Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 76 77 [78] 79 80 ... 125

Author Topic: Fiefdoms @ War: Turn 15  (Read 130278 times)

Taricus

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Turn 9
« Reply #1155 on: April 03, 2011, 04:28:54 pm »

Okay then...
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Johnfalcon99977

  • Bay Watcher
  • The Herp Derp Assassin
    • View Profile
Re: Fiefdoms @ War: Turn 9
« Reply #1156 on: April 03, 2011, 04:50:38 pm »

Well, if you don't, everyone else will.

Its a vaild tech option. If you do not industrialize, then everyone else will.

Also, guns are cheating, but flying isn't?
Logged
Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

adwarf

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Turn 9
« Reply #1157 on: April 03, 2011, 04:54:22 pm »

No because it fits in the theme guns really don't make sense to me in this theme.
Logged

Johnfalcon99977

  • Bay Watcher
  • The Herp Derp Assassin
    • View Profile
Re: Fiefdoms @ War: Turn 9
« Reply #1158 on: April 03, 2011, 05:29:16 pm »

No. In fact, it would better fit if guns were founded FIRST.

The first gunpower weapons were made in 1200 or eariler, and the classic medieval and dark ages were from around 900 AD to 1250 AD?
Logged
Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

adwarf

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Turn 9
« Reply #1159 on: April 03, 2011, 05:31:06 pm »

Oh well it doesn't matter what I do or do not research, or what fits best lets just stop this before it starts a fight or something, and avoid cluttering the thread.
Logged

Hubris Incalculable

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Turn 9
« Reply #1160 on: April 03, 2011, 07:27:08 pm »

@Criptfiend: Trade w/anyone is good. ((At least until i'm ready to reveal my deviousness))

@Iituem: Does "Diplomatic Marriage" mean that Morati has to marry the Echidna? Hell Yes!
Logged
Code: (Bay 12 Lower Boards IRC) [Select]
server = irc.darkmyst.net
channel = #bay12lb

Taricus

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Turn 9
« Reply #1161 on: April 03, 2011, 07:28:31 pm »

Rule one: Don't assume everyone uses darkling.
Rule two: Don't tempt me.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Johnfalcon99977

  • Bay Watcher
  • The Herp Derp Assassin
    • View Profile
Re: Fiefdoms @ War: Turn 9
« Reply #1162 on: April 03, 2011, 07:32:24 pm »

Rule 3: Also do not assume that no one can highlight text.
Logged
Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

Hubris Incalculable

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Turn 9
« Reply #1163 on: April 03, 2011, 07:37:02 pm »

Rule one: Don't assume everyone uses darkling.

It worked in Starship Olympic... I hid a hint that nobody noticed
Logged
Code: (Bay 12 Lower Boards IRC) [Select]
server = irc.darkmyst.net
channel = #bay12lb

Taricus

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Turn 9
« Reply #1164 on: April 03, 2011, 07:38:26 pm »

The one about the pet?
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Hubris Incalculable

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Turn 9
« Reply #1165 on: April 03, 2011, 07:40:11 pm »

You saw that then. and ignored it. good jorb.
Logged
Code: (Bay 12 Lower Boards IRC) [Select]
server = irc.darkmyst.net
channel = #bay12lb

Taricus

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Turn 9
« Reply #1166 on: April 03, 2011, 07:41:16 pm »

 :D, That's my job.

But seriously, you've just painted a target on yourself for revealing your plans though...
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Iituem

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Turn 9
« Reply #1167 on: April 03, 2011, 07:43:37 pm »

I'm not overly surprised, but I'm still annoyed. Turn up shortly.

You think that's bad?  The first time I did the battle, Sheb was still sending his trireme to protect the waters.  That time, you won.  I redid the battle from scratch when he changed his turn, but I couldn't justify just having the battle not happen since it was meant to happen anyway.  =/
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Hubris Incalculable

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Turn 9
« Reply #1168 on: April 03, 2011, 07:45:15 pm »

:D, That's my job.

But seriously, you've just painted a target on yourself for revealing your plans though...

I've revealed nothing! NOTHING! Except that i am going to be devious. And that trade MAY OR MAY NOT cease when that happens.

EDIT: Because i haven't yet decided whether cessation of trade is beneficial to my devious plan.
Logged
Code: (Bay 12 Lower Boards IRC) [Select]
server = irc.darkmyst.net
channel = #bay12lb

Taricus

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Turn 9
« Reply #1169 on: April 03, 2011, 07:46:33 pm »

EXACTLY, You aren't meant to reveal if you're being devious...
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
Pages: 1 ... 76 77 [78] 79 80 ... 125