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Author Topic: Fiefdoms @ War: Turn 15  (Read 130127 times)

Iituem

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Re: Fiefdoms @ War: Turn 5
« Reply #870 on: March 26, 2011, 11:57:46 am »

And now that you do not care, you will cease this discussion.  Carry it into Fluff if you must, but as far as I am concerned the game-related statements (Brent's declaration of enmity, if not outright war) have been concluded.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Johnfalcon99977

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Re: Fiefdoms @ War: Turn 5
« Reply #871 on: March 26, 2011, 11:58:50 am »

Whiners? I am not whining.

I will fight any invastion you send my way, just renember I wanted to have peace, and you attacked first.
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Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

Iituem

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Re: Fiefdoms @ War: Turn 5
« Reply #872 on: March 26, 2011, 11:59:49 am »

Cease this discussion.  That goes for everyone.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

adwarf

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Re: Fiefdoms @ War: Turn 5
« Reply #873 on: March 26, 2011, 12:01:57 pm »

Cease this discussion.  That goes for everyone.

I have question have you added any of the economic calculatiosn, and stuff to your program yet ?
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 5
« Reply #874 on: March 26, 2011, 12:03:22 pm »

Cease this discussion.  That goes for everyone.

Last second post. I am sorry.
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Iituem

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Re: Fiefdoms @ War: Turn 5
« Reply #875 on: March 26, 2011, 12:22:48 pm »

Cease this discussion.  That goes for everyone.

I have question have you added any of the economic calculatiosn, and stuff to your program yet ?

Added it today.  Should make it quicker for me, but I tweak stuff all the time as I need it.  Why do you ask?
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

adwarf

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Re: Fiefdoms @ War: Turn 5
« Reply #876 on: March 26, 2011, 12:29:35 pm »

Cease this discussion.  That goes for everyone.

I have question have you added any of the economic calculatiosn, and stuff to your program yet ?

Added it today.  Should make it quicker for me, but I tweak stuff all the time as I need it.  Why do you ask?

I just wanted to know to see if you had to do all the calculations for that stuff.
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Iituem

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Re: Fiefdoms @ War: Turn 5
« Reply #877 on: March 26, 2011, 12:41:59 pm »

Up until this turn, yes.  Now I'm letting the computer do more of my work for me.  Little things like that avoid burnout issues.

Alright, I've got to go make dinner.  When I'm done and have eaten, I'll do the turn.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

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Re: Fiefdoms @ War: Turn 5
« Reply #878 on: March 26, 2011, 05:08:48 pm »

Just Phantom, hubris and Pillow_Killer, I believe.  Rest of the turns are done.  They've got 'til Monday morning in any case, following the 48-hour rule.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Pillow_Killer

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Re: Fiefdoms @ War: Turn 5
« Reply #879 on: March 26, 2011, 05:10:52 pm »

Huh? I posted my turn
-edit-
How weird. I was sure I did. here it is, anyway
Spoiler (click to show/hide)
« Last Edit: March 27, 2011, 06:03:03 am by Pillow_Killer »
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Quote from: x2yzh9
every man faps to every person he knows/likes. I've done that for about 2 girls that I've liked really, and it's because they have big boobs. 'Nuff said amirite?

Iituem

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Re: Fiefdoms @ War: Turn 5
« Reply #880 on: March 26, 2011, 05:19:37 pm »

Not since Turn 5 on Page 52, I don't think.  (Also, I've started linking the Turn pages in the OP for reference.)
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Phantom

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Re: Fiefdoms @ War: Turn 4
« Reply #881 on: March 26, 2011, 05:29:19 pm »

Spoiler (click to show/hide)
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 5
« Reply #882 on: March 26, 2011, 05:33:36 pm »

Now all we need to do is find Hubris and make him post.

Time to break out the torches and pitchforks!
« Last Edit: March 26, 2011, 05:35:59 pm by Johnfalcon99977 »
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Please excuse my horrible awful linguistic skills.

Iituem

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Re: Fiefdoms @ War: Turn 5
« Reply #883 on: March 26, 2011, 05:49:38 pm »

Pillow_Killer, you need Infrastructure II to build both a Hunting Lodge and Farm in Presst South, as your industry limit is 1 industry presently.  Infrastructure I, the unification bonus tech you received, merely allows you to increase your basic revenue to a max of £500/turn per territory (after counting the Palace bonus).

I might advise either spending the £1000 researching Infra II, or split it into two Farms in the unimproved territories (since your Adaptive Farming tech allows for that).  The latter suggestion would get you the same income per turn as building a Hunting Lodge (+£200), but runs the risk of being spread over 2 territories instead of just 1.


Warning:  Recruitment costs are changing next turn.  Spearmen in particular will get more expensive.  Heavier units will get less expensive.  Upkeep will remain the same.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Terenos

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Re: Fiefdoms @ War: Turn 5
« Reply #884 on: March 27, 2011, 12:19:17 am »

Warning:  Recruitment costs are changing next turn.  Spearmen in particular will get more expensive.  Heavier units will get less expensive.  Upkeep will remain the same.

 So..Um..Is this going to impact the light axe I'm recruiting this turn? Just out of curiousity
MUST KNOW HOW MY SOLDIERS DID.
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But despite what you've been told, I once had a soul. Left somewhere behind...
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