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Author Topic: Fiefdoms @ War: Turn 15  (Read 130205 times)

adwarf

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Re: Fiefdoms @ War: Turn 6
« Reply #990 on: March 28, 2011, 04:36:22 pm »

Let me just clarify it isn't an actual fortress.
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Taricus

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Re: Fiefdoms @ War: Turn 6
« Reply #991 on: March 28, 2011, 04:36:53 pm »

Large tank then.
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 6
« Reply #992 on: March 28, 2011, 04:37:48 pm »

My leader just walks up to you and kills you.

He don't need no fancy Tanks or Helicopters. Thats why he is so badass.
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adwarf

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Re: Fiefdoms @ War: Turn 6
« Reply #993 on: March 28, 2011, 04:38:53 pm »

Large tank then.

Close they were mentioned in my fluff.
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Phantom

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Re: Fiefdoms @ War: Turn 6
« Reply #994 on: March 28, 2011, 04:39:09 pm »

And then Umirat and his whole fucking family are eating lunch in his palace because of TACTICAL GENIUS.
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Taricus

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Re: Fiefdoms @ War: Turn 6
« Reply #995 on: March 28, 2011, 04:39:23 pm »

My leader just walks up to you and kills you.

He don't need no fancy Tanks or Helicopters. Thats why he is so badass.
Fur doesn't help with fire...
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Johnfalcon99977

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Re: Fiefdoms @ War: Turn 6
« Reply #996 on: March 28, 2011, 04:43:32 pm »

Did I forget to say that he is 8-feet tall, has near-demigod strength and toughness, and he is one of the most skilled warriors is all of Ariani? In a culture that already highly values skill?

Thats what being on the front-lines for the most of your life does to you. He has never known peace.

Fur doesn't help with fire...

He learned that one the hard way. He has a lot of scars.
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Taricus

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Re: Fiefdoms @ War: Turn 6
« Reply #997 on: March 28, 2011, 04:45:36 pm »

Then he better learn that lesson again!
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Iituem

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Re: Fiefdoms @ War: Turn 6
« Reply #998 on: March 28, 2011, 04:46:13 pm »

Fluff thread for bragging.

And if you lose a battle your hero is captured by the enemy side, regardless of whether some of the other units escaped.  Using heroes is always a risky business.
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adwarf

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Re: Fiefdoms @ War: Turn 6
« Reply #999 on: March 28, 2011, 04:47:07 pm »

Fluff thread for bragging.

And if you lose a battle your hero is captured by the enemy side, regardless of whether some of the other units escaped.  Using heroes is always a risky business.

Even if they are a flying ranged unit ?
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Phantom

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Re: Fiefdoms @ War: Turn 6
« Reply #1000 on: March 28, 2011, 04:48:07 pm »

None here give two craps about your gnome copters adwarf.


At least me.
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adwarf

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Re: Fiefdoms @ War: Turn 6
« Reply #1001 on: March 28, 2011, 04:50:03 pm »

None here give two craps about your gnome copters adwarf.


At least me.

Im not just talking about my unit I meant if someone gets some through summoning, or avian archers, or some other form of flying range dunti. I am not bragging in anyway its just a question about a gameplay mechanic
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 6
« Reply #1002 on: March 28, 2011, 04:52:27 pm »

Dear lord, did I used to sound like this when bragging about railguns in the Countries at War Thread? Dear lord, I forgive it all then...
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adwarf

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Re: Fiefdoms @ War: Turn 6
« Reply #1003 on: March 28, 2011, 04:54:39 pm »

Dear lord, did I used to sound like this when bragging about railguns in the Countries at War Thread? Dear lord, I forgive it all then...

Im not bragging if I was I would stay stuff like " Ha my Gnome Copters can PWN your whole army because they are flying rnaged units, and your guys  suck "

And no you sounded  way worse with your braging there
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 6
« Reply #1004 on: March 28, 2011, 04:55:38 pm »

How, exactly, would you know?

As I recall, you weren't even on this site when it was up. (( We should take this to the fluff thread... ))
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