Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 103 104 [105] 106 107 ... 125

Author Topic: Fiefdoms @ War: Turn 15  (Read 130118 times)

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Fiefdoms @ War: Turn 13
« Reply #1560 on: April 18, 2011, 05:00:54 am »

Thanks Terenos.

Now, he got four galleons and at least 8 units. I think I am toast.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Fiefdoms @ War: Turn 13
« Reply #1561 on: April 18, 2011, 05:01:32 am »

Excuse me, I get less revenue than him :'(
Logged

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Fiefdoms @ War: Turn 13
« Reply #1562 on: April 18, 2011, 05:02:55 am »

But you got an army. Damn, I even let you have those knights! Oh, and well. If you want those pirates to stay there...
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Terenos

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Turn 13
« Reply #1563 on: April 18, 2011, 05:03:35 am »

I..Don't think hes out to kill you. I also highly doubt that every one of them is loyal to him. Its -likely- they'll attempt to raid you into the ground, yes. But they cant hit your inland provinces. So what you need to start doing is setting up a bunch of archers or maybe light macemen (not sure if its an attack or defense, coming to the rescue. Proly defense) in these provinces, then grind him into the sea.

But 6 triremes proly ain't gonna stop his fleet. Once you cut down his land forces, yer proly in the clear.
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Fiefdoms @ War: Turn 13
« Reply #1564 on: April 18, 2011, 05:07:15 am »

Yeah, but all that time spent fighting a huge pirate army is time not spent expanding. And I cannot afford to loose battle either... Or he'll capture my men.

Iituem, are his galleon also fighting in raids?
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Fiefdoms @ War: Turn 13
« Reply #1565 on: April 18, 2011, 05:07:52 am »

Oh, and for more fun, I don't have access to iron any more.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Terenos

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Turn 13
« Reply #1566 on: April 18, 2011, 05:09:22 am »

..Kashyyk when'd you get another heavy cav? Didnt it get captured?

Also, this seems to be a -FINE- time for ye olde United Provinces to stock up on defense out of raw paranoia
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Fiefdoms @ War: Turn 13
« Reply #1567 on: April 18, 2011, 05:10:17 am »

I hired both of them :D
Logged

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Fiefdoms @ War: Turn 13
« Reply #1568 on: April 18, 2011, 05:11:26 am »

Kashyyk, can I hire you as a mercenary to take the pirate haven in east farmland?
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Fiefdoms @ War: Turn 13
« Reply #1569 on: April 18, 2011, 05:17:54 am »

Sure thing, how long are you willing to wait? I'm planning on storming through Bleater, so it might be quicker if I went through North Bleater than marching round it and through Farland.
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Fiefdoms @ War: Turn 13
« Reply #1570 on: April 18, 2011, 05:30:15 am »

Hey Sheb, it would be in both our interests for me to help you out anyway I can. I REALLY need that trade route open.

I cant do much militarily, but I could toss you a loan.
I've no purchases this turn that are vital to be done right away, or what couldnt be put off.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Terenos

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Turn 13
« Reply #1571 on: April 18, 2011, 06:07:19 am »

Well, as I highly doubt Hubris can make me an offer that is better than £700 on Diplomacy I, I'll be posting my turn.

Spoiler: Turn 13 Status (click to show/hide)

Spoiler: Turn 13 Actions (click to show/hide)
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Fiefdoms @ War: Turn 13
« Reply #1572 on: April 18, 2011, 06:09:32 am »

Well, obviously, I'll need as much money as I can muster in the next months.

Any loans from anybody will be much welcomed, and payed off as soon as the trade route are open again. I'm even ready to pay some interests on it, although having Gasket become a trade hub again should be a priority for everyone.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Fiefdoms @ War: Turn 13
« Reply #1573 on: April 18, 2011, 06:32:07 am »


Foreign Dispatch

The Greenblood Union is greatly disturbed by recent events near the sea lanes of Brent! Let it be known, ths value of trade routes to all peoples can not be underestimated. We urge other nations to follow our lead and help the people of Brent throw off the shackles of pirate tyranny and reclaim free and fair trade for all.

Also, we warned you about Gnollish pirates.  We did, didn't we?

Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: Fiefdoms @ War: Turn 13
« Reply #1574 on: April 18, 2011, 09:00:11 am »

The piracy was a problem, as it reduced the Foul Empire's income from trade significantly, but the Empire would overcome this, as it overcame all other obstacles in it's path.

Spoiler (click to show/hide)
« Last Edit: April 21, 2011, 01:23:24 pm by Demonic Spoon »
Logged
Pages: 1 ... 103 104 [105] 106 107 ... 125