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Author Topic: Fiefdoms @ War: Turn 15  (Read 130279 times)

Hubris Incalculable

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Re: Fiefdoms @ War: Turn 8
« Reply #1110 on: April 02, 2011, 08:05:52 pm »

Spoiler (click to show/hide)

Cripty, it's up to you
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Criptfeind

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Re: Fiefdoms @ War: Turn 8
« Reply #1111 on: April 02, 2011, 08:14:28 pm »

Spoiler: Turn 8 (click to show/hide)

I don't really care over much if I get the ship back, if you can spare it after you are done with it, and it survives, I would like it. If not I will make another at some point.

If you feel like you need more money to make troops and ships, PM me and we can see about sending the results of that caravan to help you and what I need in return.
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Sheb

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Re: Fiefdoms @ War: Turn 8
« Reply #1112 on: April 03, 2011, 01:47:53 am »

Do not worry, your ship shal be returned to you. Like with the Gnomish macemen, I'll try my utmost to have it spared, and will offer you one of mine should it be destroyed.

Speaking of which, I am going to delay any action against the pirates until I have assembled that fleet. It is just too dangerous to attack them with a single trirem and one unit of bowmen. And those bowmen will be useful in invading Aelstrom.

Also, would someone be ready to trade the Diplomatic tech with me? Marketplaces are an option.
« Last Edit: April 03, 2011, 01:54:09 am by Sheb »
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Iituem

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Re: Fiefdoms @ War: Turn 8
« Reply #1113 on: April 03, 2011, 07:46:51 am »

Have a spot of net access, so I might have a turn for you tonight.  Just to confirm, you've changed your post so you're not sending out the trireme+archer to patrol your waters?
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

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Fiefdoms @ War: Turn 9
« Reply #1114 on: April 03, 2011, 08:51:43 am »

Turn 9
Winter 1003 A.D.


Quote from: The Free Caulder Register
Captain Simo:  Hire Cost: £2000.  Upkeep £105.  Hero.  Attack +5, Defense +5.  Personal Attack 2, Defense 0.  Promotions:  Raider, Mariner, Ranger, Charger, Evader, Swordmaster I.
A famous Caulder adventurer before he formed his company, Captain Simo has fought on land and sea, on and off horseback.  His retirement fee is pricey, but he is unmatched in cavalry combat.

Light Cavalry:  £750.  Upkeep £90.  As the light cavalry unit.  4 available.

Heavy Cavalry:  £1100.  Upkeep £150.  As the heavy cavalry unit.  1 available.

Javelin Cavalry:  £1000.  Attack 18, Defense 18.  Upkeep £110.  +10 vs infantry.  2 available.

Horse Archers:  £1700.  Attack 18, Defense 18.  Upkeep £170.  +15 vs infantry, +6 vs cavalry/heavies.  1 available.

Knights:  £2500.  Attack 28, Defense 28.  Upkeep £245.  +12 vs infantry.  1 available.

Pikemen:  £550.  Attack 12, Defense 15.  Upkeep £65.  +10 vs heavies/cavalry.  4 available.



Other Events in the World

The Ice Queen (Terrendale):  An armistice has been reached, leading to a potential diplomatic marriage!   All hail diplomacy!

Pirates!:  Just off the coast of southern Brent, pirates have waylaid an Arcadian trade ship!  Rumours on the trade routes attribute the haul to the mysterious Dread Pirate Roberts.




Spoiler: Free Tempests Republic (click to show/hide)



Spoiler: Arcadia (Kashyyk) (click to show/hide)








Quote from: New Technologies
Yetis:  Allows the transformation of people into Yetis.  Requires a Sorcerer to cast.

Sea Travel II:  Allows construction of Deep Fishery, Galleon.

Quote from: New Buildings
Deep Fishery:  £500.  Requires and replaces fishery.  Generates an additional +£100/turn.  Tech: Sea Travel II.

Quote from: New Units
Heavy Units, such as War Bears and Yetis, are neither cavalry nor infantry and are not subject to bonuses/penalties to either.

Yetis:  £700.  Attack 20, Defense 20.  Upkeep £85.  Heavy Unit.  Summoned (Sorcery).  Tech: Yetis.

Galleon:  £750.  Attack 15, Defense 15, Move 3.  Upkeep £90.  Naval unit.  Carries up to 3 units.  +6 vs ground units.  Tech: Sea Travel II.

Quote from: New Spells

Quote from: New Hero Promotions


Quote from: Balance Changes

Quote from: New Mechanics



Off to enjoy my birthday.  If there are any issues as usual, post them.  Haven't had much time to double-check things.  There's a chance I may have left out some newly conquered territories.
« Last Edit: April 03, 2011, 09:50:40 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

adwarf

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Re: Fiefdoms @ War: Turn 9
« Reply #1115 on: April 03, 2011, 09:02:21 am »

HAPPY BIRTHDAY !!!!!!!!!!!!!!!!!!!!
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Taricus

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Re: Fiefdoms @ War: Turn 9
« Reply #1116 on: April 03, 2011, 09:03:34 am »

Spoiler: Turn 9 (click to show/hide)
I think you forgot all the resources gained by my trade route from Cript.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Johnfalcon99977

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Re: Fiefdoms @ War: Turn 9
« Reply #1117 on: April 03, 2011, 09:17:42 am »

Spoiler: Status of the Empire (click to show/hide)

Spoiler: Actions (click to show/hide)

-No RP for today-
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Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

Iituem

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Re: Fiefdoms @ War: Turn 9
« Reply #1118 on: April 03, 2011, 09:35:07 am »

I think you forgot all the resources gained by my trade route from Cript.

There's always something.  Yeah, I did your turn before everyone else's, so I forgot to update.

Edit:  I've also forgotten the stats for Sea Travel II.  I'll sort that out shortly.

Edit 2:  Added them in.  Galleon unit and Deep Fishery building now available.  Galleon has Move 3, Carry 3.
« Last Edit: April 03, 2011, 09:43:32 am by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Taricus

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Re: Fiefdoms @ War: Turn 9
« Reply #1119 on: April 03, 2011, 09:35:32 am »

Thank you.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Kashyyk

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Re: Fiefdoms @ War: Turn 9
« Reply #1120 on: April 03, 2011, 09:44:37 am »

I'm not overly surprised, but I'm still annoyed. Turn up shortly.
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Sheb

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Re: Fiefdoms @ War: Turn 9
« Reply #1121 on: April 03, 2011, 09:52:06 am »

Lady Arcadia, I am really sorry about what happened to your ships. As soon as I can muster a force strong enough, I'll deal with the menace.

If you are willing to commit a ship to the force guarding the channel, I am positively certain we'll be able to deal with those scums.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Kashyyk

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Re: Fiefdoms @ War: Turn 9
« Reply #1122 on: April 03, 2011, 10:27:27 am »

Spoiler: Turn 10 (click to show/hide)

Lord Sheb,
I appreciate your concern for the lives of the elves lost whilst travelling through your waters, and it is my intention for that to never happen again. The Arcadian armada will soon be complete, and it's first order of business will be to make the oceans a safe haven for all of Elven-kind.
Lady Alexia
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Sheb

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Re: Fiefdoms @ War: Turn 9
« Reply #1123 on: April 03, 2011, 10:29:23 am »

I do hope you'll make it safe for Human-kind, Dwarf-kind and the other -kind as well.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Demonic Spoon

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Re: Fiefdoms @ War: Turn 9
« Reply #1124 on: April 03, 2011, 10:34:11 am »

((Heh, nice, liked the fluff for the Avatar of the Hive. Upkeep should only be 210? 4 Skirmisher = 45 * 4 = 180. 1 Hero = 30. 180 + 30 = 210.

Also:

Quote
Western Troud

I thought it was Northern Troud?))


Spoiler (click to show/hide)
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