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Author Topic: Fiefdoms @ War: Turn 15  (Read 129847 times)

Criptfeind

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Re: Fiefdoms @ War: Turn 0
« Reply #45 on: March 16, 2011, 03:25:15 pm »

Humans? Maybe? A list of these unique abilities would help.
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Terenos

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Re: Fiefdoms @ War: Turn 0
« Reply #46 on: March 16, 2011, 03:32:16 pm »

Too late to get in on this? If not, Lower Toldrun!

Empire Name: The United Provinces
Leader Name: The Traveler
Starting Territory: Lower Toldrun
Colour: Do we have an Orange yet?

Heh. Hope I don't appear to be stepping on yer toes there Demonic. Plenty of land for us both!
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But despite what you've been told, I once had a soul. Left somewhere behind...

adwarf

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Re: Fiefdoms @ War: Turn 0
« Reply #47 on: March 16, 2011, 03:32:54 pm »

Spoiler: Turn 1 Orders (click to show/hide)
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Hubris Incalculable

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Re: Fiefdoms @ War: Turn 0
« Reply #48 on: March 16, 2011, 03:43:48 pm »

Spoiler: Turn 1 Orders (click to show/hide)

EDIT: Can we also have lists of what resources our current territories have?
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Demonic Spoon

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Re: Fiefdoms @ War: Turn 0
« Reply #49 on: March 16, 2011, 03:48:22 pm »

We of the Foul Empire are of course KLACKONS! KLACK KLACK KLICK KLACK!

Fun Fact: My first ever game of Master of Magic I played as the Klackons, good times.
« Last Edit: March 16, 2011, 03:50:18 pm by Demonic Spoon »
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Taricus

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Re: Fiefdoms @ War: Turn 0
« Reply #50 on: March 16, 2011, 03:49:57 pm »

Can we also have lists of what resources our current territories have?
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Kashyyk

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Re: Fiefdoms @ War: Turn 0
« Reply #51 on: March 16, 2011, 03:50:48 pm »

Hay Kashyyk, Since we are on the same continent, would you care for a trade agreement? some sort of alliance-thingummy

Sure, why not.

Iituem, what is our base income for our territories? and, could I be Wood Elves? *Runs from imminent elf-flaming*
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Taricus

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Re: Fiefdoms @ War: Turn 0
« Reply #52 on: March 16, 2011, 03:53:16 pm »

You won't get flamed if you're atleast humble...
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Demonic Spoon

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Re: Fiefdoms @ War: Turn 0
« Reply #53 on: March 16, 2011, 03:56:19 pm »

As is your place as wood-elf, now shine my shoes peasant.  ;)
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adwarf

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Re: Fiefdoms @ War: Turn 0
« Reply #54 on: March 16, 2011, 03:58:21 pm »

Deleted . :)
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Criptfeind

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Re: Fiefdoms @ War: Turn 0
« Reply #55 on: March 16, 2011, 03:59:55 pm »

Why?
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adwarf

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Re: Fiefdoms @ War: Turn 0
« Reply #56 on: March 16, 2011, 04:00:17 pm »

What ?
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Criptfeind

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Re: Fiefdoms @ War: Turn 0
« Reply #57 on: March 16, 2011, 04:05:30 pm »

Why put up a map of feudal Japan and then delete it.
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Iituem

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Re: Fiefdoms @ War: Turn 0
« Reply #58 on: March 16, 2011, 04:11:56 pm »

Turn 0 brief incoming, just editing the map to add Terenos.  Resources and other details will be mentioned in the turn, which will affect your turn posts, so I must ask you to make them again.  Sorry about that.  Races have no inherent modifiers - it is a flavour thing.  But you might wish to choose them in case you wanted to pursue a race-specific tech advancement.

NB:  There is little in the way of a pre-set tech tree.  Creativity will be your ally here - I will look after the balance side of things.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

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Taricus

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Re: Fiefdoms @ War: Turn 0
« Reply #59 on: March 16, 2011, 04:13:32 pm »

Wait, Can I change to Half-elf Half Dwarves instead?
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
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