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Author Topic: Fiefdoms @ War: Turn 15  (Read 127709 times)

Kashyyk

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Re: Fiefdoms @ War: Turn 6
« Reply #945 on: March 28, 2011, 11:13:43 am »

Question: Would my spearmen in storm west be able to attack astrid west?

Yes, units can move 2 regions a turn.


Lord Harticus

I appreciate your offer of help, but I know that any time that we do not spend destroying these creatures is time they are allowed to multiply.

Lady Alexia
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Iituem

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Re: Fiefdoms @ War: Turn 6
« Reply #946 on: March 28, 2011, 11:17:56 am »

The forges seem slightly over powered to me, soon in some areas they will have a bigger impact then palaces.

The main area they will have a bigger impact is in those areas with palaces, because palaces increase basic income.  In fact, if you are going to create an industrial centre anywhere, moving the palace there is a fantastic idea.  This is largely because of how I've divided up the way industries work.

Primary Industries such as Farms, Pastures and Mines will always produce a flat industry bonus to income.  Primary industries will usually always get you roughly the same return on your investment, no matter where they are built.  This makes them great for building in low-economy areas to generate revenue.

Secondary Industries such as Forges, Tanneries, Mills and so on will produce a percentage bonus based on basic income.  Secondary industries vary in their return, so they work best in developed areas or in the capital where basic income is much higher.

I have calculated thresholds for Forges and Smithies such that there is a point of basic revenue at which they become as profitable in terms of returns as Primary Industries.  After that point, they are more profitable.  Below that point, they are not as profitable.

Building a Forge/Smithy in your capital will get you a fantastic bonus, it's been deliberately set up that way.  Right now you'd need to seriously improve any other territories to get that big a bonus or even to make it worthwhile versus Primaries because you'll need to up the basic income.

More Secondary Industries are possible to research, usually based off a particular Primary Industry.  I may make tertiary industries such as Finance work differently still, but I don't think I will.



Yes, you can attack Astrid West from Storm West.  It's within 2 territories.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Taricus

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Re: Fiefdoms @ War: Turn 6
« Reply #947 on: March 28, 2011, 11:20:40 am »

Edited my turn. 8)
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Scaraban

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Re: Fiefdoms @ War: Turn 6
« Reply #948 on: March 28, 2011, 11:24:35 am »

<.<
>.>
Watching...
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Taricus

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Re: Fiefdoms @ War: Turn 6
« Reply #949 on: March 28, 2011, 11:30:07 am »

Also, how did I get grain in a forest?
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Criptfeind

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Re: Fiefdoms @ War: Turn 6
« Reply #950 on: March 28, 2011, 11:30:21 am »

Spoiler: Turn 6 (click to show/hide)

Also, how did I get grain in a forest?

Magic
« Last Edit: March 28, 2011, 01:27:59 pm by Criptfeind »
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Taricus

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Re: Fiefdoms @ War: Turn 6
« Reply #951 on: March 28, 2011, 11:32:09 am »

Magic grains!
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We sided with the holocaust for a fucking +1 roll

Criptfeind

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Re: Fiefdoms @ War: Turn 6
« Reply #952 on: March 28, 2011, 11:34:32 am »

I have a question about the sea. Are there six territory on the edge, or three?
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Taricus

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Re: Fiefdoms @ War: Turn 6
« Reply #953 on: March 28, 2011, 11:35:04 am »

I'm guessing three.
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Criptfeind

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Re: Fiefdoms @ War: Turn 6
« Reply #954 on: March 28, 2011, 11:38:27 am »

Hey. Taricus. Might you be able to see fit to lone me 300 pounds next turn? I will pay it back 150% the next turn.

Or if you don't have the spare funds, might someone else lone me the cash?
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Taricus

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Re: Fiefdoms @ War: Turn 6
« Reply #955 on: March 28, 2011, 11:39:49 am »

I'll give you the money for Chaos foundation.
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We sided with the holocaust for a fucking +1 roll

Criptfeind

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Re: Fiefdoms @ War: Turn 6
« Reply #956 on: March 28, 2011, 11:54:21 am »

No no no. Tis a lone.

You can have Chaos for free.

I teach Chaos foundation and fireflies to Taricus.

I will edit that into my turn as well.

I should have given you the tech when I first got it, lets rectify that mistake.
« Last Edit: March 28, 2011, 12:00:05 pm by Criptfeind »
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Taricus

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Re: Fiefdoms @ War: Turn 6
« Reply #957 on: March 28, 2011, 12:07:37 pm »

Okay, though you'll need to wait for next turn for the loan.
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Sheb

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Re: Fiefdoms @ War: Turn 6
« Reply #958 on: March 28, 2011, 12:08:21 pm »

As you suzerain, I am willing to loan you that money for free (Well, no interest).
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Criptfeind

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Re: Fiefdoms @ War: Turn 6
« Reply #959 on: March 28, 2011, 12:09:16 pm »

That works. Thanks Sheb.
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