Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 86 87 [88] 89 90 ... 125

Author Topic: Fiefdoms @ War: Turn 15  (Read 130276 times)

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Fiefdoms @ War: Turn 10
« Reply #1305 on: April 08, 2011, 01:46:20 pm »

I only hope I won't be nuked this time.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Taricus

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Turn 10
« Reply #1306 on: April 08, 2011, 01:51:33 pm »

I'm guessing only necromancy can do that. Or chaos, but a chaos nuke would strike randomly.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

adwarf

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Turn 10
« Reply #1307 on: April 08, 2011, 02:18:48 pm »

Territories

Farland W (£574/turn):  1 light macemen, 2 spearmen.  Palace, Farm.  Grain. 
 (+£29/turn from grain)
 (+£100: Farm)
 (upk: -£90)
Farland S (£159/turn):  1 light macemen, 2 spearmen.  Farm. 
 (+£100: Farm)
 (upk: -£90)
Farland C (£15/turn):  1 light macemen, 2 spearmen.  Farm.  Sheep. 
 (+£1/turn from sheep)
 (+£100: Farm)
 (upk: -£90)

Finances:

Cash Reserves:  £0
Revenue:  +£1078
Trade Pact(Taikeni): +£248 [Access copper, game, iron, wine, gold, coal]
Trade Pact(Arcadia): +£191 [Access lumber]
Trade Pact(Brent): +£322 [Access fish, marble, silver, spices, ivory]
Trade Pact(Free Tempest): +£125
Upkeep: -£270  [3 light macemen, 6 spearmen.]

Total:  £1694

Construction
ALL MONEY I DO NOT PUT IN GLIDERS WILL BE SPENT ON EXCAVATING OUR GREAT CITY OF GIZARKILL


Research
£900 into Gliders
Also sell Criptfeind the Adaptive Farming Tech for  £500

Techs

Adaptive Farming I
Infrastructure I
Infrastructure II
Machinery I
Machinery II
Machinery III

Armies

1st Legion centered in W
2nd Legion centerd in C
3rd Legion centered in S

Hey Sheb, Kashyyk and anyone else who wants it if I sell you adaptive farming I what will you give me ?
« Last Edit: April 08, 2011, 07:50:30 pm by adwarf »
Logged

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Fiefdoms @ War: Turn 10
« Reply #1308 on: April 08, 2011, 02:42:11 pm »

I do not really need it, markets are a much better investment.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Johnfalcon99977

  • Bay Watcher
  • The Herp Derp Assassin
    • View Profile
Re: Fiefdoms @ War: Turn 10
« Reply #1309 on: April 08, 2011, 03:38:53 pm »

Wasting an entire turns pay on something that will give him nothing in the end. Thats adwarf for ya, folks.
Logged
Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

adwarf

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Turn 10
« Reply #1310 on: April 08, 2011, 03:50:34 pm »

Wasting an entire turns pay on something that will give him nothing in the end. Thats adwarf for ya, folks.

Its the first city of all gnome kind I do not care if it does anything at all I just wish for my people to have it.
Logged

Johnfalcon99977

  • Bay Watcher
  • The Herp Derp Assassin
    • View Profile
Re: Fiefdoms @ War: Turn 10
« Reply #1311 on: April 08, 2011, 03:53:24 pm »

I don't think you get the idea that its a GAME. The goal is to WIN.

And if it does not do anything, why the fuck are you spending money on it? Why not just do it in an "Other" action and put no money in it?

I am pretty sure the GM will give it anyway without you needing to spend money.
Logged
Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

Taricus

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Turn 10
« Reply #1312 on: April 08, 2011, 03:56:20 pm »

knowing Iituem, this could be a megaproject. I doubt the gnomes have the mining tech to do this though.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

adwarf

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Turn 10
« Reply #1313 on: April 08, 2011, 03:58:08 pm »

knowing Iituem, this could be a megaproject. I doubt the gnomes have the mining tech to do this though.

That my friend comes next after I have some basic flying units
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Turn 10
« Reply #1314 on: April 08, 2011, 03:58:50 pm »

$10 says you should just unite farland to get them.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Johnfalcon99977

  • Bay Watcher
  • The Herp Derp Assassin
    • View Profile
Re: Fiefdoms @ War: Turn 10
« Reply #1315 on: April 08, 2011, 04:00:29 pm »

Alas, look at his military, and then the might of Eastern Farland. He will need a very large horde of his puny spearmen to take it.
Logged
Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Fiefdoms @ War: Turn 10
« Reply #1316 on: April 08, 2011, 04:01:12 pm »

Or I could waltz over, hand him ONE Cavalry unit and unfuck his entire country.
Logged

adwarf

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Turn 10
« Reply #1317 on: April 08, 2011, 04:01:28 pm »

$10 says you should just unite farland to get them.

 I will most likely move the 3rd Legion there in a turn or so once I have some flying units to support them.
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Turn 10
« Reply #1318 on: April 08, 2011, 04:02:57 pm »

Actually you could invade them this turn.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Fiefdoms @ War: Turn 10
« Reply #1319 on: April 08, 2011, 04:03:58 pm »

Man, if I gave anyone gave your enemy ranged units...


"Hey Dmitri! I bet you 49 pounds that you can't hit that Gnome with a javelin!"
"You sure?"
"Totally!"
*pulls out Javelin Anti-Tank launcher javelin, throws at Gnome Copter and the javelin goes straight through the driver, into the rotors, causing it to crash in the others withing the formation.*
Logged
Pages: 1 ... 86 87 [88] 89 90 ... 125