you sign a trade pact with me?
Sure
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Quote from: x2yzh9
every man faps to every person he knows/likes. I've done that for about 2 girls that I've liked really, and it's because they have big boobs. 'Nuff said amirite?

Criptfeind

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Re: Fiefdoms @ War: Turn 10
« Reply #1361 on: April 11, 2011, 01:35:53 pm »

Hey, Hubris, Adwarf and Criptfeind.

Make sure your turns are edited to include making trade with the GreenBlood Union. Don't leave me hanging!

Mine already has that it seems.
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adwarf

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Re: Fiefdoms @ War: Turn 10
« Reply #1362 on: April 11, 2011, 02:16:58 pm »

Hey, Hubris, Adwarf and Criptfeind.

Make sure your turns are edited to include making trade with the GreenBlood Union. Don't leave me hanging!

So does mine,
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Dwarmin

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Re: Fiefdoms @ War: Turn 10
« Reply #1363 on: April 11, 2011, 05:16:22 pm »

Hey, Hubris, Adwarf and Criptfeind.

Make sure your turns are edited to include making trade with the GreenBlood Union. Don't leave me hanging!

I've done it, but I haven't seen the need before, as Iituem does it from reading our posts discussing trade.

Oh! Unexpected, and appreciated Ituem.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Criptfeind

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Re: Fiefdoms @ War: Turn 10
« Reply #1364 on: April 11, 2011, 05:20:26 pm »

Don't count on stuff like that though guys, it is most likely already hard enough to run this game without the expectation you will read over over non game post.
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