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Author Topic: Fiefdoms @ War: Turn 15  (Read 127597 times)

Phantom

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Re: Fiefdoms @ War: Turn 2
« Reply #180 on: March 17, 2011, 09:22:58 pm »

Well, yes, as they are relatively low tech, and could be made with certain medieval tools.


Also, Spearguns would be beautiful for Aquatic Troops. However, Horsemen armed with Javelins is not a terrible idea...


@Falcon: WELL DAMN.
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Criptfeind

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Re: Fiefdoms @ War: Turn 2
« Reply #181 on: March 17, 2011, 09:24:06 pm »

Grey is my backup colour...

To be fair he is Phantom.
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Terenos

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Re: Fiefdoms @ War: Turn 2
« Reply #182 on: March 17, 2011, 09:27:35 pm »

Wonderful, Wonderful. More new arrivals to the main continent. Capital! Capital says I!
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 2
« Reply #183 on: March 17, 2011, 09:27:59 pm »

Its ok I guess. Also, looking at the climate map for the world totally destoried my vision of it. Steel is mostly deserts?! I Thought it as a temperature area with mountians in the distance!
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Taricus

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Re: Fiefdoms @ War: Turn 2
« Reply #184 on: March 17, 2011, 09:29:35 pm »

Makes your wolves more badass I suppose...
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Terenos

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Re: Fiefdoms @ War: Turn 2
« Reply #185 on: March 17, 2011, 09:30:15 pm »

Yeah don't worry. Its very wealthy desert. So..yeah, thats proly pretty good.As a counterpoint, my 2nd province was a fairly poor desert, and was worth $250 a turn. So yeah. Its all good!
Plus you could expand rather easily over seas.
Desert wolves! Frightening!
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Criptfeind

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Re: Fiefdoms @ War: Turn 2
« Reply #186 on: March 17, 2011, 09:31:20 pm »

Hum... Should not a 250 be the max starting amount?
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Phantom

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Re: Fiefdoms @ War: Turn 2
« Reply #187 on: March 17, 2011, 09:32:11 pm »

...Wolves? What? Can someone explain that to me!?


That, and judging from JohnFalcon and his tendency to act Roman, they'd probably be Jackals...
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Terenos

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Re: Fiefdoms @ War: Turn 2
« Reply #188 on: March 17, 2011, 09:34:20 pm »

I'm officially not complaining.  Perhaps the Lady favored me with some fine rolls. Just watch all my other nearby territories be quite frankly useless.

And hey, Everyone else proly has some good things coming up.
"I will be playing as Humanoid wolves." So..yeah. Wolves.
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Taricus

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Re: Fiefdoms @ War: Turn 2
« Reply #189 on: March 17, 2011, 09:34:40 pm »

He takes to the seas and I'll sink him.

Stick to the mainland dogs!
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 2
« Reply #190 on: March 17, 2011, 09:35:19 pm »

They only live in temperature, forest, and mountain climates.

Thankfully in the place I am there are some poorly defended mountains with Iron for the taking!

@ Phantom: No. I am talking about humanoid wolves. I would give a word that'd express them greatly, but then most people will take them as sex-obbessed manaics. And their not.

Also, dispite not really being Roman, my wolves will show a lot of their mannerisms. For example, they will have Legions and value honour above all else.

@ Taricus: Nah, My wolves hate water. I'll just use ships for trading.
« Last Edit: March 17, 2011, 09:39:47 pm by Johnfalcon99977 »
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Taricus

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Re: Fiefdoms @ War: Turn 2
« Reply #191 on: March 17, 2011, 09:36:34 pm »

Good.

EDIT: They'll still be regarded as sex-crazed maniacs and hedonists. blame rome :P
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 2
« Reply #192 on: March 17, 2011, 09:37:28 pm »

But if you dare attack me, I will build a fleet big enough to pwn your ass so hard. SO HARD.

EDIT: They'll still be regarded as sex-crazed maniacs and hedonists. blame rome :P

There not like that. I tend to leave the Romans sex obsession out of my wolves mannerisms.
« Last Edit: March 17, 2011, 09:39:31 pm by Johnfalcon99977 »
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Taricus

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Re: Fiefdoms @ War: Turn 2
« Reply #193 on: March 17, 2011, 09:38:24 pm »

Can't do that If I already went the athens route AKA Build ships a lot :D
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 2
« Reply #194 on: March 17, 2011, 09:40:15 pm »

Blarge. Edits.
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