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Author Topic: Fiefdoms @ War: Turn 15  (Read 127486 times)

adwarf

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Re: Fiefdoms @ War: Turn 0
« Reply #60 on: March 16, 2011, 04:14:13 pm »

I was just acting crazy then thought otherwise. Does anyone know a way to fill paint with a bucnh of hexes like a game board ?
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Criptfeind

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Re: Fiefdoms @ War: Turn 0
« Reply #61 on: March 16, 2011, 04:15:15 pm »

Make one hex, grab it, copy and paste, repeat.

The number of hexes doubles each time.
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Iituem

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Re: Fiefdoms @ War: Turn 0
« Reply #62 on: March 16, 2011, 04:18:36 pm »

Turn 0 - The Spell is Broken
Summer 1000 A.D.

Being a mark of the years under the dominion of the Empire.

The sky burns for thirty days and thirty nights as a new star appears in the heavens, seeming to tear it apart.  When the incandecense fades, oracles across the world of Arcanus tell of the return of magic to the world, of a time of destiny and power.




Spoiler: P.E.P.P.P.R. (click to show/hide)


Spoiler: Taikeni Dominion (click to show/hide)


Spoiler: Free Storm Republic (click to show/hide)


Spoiler: Foul Empire (click to show/hide)




Spoiler: Arcadia (click to show/hide)


Spoiler: Farland Gnomes (click to show/hide)


Spoiler: United Provinces (click to show/hide)
« Last Edit: March 25, 2011, 11:13:04 am by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Taricus

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Re: Fiefdoms @ War: Turn 0
« Reply #63 on: March 16, 2011, 04:21:53 pm »

Spoiler (click to show/hide)

Wait, Can I change to Half-elf Half Dwarves instead?
« Last Edit: March 16, 2011, 05:04:15 pm by Taricus »
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Criptfeind

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Re: Fiefdoms @ War: Turn 0
« Reply #64 on: March 16, 2011, 04:24:04 pm »

I have a question, these % bonus to basic income some of us are getting, palaces count as basic income then?

Also, can we make trade pacts that effect turn one, or do they kick in at turn two?
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adwarf

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Re: Fiefdoms @ War: Turn 0
« Reply #65 on: March 16, 2011, 04:25:04 pm »

Spoiler: Turn 1 Orders (click to show/hide)

Revised
« Last Edit: March 16, 2011, 04:42:45 pm by adwarf »
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Criptfeind

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Re: Fiefdoms @ War: Turn 0
« Reply #66 on: March 16, 2011, 04:26:33 pm »

How did you just account 152.5% of your money?
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Taricus

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Re: Fiefdoms @ War: Turn 0
« Reply #67 on: March 16, 2011, 04:27:59 pm »

How did you just account 152.5% of your money?
Gnomes are poor mathematicians
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Criptfeind

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Re: Fiefdoms @ War: Turn 0
« Reply #68 on: March 16, 2011, 04:28:57 pm »

That or GREAT mathematicians.
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adwarf

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Re: Fiefdoms @ War: Turn 0
« Reply #69 on: March 16, 2011, 04:29:40 pm »

No I forgot about that last line.
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Iituem

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Re: Fiefdoms @ War: Turn 0
« Reply #70 on: March 16, 2011, 04:31:10 pm »

Yyes.  I am going to rule that Palaces (and only palaces) count towards basic income for the purposes of bonuses to basic income.  Since your home territories all start otherwise bankrupt, this seems reasonably fair.  I will edit the OP to account for that.

Oh, and adwarf:  clearly gnomes are great accountants.  =D

Half-elf half-dwarf sounds like a race of abominations that should be culled for their own good.  But if you wish, you can.  I'm going to interpret some of your population as being pure dwarf and some as being pure elf, though - otherwise what you have are just short elves with a drinking problem.


Edit:  I'll say they are taken into account from the turn they are made.  Remember that trade bonuses are a total of all income before trade, so the Takeni will get £53 out of your trade agreement (round to nearest integer).
« Last Edit: March 16, 2011, 04:33:56 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Taricus

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Re: Fiefdoms @ War: Turn 0
« Reply #71 on: March 16, 2011, 04:32:48 pm »

That sounds good, Cosmopolitan population :D
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Terenos

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Re: Fiefdoms @ War: Turn 0
« Reply #72 on: March 16, 2011, 04:37:36 pm »

Spoiler (click to show/hide)
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But despite what you've been told, I once had a soul. Left somewhere behind...

Kashyyk

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Re: Fiefdoms @ War: Turn 0
« Reply #73 on: March 16, 2011, 04:39:57 pm »

Spoiler: Turn 1 (click to show/hide)

adwarf, if you take South Farland, we'll be able to get our Trade Agreement going.
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Criptfeind

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Re: Fiefdoms @ War: Turn 0
« Reply #74 on: March 16, 2011, 04:49:31 pm »

So, I might as well ask, can I make a forge using imported metals, or is it really based on mines?
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