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Author Topic: Fiefdoms @ War: Turn 15  (Read 127757 times)

Johnfalcon99977

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Re: Fiefdoms @ War: Turn 6
« Reply #1035 on: March 29, 2011, 04:45:15 pm »

Spoiler:  Status of the Empire (click to show/hide)

Domestic
Purchase a shiny Farm for Maver West. It cost more the half our income, but we get a extra hundred dollars a turn! YAY FOR CAPITALISM!

Armies
Our Maver invastion army consisting of the three spearmen and Skrimishers continue without the other Skrimishers to Southern Maver. They will get to fight for Eastern Maver, none the less.

Research
Slap the person who keeps whining. Hes getting on my nerves.

Investment
Put $287 into Western Maver and send our best reguards to the people.
« Last Edit: March 29, 2011, 05:00:59 pm by Johnfalcon99977 »
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 6
« Reply #1036 on: March 29, 2011, 04:45:52 pm »

Double post. Sorry peps. Internet gliched.
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Iituem

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Re: Fiefdoms @ War: Turn 6
« Reply #1037 on: March 29, 2011, 04:48:13 pm »

Did you ever answer if the territories on the edge of the sea are three or six?

I did not, but I will now.  They are six.  I think I originally intended for them to be three, but regardless of that they are now six.

Edit:  Fixed a slight error in Phantom's turn, forgot to include the walls in Lower Cauldron.
« Last Edit: March 29, 2011, 04:54:14 pm by Iituem »
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Criptfeind

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Re: Fiefdoms @ War: Turn 6
« Reply #1038 on: March 29, 2011, 04:57:42 pm »

Crap. Okay.

I do not need that lone then Sheb.
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Kashyyk

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Re: Fiefdoms @ War: Turn 6
« Reply #1039 on: March 29, 2011, 05:04:10 pm »

Spoiler:  Turn 8 (click to show/hide)

At last, those abominations were sent back to the afterlife. I, like Lord Sibelius, considered burning these tainted books, but destroying knowledge is wasteful. We may yet face more of these creations. The journals will be purified, before being locked away in the forbidden archives, hopefully to never be opened again.
- Excerpt from the Memoirs of Lady Alexia von Kashna, dated 23 Primera 1002 AD
« Last Edit: March 29, 2011, 05:49:56 pm by Kashyyk »
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mcclay

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Re: Fiefdoms @ War: Turn 6
« Reply #1040 on: March 29, 2011, 05:26:13 pm »

Hurbis, I suggest dealing with the icequeen by offering her a alliance in exchange for not killing her and kill her and raze her palace and take her stuff if she refuses.
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Dwarmin

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Re: Fiefdoms @ War: Turn 6
« Reply #1041 on: March 29, 2011, 05:31:10 pm »

Turn 8

Spoiler (click to show/hide)
« Last Edit: March 31, 2011, 04:51:59 pm by Dwarmin »
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Demonic Spoon

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Re: Fiefdoms @ War: Turn 6
« Reply #1042 on: March 29, 2011, 05:43:46 pm »

Territories:

Foul C (£525/turn):  Palace, Mine.   Iron.   
 (+£200: Mine)
Ichor W (£60/turn):  Stone.   
Ichor U (£28/turn):  3 skirmishers. Cattle.   
 (+£1/turn from cattle)
 (upk: -£135)
Troud S (£19/turn):

Armies:

~

Finances:

Cash Reserves:  £53
Revenue:  +£833
Trade Pact(United): +£143 [Access copper]
Upkeep: -£135  [3 skirmishers.]

Total:  £894

Diplomacy:

Offer Arcadia Infantry Training I in exchange for Summon Zombies

Construction/Recruitment:

1 Forge in Foul Central: -400
1 Skirmisher in Foul Central: -450

Research:

~

Savings: 44

Techs:

Foundation Necromancy
Curses I

Infantry Training I

Troop Movements:

3 Skirmishers from Ichor Upper invade Ichor South.
« Last Edit: March 30, 2011, 05:26:16 am by Demonic Spoon »
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adwarf

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Re: Fiefdoms @ War: Turn 6
« Reply #1043 on: March 29, 2011, 05:44:51 pm »

Territories

Farland W (£574/turn):  Palace, Farm.   Grain.   
 (+£29/turn from grain)
 (+£100: Farm)
Farland S (£159/turn): 
Farland C (£15/turn):  Farm.   Sheep.   
 (+£1/turn from sheep)
 (+£100: Farm)

Finances:

Cash Reserves:  £0
Revenue:  +£978
Payment:  +£228
Trade Pact(Arcadia): +£125 [Access lumber, game, iron, gold, coal]
Trade Pact(Brent): +£165 [Access fish]
Upkeep: -£150  [3 light macemen.]

Total:  £1346

Construction/Recruitment -
2 Spears in South Farlands

Research -
The rest of my money into Mechanics.

Army Movements -
None
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 6
« Reply #1044 on: March 29, 2011, 05:48:23 pm »

  Ichor U (£28/turn):  3 skirmishers. Cattle.   

When did Foul get military training?
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Kashyyk

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Re: Fiefdoms @ War: Turn 6
« Reply #1045 on: March 29, 2011, 05:49:00 pm »

Spoon: Arcadia will gladly accept that offer.
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Taricus

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Re: Fiefdoms @ War: Turn 6
« Reply #1046 on: March 29, 2011, 05:49:55 pm »

  Ichor U (£28/turn):  3 skirmishers. Cattle.   

When did Foul get military training?
Last turn I think.
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 6
« Reply #1047 on: March 29, 2011, 05:51:00 pm »

Better get Infantry Training II to help me stay ahead in the infantry game.

Edit: Kashyyk, the Ariani hate your guts because of Necromancy. I don't hate you, but my people In-Game do.

Just letting you now that there are people in my Empire who want your head now :P
« Last Edit: March 29, 2011, 05:53:24 pm by Johnfalcon99977 »
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Kashyyk

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Re: Fiefdoms @ War: Turn 6
« Reply #1048 on: March 29, 2011, 05:58:07 pm »

Edit: Kashyyk, the Ariani hate your guts because of Necromancy. I don't hate you, but my people In-Game do.

Just letting you now that there are people in my Empire who want your head now :P

For not instantly burning it, or for giving it to the Klackons? Trust me, I do not intend to use it myself ;)
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Phantom

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Re: Fiefdoms @ War: Turn 6
« Reply #1049 on: March 29, 2011, 06:01:20 pm »

Wait, what the fuck is Kostya?
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