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Author Topic: Fiefdoms @ War: Turn 15  (Read 127453 times)

Hubris Incalculable

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Re: Fiefdoms @ War: Turn 4
« Reply #720 on: March 23, 2011, 12:23:33 pm »

Territories:

Grouting Cen (£500/turn):  -  Palace, Mine.  [Gold]
 (+£50/turn from gold)
 (+200: Mine)

Grouting Eas (£140/turn):  -

Grouting Nor (£106/turn):  1+1 light macemen, 1 archer.  (upk: -£150)

Finances:

Cash Reserves:  £0
Revenue:  +£890
Trade Pact (Arcadia):  +£95
Upkeep:  -£150  [2 light macemen + 1 archer]

Total:  £835

Construction/Recruitment:
Grouting Nor: 1 Archer:  £500

Research:
Magic: £300

Troop Movements:
2 light macemen + 1 archer: Grouting Nor. -> Grouting Wes.

@Kashyyk: I seem to be getting more out of our agreement than you. Would you like to reconsider the terms of our agreement?
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Kashyyk

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Re: Fiefdoms @ War: Turn 4
« Reply #721 on: March 23, 2011, 12:35:59 pm »

You have access to a few more trade goods and are getting £6 more than me. I see no problem, although if you really want to compensate somehow Im open to suggestions.
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Demonic Spoon

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Re: Fiefdoms @ War: Turn 4
« Reply #722 on: March 23, 2011, 12:36:55 pm »

Which means I should have $6 extra, But no matter. And..I reckon this means that caravans are consumed upon reaching destination.

Say Demonic Spoon. Shall we barter for my acquisition of Necromancy? OR shall we wait till we see what I gain from this Temple?

I'd be willing to let you hire some necromancer mercs from me, as for the tech itself? I think I'll prefer to keep that to myself for now. And I really think the 5 people owning it = public domain shouldn't count for magic techs. Magic should be very difficult and arcane to learn, with different peoples garding their magical secrets jealously, not something that would suddenly become public knowledge no?
« Last Edit: March 25, 2011, 03:37:05 pm by Demonic Spoon »
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Criptfeind

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Re: Fiefdoms @ War: Turn 4
« Reply #723 on: March 23, 2011, 12:56:05 pm »

Well think of it this way.

It should be jealous and hard to get.

So that means it will have had a even bigger break into the common area by the time five people get it.
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Sheb

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Re: Fiefdoms @ War: Turn 4
« Reply #724 on: March 23, 2011, 12:56:41 pm »

Yeah, it's hard to keep a secret jealously when half of the world is doing it.
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Terenos

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Re: Fiefdoms @ War: Turn 4
« Reply #725 on: March 23, 2011, 01:27:06 pm »

Well I must say the tech is hardly important if I can simply make use of your necromancers from time to time. I'm sure we can arrange a lucrative agreement for us both centered around that.
You could keep secret your methods. Sure half the world may be doing it, but if everyone's jealously guarding their magic..well, yeah. Magic once ruled this world, why wouldn't we keep it secret?
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 4
« Reply #726 on: March 24, 2011, 04:48:50 pm »

Once were either finished with this game, or it dies, I may make a multi-player suggestion game about the world 1000 years laters. So yeah, it will be a fantasy verison of the 21st century with the stuff we have today, only with fantasy fluff.
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Sheb

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Re: Fiefdoms @ War: Turn 4
« Reply #727 on: March 24, 2011, 05:10:37 pm »

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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 4
« Reply #728 on: March 24, 2011, 05:15:08 pm »

New Empire? Is this the new alliance that we have all been expecting?
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Taricus

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Re: Fiefdoms @ War: Turn 4
« Reply #729 on: March 24, 2011, 05:17:10 pm »

If so then bugger the Western alliance, I'm leaving the two members.
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 4
« Reply #730 on: March 24, 2011, 05:17:51 pm »

Wait.

What are you getting at?
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Taricus

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Re: Fiefdoms @ War: Turn 4
« Reply #731 on: March 24, 2011, 05:18:17 pm »

Me or him?
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 4
« Reply #732 on: March 24, 2011, 05:19:03 pm »

You, are you leaving the Western Dominion?
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Taricus

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Re: Fiefdoms @ War: Turn 4
« Reply #733 on: March 24, 2011, 05:19:32 pm »

Possibly.
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 4
« Reply #734 on: March 24, 2011, 05:20:48 pm »

Please do not tell me we are breaking this up just a turn after forming it.

Were the most powerful alliance the world over for heavens sake!
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