Leader: Lady Alexia von Kashna
You invest in the development of the woodcarving industries that are rising around the new Central Garnlish sawmill. Some of these efforts extend into shipbuilding, and by midwinter you have the first true ship your people have built in generations.
Not all is well, however. To the west, your holdings in Sordell come under siege by several waves of zombies crossing the border from Western Sordell.
Rogue and Arcadian forces engage.
Rogue Forces
Zombies: 2 Intact, 0 Damaged
Arcadian Forces
Light Macemen: 4 Intact, 0 Damaged
A Arcadian Light Macemen has utterly destroyed a Rogue Zombies! [66 vs 52]
A Arcadian Light Macemen has defeated a Rogue Zombies, but sustained heavy damage. [57 vs 53]
Rogue Forces
Zombies: 0 Intact, 1 Damaged
Arcadian Forces
Light Macemen: 3 Intact, 1 Damaged
The defenders have won out!
Fortunately your defences hold, though a number of your men are seriously injured and it will take some months to replace them. Some of the zombies appear to have been equipped with stolen iron armour in an effort to make them more resilient, but it has had no real effect because of the lack of co-ordination on the part of the undead. The armour is useless for your soldiers, but the scrap metal is of high quality and has been sold.
TerritoriesGarnlish C (£542/turn): Palace, Sawmill. Lumber.
(+£27/turn from lumber)
(+£100: Sawmill)
Garnlish N (£159/turn): 1 longbowmen, 1 trireme. Game.
(+£8/turn from game)
(upk: -£155)
Garnlish W (£48/turn):
Garnlish S (£97/turn): Walls.
(upk: -£10)
Sordell S (£97/turn): 3+1 light macemen. Iron.
(upk: -£200)
Finances:Cash Reserves: £144
Revenue: +£1078
Trade Pact(Grouting): +£129 [Access gold, coal]
Trade Pact(Farland): +£98 [Access grain, sheep]
Trade Pact(Brent): +£86 [Access fish]
Loot Bonus: +£60
Upkeep: -£365 [1 longbowmen, 1 trireme, 4 light macemen. 1 walls.]
Total: £1230
TechsMechanics I
Diplomacy I